Added boolean silent param to LightningUtils#strike method to make a lightning with sound only played locally for nearest players
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@@ -2,6 +2,8 @@ package com.willfp.eco.util;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Location;
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import org.bukkit.Sound;
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import org.bukkit.SoundCategory;
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import org.bukkit.entity.LivingEntity;
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import org.jetbrains.annotations.NotNull;
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@@ -10,18 +12,32 @@ import org.jetbrains.annotations.NotNull;
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*/
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@UtilityClass
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public class LightningUtils {
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/**
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* Strike lightning on player without fire.
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*
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* @param victim The entity to smite.
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* @param damage The damage to deal.
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* @param silent If the lightning sound should be played locally
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*/
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public void strike(@NotNull final LivingEntity victim,
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final double damage) {
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final double damage, boolean silent) {
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Location loc = victim.getLocation();
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victim.getWorld().strikeLightningEffect(loc);
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if (silent) {
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victim.getWorld().spigot().strikeLightningEffect(loc, true);
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victim.getWorld().playSound(loc, Sound.ENTITY_LIGHTNING_BOLT_IMPACT, 1, 1);
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}
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else {
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victim.getWorld().strikeLightningEffect(loc);
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}
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victim.damage(damage);
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}
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public void strike(@NotNull final LivingEntity victim,
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final double damage) {
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strike(victim, damage, false);
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}
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}
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