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完成第三人称光线追踪,修复眼睛位置
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@@ -554,11 +554,13 @@ chunk-system:
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# [Premium Exclusive]
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client-optimization:
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# Using server-side ray tracing algorithms to hide block entities/furniture and reduce client-side rendering pressure.
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# Requires a restart to fully apply.
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entity-culling:
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enable: true
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view-distance: 64
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# Using server-side ray tracing algorithms to hide block entities/furniture and reduce client-side rendering pressure.
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ray-tracing: true
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# Cull entities based on distance
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view-distance: 64 # -1 = no limit
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# Determining the number of threads to execute these raytrace operations
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threads: 1
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# Limit the maximum number of entities with visibility changes per tick for one player
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