Fixed a plethora of codestyle issues

This commit is contained in:
Auxilor
2023-01-17 17:57:40 +00:00
parent cc9b3f7710
commit 2cfab99644
26 changed files with 22 additions and 36 deletions

View File

@@ -221,7 +221,7 @@ public final class PluginProps {
/**
* Create new props from known values.
*
* <p>
* Marked as internal as this method will break whenever the properties themselves
* are updated (e.g. if a new property is added) - so to prevent any potential
* backwards-compatibility bugs, this method cannot be invoked outside eco itself.

View File

@@ -134,7 +134,7 @@ public final class PersistentDataKey<T> {
if (this == o) {
return true;
}
if (!(o instanceof PersistentDataKey that)) {
if (!(o instanceof PersistentDataKey<?> that)) {
return false;
}
return Objects.equals(this.getKey(), that.getKey());

View File

@@ -99,7 +99,7 @@ public final class PersistentDataKeyType<T> {
if (this == that) {
return true;
}
if (!(that instanceof PersistentDataKeyType type)) {
if (!(that instanceof PersistentDataKeyType<?> type)) {
return false;
}
return Objects.equals(this.name, type.name);

View File

@@ -16,6 +16,8 @@ import org.jetbrains.annotations.NotNull;
/**
* Utilities / API methods for item durability.
*/
// Have to suppress casts to ItemMeta because the methods don't exist for some older versions that eco supports.
@SuppressWarnings("RedundantCast")
public final class DurabilityUtils {
/**
* Damage an item in a player's inventory.

View File

@@ -579,7 +579,7 @@ public final class StringUtils {
*
* @param lookup The lookup string.
* @return An array of tokens to be processed.
* @author Shawn (https://stackoverflow.com/questions/70606170/split-a-list-on-spaces-and-group-quoted-characters/70606653#70606653)
* @author Shawn (<a href="https://stackoverflow.com/questions/70606170/split-a-list-on-spaces-and-group-quoted-characters/70606653#70606653">...</a>)
*/
@NotNull
public static String[] parseTokens(@NotNull final String lookup) {

View File

@@ -83,7 +83,6 @@ fun SlotBuilder.setCaptiveFilter(test: (Player, Menu, ItemStack?) -> Boolean): S
* @deprecated Use SlotUpdater instead.
*/
@Deprecated("Use SlotUpdater instead")
@Suppress("DEPRECATION")
fun SlotBuilder.setModifier(action: (Player, Menu, item: ItemStack) -> Unit): SlotBuilder =
this.setUpdater { a, b, c -> c.apply { action(a, b, c) } }