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refactor(block): 优化弹跳方块行为并修复相关问题
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@@ -121,6 +121,7 @@ public abstract class BlockBehavior {
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// 1.21+ BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> dropConsumer
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public void onExplosionHit(Object thisBlock, Object[] args, Callable<Object> superMethod) throws Exception {
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superMethod.call();
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}
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// LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState
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@@ -181,10 +182,12 @@ public abstract class BlockBehavior {
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// 1.20.1~1.21.4 Level world, BlockState state, BlockPos pos, Entity entity, float fallDistance
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// 1.21.5+ Level level, BlockState state, BlockPos pos, Entity entity, double fallDistance
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public void fallOn(Object thisBlock, Object[] args, Callable<Object> superMethod) throws Exception {
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superMethod.call();
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}
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// BlockGetter level, Entity entity
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public void updateEntityMovementAfterFallOn(Object thisBlock, Object[] args, Callable<Object> superMethod) throws Exception {
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superMethod.call();
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}
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public ImmutableBlockState updateStateForPlacement(BlockPlaceContext context, ImmutableBlockState state) {
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