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mirror of https://github.com/SparklyPower/SparklyPaper.git synced 2025-12-21 07:59:31 +00:00
Commit Graph

92 Commits

Author SHA1 Message Date
MrPowerGamerBR
5c1ca0d8ef Remove the new patch
Taming villagers is harder than it seems
2024-08-26 00:13:32 -03:00
MrPowerGamerBR
69c85f479a Whoops, fix precondition check 2024-08-25 23:13:50 -03:00
MrPowerGamerBR
6be0b3ed79 This shouldn't be here 2024-08-25 22:46:32 -03:00
MrPowerGamerBR
3aa804fbdc Allow changing the tick rate of mob's "customServerAiStep" 2024-08-25 22:36:20 -03:00
MrPowerGamerBR
4dcc99505a Revert "Show the parallel ticking order in "/mspt""
After thinking about it... this does not make any sense considering that we use a semaphore to control how many worlds tick in parallel.
2024-08-25 19:16:22 -03:00
MrPowerGamerBR
49cafc049a Show the parallel ticking order in "/mspt" 2024-08-25 11:50:20 -03:00
MrPowerGamerBR
6de5e1d3a5 Implement config version upgrades 2024-08-23 16:58:49 -03:00
MrPowerGamerBR
16237e2ec0 Allow throttling hopper checks if the target container is full 2024-08-23 16:36:05 -03:00
MrPowerGamerBR
b7e5e32623 Only check if we are off-main when changing the player's dimension, NOT when changing dimensions to the same world (enderpearls, end gateways, etc)
Fixes #31
2024-08-21 16:08:36 -03:00
MrPowerGamerBR
a0c4610037 Fix player respawn 2024-08-19 17:28:02 -03:00
MrPowerGamerBR
d99ea7afee Once again, bulk renaming gone wrong 2024-08-19 16:28:52 -03:00
MrPowerGamerBR
f5af10d980 Fix build (bulk renaming GONE WRONG, also remove mid chunk ticks due to crashes) 2024-08-19 16:17:03 -03:00
MrPowerGamerBR
e371a3ef2a Update to 1.21.1 2024-08-19 15:58:08 -03:00
MrPowerGamerBR
099860a500 Synchronize free map ID allocations to avoid thread issues when creating maps in multiple threads
This was already fixed in Folia but I forgot to do these changes on SparklyPaper
2024-06-30 00:24:54 -03:00
MrPowerGamerBR
cc80724486 Don't process crafter crafts if the CraftItemRecipeEvent is cancelled 2024-06-25 11:02:08 -03:00
MrPowerGamerBR
1f8b087dff Add CraftItemRecipeEvent
Used when a player OR a crafter block crafts an item, as an alternative to PrepareItemCraftEvent and CraftItemEvent, because both events are not triggered when a item is crafted from a crafter
2024-06-25 02:59:17 -03:00
MrPowerGamerBR
1b3fb6b9aa Allow item version downgrades
The server WON'T convert the item data from a newer version to an older version, so proceed with caution
2024-06-21 18:12:07 -03:00
MrPowerGamerBR
11380a536c Updated Upstream (Paper) 2024-06-21 16:22:45 -03:00
MrPowerGamerBR
a65807bc69 Fix tests again because I'm stupid 2024-06-13 13:19:53 -03:00
MrPowerGamerBR
8252a38f3d Add some SparklyPower-specific patches, update README 2024-06-13 12:18:15 -03:00
MrPowerGamerBR
bf4c9b5b18 Allow setting the packet object in the ClientboundPacketPreDispatchEvent 2024-06-11 02:06:40 -03:00
MrPowerGamerBR
e679b13c01 A bunch of new patches that we need for SparklyPower features 2024-06-10 18:54:03 -03:00
MrPowerGamerBR
404a4945d0 Reset dirty flag when loading maps from the disk
By default, the server will start rewriting all map datas to the disk after loading it, even if the map didn't have any changes

