mirror of
https://github.com/Xiao-MoMi/craft-engine.git
synced 2025-12-31 12:56:28 +00:00
优化冒险模式挖掘
This commit is contained in:
@@ -130,30 +130,53 @@ item:
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non-italic-tag: false
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block:
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# Enables the sound system, which prevents the client from hearing some non-custom block sounds and improves the client experience.
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sound-system:
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enable: true
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# In Adventure Mode, players need the correct tool to break custom blocks.
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# Vanilla clients DO NOT recognize custom block IDs (e.g., craftengine:note_block_0).
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#
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# - When ENABLED:
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# - Players can break custom blocks if their tools can mine their VANILLA EQUIVALENTS.
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# Example: A tool for "note_block" can break "craftengine:note_block_0".
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#
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# - When DISABLED:
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# ⚠️ WARNING:
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# - Server MUST list ACTUAL CUSTOM BLOCK IDs in item's `can_break` component.
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# - Sending custom IDs (e.g., craftengine:note_block_0) to vanilla clients WILL CRASH THEM!
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# ✅ Solution:
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# - Use `client-bound-item-data` to safely sync custom block data to clients.
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# Documentation: https://mo-mi.gitbook.io/xiaomomi-plugins/craftengine/plugin-wiki/craftengine/add-new-contents/items/item-data/client-bound-item-data
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simplify-adventure-break-check: true
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furniture:
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# Should the plugin remove invalid furniture on chunk load
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# Automatically remove outdated furniture entities when a chunk is loaded.
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remove-invalid-furniture-on-chunk-load:
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# Enable/disable the cleanup system
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enable: false
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# If you want to remove all invalid furniture, please set this list to empty, otherwise only furniture in the list will be removed.
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# - When EMPTY: Remove ALL invalid furniture entities
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# - When POPULATED: Only remove specified furniture types
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# Example for targeted removal:
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# list: [ "xxx:invalid_furniture", "yyy:broken_sofa" ]
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list:
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- "xxx:invalid_furniture"
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# Whether to hide the entity containing metadata
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# Hide technical entities used for storing furniture metadata.
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# NOTE:
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# - These are INVISIBLE entities used internally for tracking furniture states
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# - Recommended to keep enabled for better performance
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hide-base-entity: true
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image:
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# Prevent players from using images set in minecraft:default font
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# Players with `craftengine.filter.bypass.xxx` would ignore the limitation
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# Block image tags using minecraft:default font in these interfaces
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# Permission bypass: craftengine.filter.bypass.xxx (replace xxx with context: anvil/book/chat/etc)
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illegal-characters-filter:
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anvil: true
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book: true
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chat: true
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command: true
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sign: true
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# By intercepting packets, you are allowed to use <image:...> <shift:...> in other plugins
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# Turning off some unused options would help reduce CPU usage on async threads
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# Allow <image:...> and <shift:...> tags in third-party plugins via packet manipulation
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# ⚠️ Disable unused handlers to reduce async thread workload
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intercept-packets:
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system-chat: true
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tab-list: true # Tab list header and footer
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@@ -168,17 +191,69 @@ image:
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entity-name: false
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armor-stand: true # Legacy Holograms
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text-display: true # Modern Holograms
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# Defines Unicode characters used for <shift:xxx> positioning
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# - Must match the font defined in resource packs
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# - Do NOT modify unless you understand text rendering mechanics
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offset-characters:
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font: minecraft:offset_chars
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-1: '\uf800'
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-2: '\uf801'
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-3: '\uf802'
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-4: '\uf803'
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-5: '\uf804'
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-6: '\uf805'
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-7: '\uf806'
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-8: '\uf807'
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-9: '\uf808'
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-10: '\uf809'
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-11: '\uf80a'
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-12: '\uf80b'
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-13: '\uf80c'
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-14: '\uf80d'
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-15: '\uf80e'
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-16: '\uf80f'
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-24: '\uf810'
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-32: '\uf811'
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-48: '\uf812'
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-64: '\uf813'
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-128: '\uf814'
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-256: '\uf815'
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1: '\uf830'
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2: '\uf831'
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3: '\uf832'
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4: '\uf833'
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5: '\uf834'
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6: '\uf835'
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7: '\uf836'
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8: '\uf837'
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9: '\uf838'
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10: '\uf839'
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11: '\uf83a'
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12: '\uf83b'
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13: '\uf83c'
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14: '\uf83d'
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15: '\uf83e'
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16: '\uf83f'
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24: '\uf840'
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32: '\uf841'
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48: '\uf842'
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64: '\uf843'
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128: '\uf844'
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256: '\uf845'
