Added GUI Detection system with DeluxeMenus support
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@@ -1,6 +1,7 @@
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package com.willfp.eco.core.display;
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import com.willfp.eco.core.fast.FastItemStack;
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import com.willfp.eco.core.integrations.guidetection.GUIDetectionManager;
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import com.willfp.eco.util.NamespacedKeyUtils;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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@@ -71,7 +72,7 @@ public final class Display {
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ItemStack original = itemStack.clone();
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Inventory inventory = player == null ? null : player.getOpenInventory().getTopInventory();
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boolean inInventory = inventory != null && inventory.contains(original);
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boolean inGui = inventory != null && inventory.getHolder() == null;
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boolean inGui = player != null && GUIDetectionManager.hasGUIOpen(player);
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DisplayProperties properties = new DisplayProperties(
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inInventory,
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@@ -0,0 +1,18 @@
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package com.willfp.eco.core.integrations.guidetection;
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import com.willfp.eco.core.integrations.Integration;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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/**
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* Wrapper class for GUI integrations.
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*/
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public interface GUIDetectionIntegration extends Integration {
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/**
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* Determine if a player is in a GUI.
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*
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* @param player The player.
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* @return If the player is in a GUI.
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*/
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boolean hasGUIOpen(@NotNull final Player player);
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}
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@@ -0,0 +1,52 @@
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package com.willfp.eco.core.integrations.guidetection;
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import com.willfp.eco.util.MenuUtils;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import java.util.HashSet;
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import java.util.Set;
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/**
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* Class to handle GUI detection.
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*/
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public final class GUIDetectionManager {
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/**
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* A set of all registered integrations.
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*/
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private static final Set<GUIDetectionIntegration> REGISTERED = new HashSet<>();
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/**
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* Register a new integration.
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*
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* @param integration The integration to register.
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*/
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public static void register(@NotNull final GUIDetectionIntegration integration) {
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REGISTERED.removeIf(it -> it.getPluginName().equalsIgnoreCase(integration.getPluginName()));
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REGISTERED.add(integration);
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}
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/**
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* Get if a player is in a GUI.
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*
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* @param player The player.
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* @return If the player has a GUI open.
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*/
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public static boolean hasGUIOpen(@NotNull final Player player) {
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if (MenuUtils.getOpenMenu(player) != null) {
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return true;
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}
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for (GUIDetectionIntegration integration : REGISTERED) {
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if (integration.hasGUIOpen(player)) {
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return true;
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}
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}
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return false;
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}
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private GUIDetectionManager() {
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throw new UnsupportedOperationException("This is a utility class and cannot be instantiated");
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}
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}
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