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mirror of https://github.com/SparklyPower/SparklyPaper.git synced 2025-12-21 16:09:30 +00:00
Commit Graph

6 Commits

Author SHA1 Message Date
MrPowerGamerBR
67e846409b Update to Paper 1.21 2024-06-17 23:22:18 -03:00
MrPowerGamerBR
2063f83130 Update to Paper 1.20.6 2024-05-30 20:22:23 -03:00
MrPowerGamerBR
7a80199414 Update upstream (yay finally)
Not tested in production yet, but soon it will be
2024-02-18 15:02:29 -03:00
MrPowerGamerBR
95a2786276 Update Upstream
Yet another patch merged into Paper, yay!
2023-12-02 22:26:02 -03:00
MrPowerGamerBR
339d27f15c Replace item frame patch 2023-11-19 14:17:46 -03:00
MrPowerGamerBR
5d46676859 Skip "distanceToSqr" call in "ServerEntity#sendChanges" if the delta movement hasn't changed
The "distanceToSqr" call is a bit expensive, so avoiding it is pretty nice, around ~15% calls are skipped with this check

We could also check if the x,y,z coordinates are equal, but for now, let's just keep the identity check, which also helps us since Minecraft's code does reuse the original delta movement Vec3 object
2023-11-15 23:59:00 -03:00