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emoji: {}
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recipe:
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# Enable the plugin's recipe system
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# Master switch for custom recipes
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# NOTE: When enabled, plugin recipes will OVERRIDE vanilla recipes
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enable: true
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# Disable vanilla recipes
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# Manage Minecraft's default recipe behavior
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disable-vanilla-recipes:
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# Disable all vanilla recipes
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# ⚠️ WARNING: When true, DISABLES ALL VANILLA RECIPES
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# - Conflicts with 'list' option (list will be ignored)
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all: false
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# Disable the recipes in list
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# Selective recipe disabling (safer alternative to 'all: true')
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# Example: ["minecraft:wooden_sword", "minecraft:stone_hoe"]
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list: []
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gui:
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@@ -240,12 +315,13 @@ gui:
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performance:
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# Maximum chain update depth when fixing client visuals
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max-block-chain-update-limit: 64
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# Maximum number of emojis to parse per operation
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# Prevent lag or oversized packet when processing emoji-heavy content
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max-emojis-per-parse: 16
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light-system:
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# Required for custom light-emitting blocks
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enable: true
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# Turning this option on will reduce lighting system issues to some extent, but will increase server bandwidth consumption
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# Turning this option on will reduce lighting system issues to some extent, but will increase server bandwidth consumption.
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force-update-light: false
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chunk-system:
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@@ -255,59 +331,28 @@ chunk-system:
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# 4 = LZ4 | Blazing-Fast Blazing-Fast Low Low |
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# 5 = ZSTD | Medium-Fast Fast High Medium |
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compression-method: 4
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# Disabling this option prevents the plugin from converting custom blocks to vanilla states when chunks are unloaded.
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# While this can improve performance, custom blocks will turn into air if the plugin is uninstalled.
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# Auto-convert custom blocks -> vanilla blocks when unloading chunks
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#
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# - When ENABLED (true):
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# - Prevents custom blocks becoming AIR if plugin is uninstalled
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# - Ensures world portability for vanilla environments
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#
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# - When DISABLED (false):
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# ⚠️ IRREVERSIBLE DATA LOSS WARNING:
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# - Custom blocks permanently turn to AIR without plugin
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# - Recommended for temporary/test worlds only
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restore-vanilla-blocks-on-chunk-unload: true
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# Convert vanilla blocks -> custom blocks when loading chunks
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#
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# - Performance Mode (false):
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# ⚠️ REQUIRED CONDITIONS:
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# 1. Must disable restore-vanilla-blocks-on-chunk-unload
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# 2. Accept risk of custom block data loss on plugin removal
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#
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# - Compatibility Mode (true):
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# - Full state recovery with minor performance cost
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restore-custom-blocks-on-chunk-load: true
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# When you edit a map locally using CraftEngine fabric mod, the custom block data is not immediately synchronized with the
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# server's CraftEngine internal data. Enabling this option will synchronize the data when the chunk is loaded.
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# (This option only slightly impacts performance, which has been fully optimized, so you don't need to worry too much.)
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sync-custom-blocks-on-chunk-load: false
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# If you disable this, it's a must to disable the above option.
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restore-custom-blocks-on-chunk-load: true
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offset-characters:
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font: minecraft:offset_chars
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-1: '\uf800'
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-2: '\uf801'
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-3: '\uf802'
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-4: '\uf803'
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-5: '\uf804'
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-6: '\uf805'
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-7: '\uf806'
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-8: '\uf807'
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-9: '\uf808'
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-10: '\uf809'
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-11: '\uf80a'
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-12: '\uf80b'
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-13: '\uf80c'
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-14: '\uf80d'
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-15: '\uf80e'
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-16: '\uf80f'
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-24: '\uf810'
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-32: '\uf811'
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-48: '\uf812'
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-64: '\uf813'
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-128: '\uf814'
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-256: '\uf815'
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1: '\uf830'
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2: '\uf831'
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3: '\uf832'
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4: '\uf833'
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5: '\uf834'
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6: '\uf835'
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7: '\uf836'
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8: '\uf837'
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9: '\uf838'
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10: '\uf839'
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11: '\uf83a'
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12: '\uf83b'
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13: '\uf83c'
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14: '\uf83d'
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15: '\uf83e'
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16: '\uf83f'
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24: '\uf840'
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32: '\uf841'
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48: '\uf842'
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64: '\uf843'
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128: '\uf844'
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256: '\uf845'
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sync-custom-blocks-on-chunk-load: false
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