From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: MrPowerGamerBR Date: Wed, 15 Nov 2023 23:39:36 -0300 Subject: [PATCH] Skip "distanceToSqr" call in "ServerEntity#sendChanges" if the delta movement hasn't changed The "distanceToSqr" call is a bit expensive, so avoiding it is pretty nice, around ~15% calls are skipped with this check We could also check if the x,y,z coordinates are equal, but for now, let's just keep the identity check, which also helps us since Minecraft's code does reuse the original delta movement Vec3 object diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java index 542083a06956fa4cf3367698806a4b8909506da4..603ce9e4805d1a1f5a272034e03f995bc80a50e6 100644 --- a/src/main/java/net/minecraft/server/level/ServerEntity.java +++ b/src/main/java/net/minecraft/server/level/ServerEntity.java @@ -217,6 +217,8 @@ public class ServerEntity { if ((this.trackDelta || this.entity.hasImpulse || this.entity instanceof LivingEntity && ((LivingEntity) this.entity).isFallFlying()) && this.tickCount > 0) { Vec3 vec3d1 = this.entity.getDeltaMovement(); + + if (vec3d1 != this.lastSentMovement) { // SparklyPaper start - skip distanceToSqr call in ServerEntity#sendChanges if the delta movement hasn't changed double d0 = vec3d1.distanceToSqr(this.lastSentMovement); if (d0 > 1.0E-7D || d0 > 0.0D && vec3d1.lengthSqr() == 0.0D) { @@ -231,6 +233,7 @@ public class ServerEntity { this.broadcast.accept(new ClientboundSetEntityMotionPacket(this.entity.getId(), this.lastSentMovement)); } } + } // SparklyPaper end } if (packet1 != null) {