This also slows down world saving a lot if you have a lot of maps
2024-06-05 15:29:03 -03:00
MrPowerGamerBR
0710140816 Whoops 2024-06-04 11:33:53 -03:00
MrPowerGamerBR
95cc305b33 Remove empty diff from the Blazing Simple Farm Checks patch 2024-06-04 11:30:48 -03:00
MrPowerGamerBR
ad88829cde Fix missing namespaces on the SparklyPower Legacy NBT remapper 2024-06-01 11:00:30 -03:00
MrPowerGamerBR
35a6a315fc Remap SparklyPower hacky legacy NBT tags + Branding changes 2024-06-01 01:40:34 -03:00
MrPowerGamerBR
2063f83130 Update to Paper 1.20.6 2024-05-30 20:22:23 -03:00
MrPowerGamerBR
a48bd8375e Fix build 2024-04-20 15:51:02 -03:00
MrPowerGamerBR
d8d1aade1b Whoops 2024-03-20 14:12:47 -03:00
MrPowerGamerBR
89d1082cf2 Move RedstoneWireTurbo instance to be per world instead of sharing a global instance
Fixes #12
2024-03-20 14:08:37 -03:00
MrPowerGamerBR
7a80199414 Update upstream (yay finally)
Not tested in production yet, but soon it will be
2024-02-18 15:02:29 -03:00
MrPowerGamerBR
9be5db7f52 Update Upstream (Paper) 2024-01-03 01:44:34 -03:00
MrPowerGamerBR
5889520bba Disable Nether and End portals for non-player entities
We don't need portals for them on SparklyPower

Fixes #9
2023-12-26 17:19:16 -03:00
MrPowerGamerBR
22b3025da2 Update upstream 2023-12-26 16:54:59 -03:00
MrPowerGamerBR
b305e4fcd1 Update upstream 2023-12-21 21:03:23 -03:00
MrPowerGamerBR
6989f768a7 Update to Minecraft 1.20.4 2023-12-09 15:48:30 -03:00
MrPowerGamerBR
95a2786276 Update Upstream
Yet another patch merged into Paper, yay!
2023-12-02 22:26:02 -03:00
MrPowerGamerBR
ad57a126fa Update EntityScheduler optimization patch to match Paper PR 2023-12-01 13:12:45 -03:00
MrPowerGamerBR
909dd2c1b9 Move inventory close stacktrace debug to "sparklypaper.logContainerCreationStacktraces" property 2023-11-30 13:09:48 -03:00
MrPowerGamerBR
5391e9c4bc More improvements 2023-11-28 02:23:23 -03:00
MrPowerGamerBR
07ee63724e Improve Fix TE Unload Lag Spike patch 2023-11-28 02:17:40 -03:00
MrPowerGamerBR
6e182d7d93 "this" 2023-11-26 16:49:41 -03:00
MrPowerGamerBR
6b2c63f6e1 Fix build 2023-11-26 14:30:43 -03:00
MrPowerGamerBR
b82e1078fe Split the tickBlockEntities optimization into two patches 2023-11-26 14:15:51 -03:00
MrPowerGamerBR
d8ba56e45b Update Upstream and Fix Build 2023-11-25 21:46:56 -03:00
MrPowerGamerBR
b96d6f8f38 [ci skip] Add proper explanation 2023-11-24 23:47:25 -03:00
MrPowerGamerBR
f1f43018a1 Just use get directly instead of using our hacky hack
The real reason I reverted this was because this was throwing an exception, idk why tho because tbh it doesn't make any sense
2023-11-24 23:42:45 -03:00
MrPowerGamerBR
3b27299c78 Fix our custom block entity list
Yeah, I probably should've tested it a bit further

But don't worry, its performance is still way way way WAY better than the original ArrayList used
2023-11-24 22:09:53 -03:00
MrPowerGamerBR
222bdcf9f5 Remove unused stuff 2023-11-24 20:25:57 -03:00