9
0
mirror of https://github.com/SparklyPower/SparklyPaper.git synced 2025-12-20 15:39:32 +00:00
Files
SparklyPaperMC/patches/server/0003-Optimize-entity-coordinate-key.patch
MrPowerGamerBR b305e4fcd1 Update upstream
2023-12-21 21:03:23 -03:00

39 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Kevin Raneri <kevin.raneri@gmail.com>
Date: Tue, 9 Nov 2021 14:33:16 -0500
Subject: [PATCH] Optimize entity coordinate key
When executing getCoordinateKey for entities (a hotpath), the JVM is
required to repeatedly cast doubles to longs. The performance impact of
this depends on the CPU architecture, but generally switching between
FPU and ALU incurs a significant performance hit. The casted/rounded
data is already available in the blockPosition struct, so we use that
instead of re-doing the casting.
diff --git a/src/main/java/io/papermc/paper/util/MCUtil.java b/src/main/java/io/papermc/paper/util/MCUtil.java
index 200ed770b57e1a9240abf0473968d4b85cbefe3c..0acc7cfc0fb0264dd76a58f7582e79d83fa040eb 100644
--- a/src/main/java/io/papermc/paper/util/MCUtil.java
+++ b/src/main/java/io/papermc/paper/util/MCUtil.java
@@ -212,7 +212,7 @@ public final class MCUtil {
}
public static long getCoordinateKey(final Entity entity) {
- return ((long)(MCUtil.fastFloor(entity.getZ()) >> 4) << 32) | ((MCUtil.fastFloor(entity.getX()) >> 4) & 0xFFFFFFFFL);
+ return ((long)(entity.blockPosition.getZ() >> 4) << 32) | ((entity.blockPosition.getX() >> 4) & 0xFFFFFFFFL); // Pufferfish - eliminate double->long cast in hotpath
}
public static long getCoordinateKey(final ChunkPos pair) {
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 0c46a4aeafd03fbbfd590b0362d41bf2b1d5ca74..aa6045039450c4cce8d9481aa7f56867dd15c0fa 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -307,7 +307,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
public double yo;
public double zo;
private Vec3 position;
- private BlockPos blockPosition;
+ public BlockPos blockPosition; // Pufferfish - private->public
private ChunkPos chunkPosition;
private Vec3 deltaMovement;
private float yRot;