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SparklyPaperMC/patches/server/0017-Make-EntityCollisionContext-a-live-representation.patch
MrPowerGamerBR 3bb1a88218 Moar patches
2021-08-31 20:14:55 -03:00

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4.9 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Sun, 9 May 2021 18:35:05 -0500
Subject: [PATCH] Make EntityCollisionContext a live representation
While Context is in the name, it is not used as a context. Instead it is
always created, use temporarily, then thrown away. This means having a
lot of fields to initialize and make space for is useless. I cannot find
anywhere in the codebase where this is used as a context which may be
saved for later, so this should be safe assuming plugins don't use it
for some strange reason.
diff --git a/src/main/java/net/minecraft/world/phys/shapes/EntityCollisionContext.java b/src/main/java/net/minecraft/world/phys/shapes/EntityCollisionContext.java
index fcb7bd9f3b6b6ada0f2e5692bce32ab76b8798a7..61c2096f2c034dbc3ad33b193b058c7d0d05e909 100644
--- a/src/main/java/net/minecraft/world/phys/shapes/EntityCollisionContext.java
+++ b/src/main/java/net/minecraft/world/phys/shapes/EntityCollisionContext.java
@@ -22,55 +22,82 @@ public class EntityCollisionContext implements CollisionContext {
return defaultValue;
}
};
- private final boolean descending;
- private final double entityBottom;
- private final ItemStack heldItem;
- private final ItemStack footItem;
- private final Predicate<Fluid> canStandOnFluid;
- private final Optional<Entity> entity;
+ // Airplane start - remove these and pray no plugin uses them
+ //private final boolean descending;
+ //private final double entityBottom;
+ //private final ItemStack heldItem;
+ //private final ItemStack footItem;
+ //private final Predicate<Fluid> canStandOnFluid;
+ // Airplane end
+ private final @org.jetbrains.annotations.Nullable Entity entity; // Airplane
protected EntityCollisionContext(boolean descending, double minY, ItemStack boots, ItemStack heldItem, Predicate<Fluid> walkOnFluidPredicate, Optional<Entity> entity) {
- this.descending = descending;
- this.entityBottom = minY;
- this.footItem = boots;
- this.heldItem = heldItem;
- this.canStandOnFluid = walkOnFluidPredicate;
- this.entity = entity;
+ // Airplane start
+ //this.descending = descending;
+ //this.entityBottom = minY;
+ //this.footItem = boots;
+ //this.heldItem = heldItem;
+ ///this.canStandOnFluid = walkOnFluidPredicate;
+ this.entity = entity.orElse(null);
+ // Airplane end
}
@Deprecated
protected EntityCollisionContext(Entity entity) {
+ // Airplane start - remove unneeded things
+ /*
this(entity.isDescending(), entity.getY(), entity instanceof LivingEntity ? ((LivingEntity)entity).getItemBySlot(EquipmentSlot.FEET) : ItemStack.EMPTY, entity instanceof LivingEntity ? ((LivingEntity)entity).getMainHandItem() : ItemStack.EMPTY, entity instanceof LivingEntity ? ((LivingEntity)entity)::canStandOnFluid : (fluid) -> {
return false;
}, Optional.of(entity));
+ */
+ this.entity = entity;
+ // Airplane end
}
@Override
public boolean hasItemOnFeet(Item item) {
- return this.footItem.is(item);
+ // Airplane start
+ Entity entity = this.entity;
+ if (entity instanceof LivingEntity livingEntity) {
+ return livingEntity.getItemBySlot(EquipmentSlot.FEET).is(item);
+ }
+ return ItemStack.EMPTY.is(item);
+ // Airplane end
}
@Override
public boolean isHoldingItem(Item item) {
- return this.heldItem.is(item);
+ // Airplane start
+ Entity entity = this.entity;
+ if (entity instanceof LivingEntity livingEntity) {
+ return livingEntity.getMainHandItem().is(item);
+ }
+ return ItemStack.EMPTY.is(item);
+ // Airplane end
}
@Override
public boolean canStandOnFluid(FluidState state, FlowingFluid fluid) {
- return this.canStandOnFluid.test(fluid) && !state.getType().isSame(fluid);
+ // Airplane start
+ Entity entity = this.entity;
+ if (entity instanceof LivingEntity livingEntity) {
+ return livingEntity.canStandOnFluid(fluid) && !state.getType().isSame(fluid);
+ }
+ return false;
+ // Airplane end
}
@Override
public boolean isDescending() {
- return this.descending;
+ return this.entity != null && this.entity.isDescending(); // Airplane
}
@Override
public boolean isAbove(VoxelShape shape, BlockPos pos, boolean defaultValue) {
- return this.entityBottom > (double)pos.getY() + shape.max(Direction.Axis.Y) - (double)1.0E-5F;
+ return (this.entity == null ? -Double.MAX_VALUE : entity.getY()) > (double)pos.getY() + shape.max(Direction.Axis.Y) - (double)1.0E-5F; // Airplane
}
public Optional<Entity> getEntity() {
- return this.entity;
+ return Optional.ofNullable(this.entity); // Airplane
}
}