From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Paul Sauve Date: Tue, 22 Jun 2021 15:04:37 -0500 Subject: [PATCH] Use thread unsafe random for mob spawning diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 2ddd63954c98948602949ff53a7f8905c729da71..da4f0dc296c674e3ec393a724f6e2e595da536a0 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -893,7 +893,7 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl } // Paper start - optimise random block ticking private final BlockPos.MutableBlockPos chunkTickMutablePosition = new BlockPos.MutableBlockPos(); - private final com.tuinity.tuinity.util.math.ThreadUnsafeRandom randomTickRandom = new com.tuinity.tuinity.util.math.ThreadUnsafeRandom(); + private final com.tuinity.tuinity.util.math.ThreadUnsafeRandom randomTickRandom = new com.tuinity.tuinity.util.math.ThreadUnsafeRandom(); public java.util.Random getThreadUnsafeRandom() { return this.randomTickRandom; } // Airplane - getter // Paper end private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.randomTickRandom.nextInt(16); } // Airplane diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java index 0059f0488acc22ebddc2faf4c5879f9f0c24fd14..074e25789152b8194797d6a3bae242e08f6be577 100644 --- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java +++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java @@ -407,12 +407,12 @@ public final class NaturalSpawner { return spawnGroup == MobCategory.MONSTER && world.getBlockState(pos.below()).is(Blocks.NETHER_BRICKS) && structureAccessor.getStructureAt(pos, false, StructureFeature.NETHER_BRIDGE).isValid() ? StructureFeature.NETHER_BRIDGE.getSpecialEnemies() : chunkGenerator.getMobsAt(biome != null ? biome : world.getBiome(pos), structureAccessor, spawnGroup, pos); } - private static BlockPos getRandomPosWithin(Level world, LevelChunk chunk) { + private static BlockPos getRandomPosWithin(ServerLevel world, LevelChunk chunk) { // Airplane - accept serverlevel ChunkPos chunkcoordintpair = chunk.getPos(); - int i = chunkcoordintpair.getMinBlockX() + world.random.nextInt(16); - int j = chunkcoordintpair.getMinBlockZ() + world.random.nextInt(16); + int i = chunkcoordintpair.getMinBlockX() + world.getThreadUnsafeRandom().nextInt(16); // Airplane - use thread unsafe random + int j = chunkcoordintpair.getMinBlockZ() + world.getThreadUnsafeRandom().nextInt(16); // Airplane int k = chunk.getHeight(Heightmap.Types.WORLD_SURFACE, i, j) + 1; - int l = Mth.randomBetweenInclusive(world.random, world.getMinBuildHeight(), k); + int l = Mth.randomBetweenInclusive(world.getThreadUnsafeRandom(), world.getMinBuildHeight(), k); // Airplane return new BlockPos(i, l, j); }