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SparklyPaperMC/patches/server/0012-Optimize-entity-coordinate-key.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Kevin Raneri <kevin.raneri@gmail.com>
Date: Tue, 9 Nov 2021 14:33:16 -0500
Subject: [PATCH] Optimize entity coordinate key
When executing getCoordinateKey for entities (a hotpath), the JVM is
required to repeatedly cast doubles to longs. The performance impact of
this depends on the CPU architecture, but generally switching between
FPU and ALU incurs a significant performance hit. The casted/rounded
data is already available in the blockPosition struct, so we use that
instead of re-doing the casting.
diff --git a/src/main/java/io/papermc/paper/util/MCUtil.java b/src/main/java/io/papermc/paper/util/MCUtil.java
index d02546b18cb689724887b4e85e8d32a18828a4ad..91eaff58bb422ba188e6cfaa9c20b45bec211edd 100644
--- a/src/main/java/io/papermc/paper/util/MCUtil.java
+++ b/src/main/java/io/papermc/paper/util/MCUtil.java
@@ -213,7 +213,7 @@ public final class MCUtil {
}
public static long getCoordinateKey(final Entity entity) {
- return ((long)(MCUtil.fastFloor(entity.getZ()) >> 4) << 32) | ((MCUtil.fastFloor(entity.getX()) >> 4) & 0xFFFFFFFFL);
+ return ((long)(entity.blockPosition.getZ() >> 4) << 32) | ((entity.blockPosition.getX() >> 4) & 0xFFFFFFFFL); // Pufferfish - eliminate double->long cast in hotpath
}
public static long getCoordinateKey(final ChunkPos pair) {
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index f20ae9153b7098980ce6c0e75fcbbb4da652661b..4b551df667bb1aeca7ba78a063f7f0e0f1e11c5e 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -305,7 +305,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
public double yo;
public double zo;
private Vec3 position;
- private BlockPos blockPosition;
+ public BlockPos blockPosition; // Pufferfish - private->public
private ChunkPos chunkPosition;
private Vec3 deltaMovement;
private float yRot;