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SparklyPaperMC/patches/server/0003-Optimize-entity-coordinate-key.patch
2024-06-17 23:22:18 -03:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Kevin Raneri <kevin.raneri@gmail.com>
Date: Tue, 9 Nov 2021 14:33:16 -0500
Subject: [PATCH] Optimize entity coordinate key
When executing getCoordinateKey for entities (a hotpath), the JVM is
required to repeatedly cast doubles to longs. The performance impact of
this depends on the CPU architecture, but generally switching between
FPU and ALU incurs a significant performance hit. The casted/rounded
data is already available in the blockPosition struct, so we use that
instead of re-doing the casting.
diff --git a/src/main/java/io/papermc/paper/util/MCUtil.java b/src/main/java/io/papermc/paper/util/MCUtil.java
index 4f5badb9429b34ed999183321c98b60978715638..6820e33a804e1a035bea9f94c1cdddef5466ae51 100644
--- a/src/main/java/io/papermc/paper/util/MCUtil.java
+++ b/src/main/java/io/papermc/paper/util/MCUtil.java
@@ -199,7 +199,7 @@ public final class MCUtil {
}
public static long getCoordinateKey(final Entity entity) {
- return ((long)(MCUtil.fastFloor(entity.getZ()) >> 4) << 32) | ((MCUtil.fastFloor(entity.getX()) >> 4) & 0xFFFFFFFFL);
+ return ((long)(entity.blockPosition.getZ() >> 4) << 32) | ((entity.blockPosition.getX() >> 4) & 0xFFFFFFFFL); // Pufferfish - eliminate double->long cast in hotpath
}
public static long getCoordinateKey(final ChunkPos pair) {
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 437956b18d5bffd93c46e0be34cf413e9c704e5a..e2c2a2bf6044509afe4071459bde9bae1bb7ca71 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -315,7 +315,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
public double yo;
public double zo;
private Vec3 position;
- private BlockPos blockPosition;
+ public BlockPos blockPosition; // Pufferfish - private->public
private ChunkPos chunkPosition;
private Vec3 deltaMovement;
private float yRot;