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调整配置文件格式
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@@ -190,16 +190,6 @@ block:
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extended-interaction-range: 0.5
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furniture:
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# Automatically remove outdated furniture entities when a chunk is loaded.
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handle-invalid-furniture-on-chunk-load:
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# Enable/disable the cleanup system
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enable: false
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# Removes the specified invalid furniture
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remove:
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- "xxx:invalid_furniture"
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# Converts the invalid furniture to a valid one
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convert:
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"namespace:furniture_a": "namespace:furniture_b"
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# Hide technical entities used for storing furniture metadata.
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# NOTE:
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# - These are INVISIBLE entities used internally for tracking furniture states
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@@ -211,10 +201,14 @@ furniture:
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collision-entity-type: interaction
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emoji:
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chat: true
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book: true
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anvil: true
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sign: true
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# Contexts where emoji parsing is enabled
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contexts:
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chat: true
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book: true
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anvil: true
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sign: true
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# Prevent lag or oversized packet when processing emoji-heavy content
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max-emojis-per-parse: 16
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image:
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# Block image tags using minecraft:default font in these interfaces
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@@ -366,12 +360,6 @@ gui:
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brewing:
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title: "<white><shift:-11><image:internal:brewing_recipe>"
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performance:
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# Maximum chain update depth when fixing client visuals
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max-note-block-chain-update-limit: 48
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# Prevent lag or oversized packet when processing emoji-heavy content
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max-emojis-per-parse: 16
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light-system:
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# Required for custom light-emitting blocks
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enable: true
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@@ -420,6 +408,16 @@ chunk-system:
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# server's CraftEngine internal data. Enabling this option will synchronize the data when the chunk is loaded.
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# (This option only slightly impacts performance, which has been fully optimized, so you don't need to worry too much.)
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sync-custom-blocks-on-chunk-load: false
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# This system processes any invalid block when a chunk is loaded.
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process-invalid-blocks:
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enable: false
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remove: []
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convert: {}
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# This system processes any invalid furniture when a chunk is loaded.
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process-invalid-furniture:
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enable: false
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remove: []
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convert: {}
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# Enables or disables debug mode
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debug:
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