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SparklyPaperMC/patches/server/0012-Optimize-random-calls-in-chunk-ticking.patch
2021-02-24 10:49:53 -03:00

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6.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Thu, 7 Jan 2021 11:49:36 -0600
Subject: [PATCH] Optimize random calls in chunk ticking
Especially at over 30,000 chunks these random calls are fairly heavy. We
use a different method here for checking lightning, and for checking
ice.
Lighting: Each chunk now keeps an int of how many ticks until the
lightning should strike. This int is a random number from 0 to 100000 * 2,
the multiplication is required to keep the probability the same.
Ice and snow: We just generate a single random number 0-16 and increment
it, while checking if it's 0 for the current chunk.
Depending on configuration for things that tick in a chunk, this is a
5-10% improvement.
Airplane
Copyright (C) 2020 Technove LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 8fda4702764e80dae93ef9c0eb53abc198642ab1..0924f6b484468f3cf3c2d405101c0158c12d69e6 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -53,6 +53,18 @@ public class Chunk implements IChunkAccess {
private final ChunkCoordIntPair loc; public final long coordinateKey; public final int locX; public final int locZ; // Paper - cache coordinate key
private volatile boolean x;
+ // Airplane start - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+ private int lightningTick;
+ // shouldDoLightning compiles down to 29 bytes, which with the default of 35 byte inlining should guarantee an inline
+ public final boolean shouldDoLightning(java.util.Random random) {
+ if (this.lightningTick-- <= 0) {
+ this.lightningTick = random.nextInt(100000) << 1;
+ return true;
+ }
+ return false;
+ }
+ // Airplane end
+
public Chunk(World world, ChunkCoordIntPair chunkcoordintpair, BiomeStorage biomestorage) {
this(world, chunkcoordintpair, biomestorage, ChunkConverter.a, TickListEmpty.b(), TickListEmpty.b(), 0L, (ChunkSection[]) null, (Consumer) null);
}
@@ -287,6 +299,7 @@ public class Chunk implements IChunkAccess {
// CraftBukkit start
this.bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this);
this.entitySlicesManager = new com.tuinity.tuinity.world.ChunkEntitySlices(this.world, this.loc.x, this.loc.z, 0, 15); // TODO update for 1.17 // Tuinity
+ this.lightningTick = this.world.random.nextInt(100000) << 1; // Airplane - initialize lightning tick
}
public org.bukkit.Chunk bukkitChunk;
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 18270d44185b0ec41b9b6e1d2135e7aae3b33261..e8a6bc2654e840395fee70d79695c5a395a4fc1b 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -973,6 +973,7 @@ public class ChunkProviderServer extends IChunkProvider {
}
// Paper end - optimize isOutisdeRange
this.world.getMethodProfiler().enter("pollingChunks");
+ this.world.resetIceAndSnowTick(); // Airplane - reset ice & snow tick random
int k = this.world.getGameRules().getInt(GameRules.RANDOM_TICK_SPEED);
boolean flag2 = world.ticksPerAnimalSpawns != 0L && worlddata.getTime() % world.ticksPerAnimalSpawns == 0L; // CraftBukkit
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index a60fc548982e2ddfabd924ce9026762d23071038..c0b6bd8f01214346c17d819d5d870689900d7719 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -1084,6 +1084,8 @@ public class WorldServer extends World implements GeneratorAccessSeed {
private final com.destroystokyo.paper.util.math.ThreadUnsafeRandom randomTickRandom = new com.destroystokyo.paper.util.math.ThreadUnsafeRandom();
// Paper end
+ private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.randomTickRandom.nextInt(16); } // Airplane
+
public void a(Chunk chunk, int i) { final int randomTickSpeed = i; // Paper
ChunkCoordIntPair chunkcoordintpair = chunk.getPos();
boolean flag = this.isRaining();
@@ -1094,7 +1096,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
gameprofilerfiller.enter("thunder");
final BlockPosition.MutableBlockPosition blockposition = this.chunkTickMutablePosition; // Paper - use mutable to reduce allocation rate, final to force compile fail on change
- if (!this.paperConfig.disableThunder && flag && this.random.nextInt(100000) == 0 && this.W()) { // Paper - Disable thunder // Airplane - check this.W last
+ if (!this.paperConfig.disableThunder && flag && chunk.shouldDoLightning(this.random) && this.W()) { // Paper - Disable thunder // Airplane - check this.W last // Airplane - replace random with shouldDoLighting
blockposition.setValues(this.a(this.a(j, 0, k, 15))); // Paper
if (this.isRainingAt(blockposition)) {
DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
@@ -1118,7 +1120,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
}
gameprofilerfiller.exitEnter("iceandsnow");
- if (!this.paperConfig.disableIceAndSnow && this.randomTickRandom.nextInt(16) == 0) { // Paper - Disable ice and snow // Paper - optimise random ticking
+ if (!this.paperConfig.disableIceAndSnow && (this.currentIceAndSnowTick++ & 15) == 0) { // Paper - Disable ice and snow // Paper - optimise random ticking // Airplane - optimize further random ticking
// Paper start - optimise chunk ticking
this.getRandomBlockPosition(j, 0, k, 15, blockposition);
int normalY = chunk.getHighestBlockY(HeightMap.Type.MOTION_BLOCKING, blockposition.getX() & 15, blockposition.getZ() & 15);