From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Kevin Raneri Date: Tue, 9 Nov 2021 14:33:16 -0500 Subject: [PATCH] Optimize entity coordinate key When executing getCoordinateKey for entities (a hotpath), the JVM is required to repeatedly cast doubles to longs. The performance impact of this depends on the CPU architecture, but generally switching between FPU and ALU incurs a significant performance hit. The casted/rounded data is already available in the blockPosition struct, so we use that instead of re-doing the casting. diff --git a/src/main/java/io/papermc/paper/util/MCUtil.java b/src/main/java/io/papermc/paper/util/MCUtil.java index e028353e0261310afc42ca0454b723d9f1ffc131..2222625a515d9ae6c3e9c92fc4d4a5bf974af5f8 100644 --- a/src/main/java/io/papermc/paper/util/MCUtil.java +++ b/src/main/java/io/papermc/paper/util/MCUtil.java @@ -215,7 +215,7 @@ public final class MCUtil { } public static long getCoordinateKey(final Entity entity) { - return ((long)(MCUtil.fastFloor(entity.getZ()) >> 4) << 32) | ((MCUtil.fastFloor(entity.getX()) >> 4) & 0xFFFFFFFFL); + return ((long)(entity.blockPosition.getZ() >> 4) << 32) | ((entity.blockPosition.getX() >> 4) & 0xFFFFFFFFL); // Pufferfish - eliminate double->long cast in hotpath } public static long getCoordinateKey(final ChunkPos pair) { diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index f5a86c0fb1a7a313afc4c56ffc445a7fe7821428..023d1dccc23efbb862c923b925b798ac415d0401 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -309,7 +309,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S public double yo; public double zo; private Vec3 position; - private BlockPos blockPosition; + public BlockPos blockPosition; // Pufferfish - private->public private ChunkPos chunkPosition; private Vec3 deltaMovement; private float yRot;