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SparklyPaperMC/sparklypaper-server/minecraft-patches/features/0002-Skip-distanceToSqr-call-in-ServerEntity-sendChanges-.patch
2025-01-14 00:53:10 -03:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Mon, 13 Jan 2025 14:19:31 -0300
Subject: [PATCH] Skip "distanceToSqr" call in "ServerEntity#sendChanges" if
the delta movement hasn't changed
The "distanceToSqr" call is a bit expensive, so avoiding it is pretty nice, around ~15% calls are skipped with this check
We could also check if the x,y,z coordinates are equal, but for now, let's just keep the identity check, which also helps us since Minecraft's code does reuse the original delta movement Vec3 object
diff --git a/net/minecraft/server/level/ServerEntity.java b/net/minecraft/server/level/ServerEntity.java
index 0fb253aa55a24b56b17f524b3261c5b75c7d7e59..8d0c259efc31de7de0ca5b900376677552e81f81 100644
--- a/net/minecraft/server/level/ServerEntity.java
+++ b/net/minecraft/server/level/ServerEntity.java
@@ -195,6 +195,7 @@ public class ServerEntity {
if (this.entity.hasImpulse || this.trackDelta || this.entity instanceof LivingEntity && ((LivingEntity)this.entity).isFallFlying()) {
Vec3 deltaMovement = this.entity.getDeltaMovement();
+ if (deltaMovement != this.lastSentMovement) { // SparklyPaper start - skip distanceToSqr call in ServerEntity#sendChanges if the delta movement hasn't changed
double d = deltaMovement.distanceToSqr(this.lastSentMovement);
if (d > 1.0E-7 || d > 0.0 && deltaMovement.lengthSqr() == 0.0) {
this.lastSentMovement = deltaMovement;
@@ -212,6 +213,7 @@ public class ServerEntity {
this.broadcast.accept(new ClientboundSetEntityMotionPacket(this.entity.getId(), this.lastSentMovement));
}
}
+ } // SparklyPaper end
}
if (packet != null) {