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Commit Graph

5 Commits

Author SHA1 Message Date
MrPowerGamerBR
b96d6f8f38 [ci skip] Add proper explanation 2023-11-24 23:47:25 -03:00
MrPowerGamerBR
f1f43018a1 Just use get directly instead of using our hacky hack
The real reason I reverted this was because this was throwing an exception, idk why tho because tbh it doesn't make any sense
2023-11-24 23:42:45 -03:00
MrPowerGamerBR
3b27299c78 Fix our custom block entity list
Yeah, I probably should've tested it a bit further

But don't worry, its performance is still way way way WAY better than the original ArrayList used
2023-11-24 22:09:53 -03:00
MrPowerGamerBR
222bdcf9f5 Remove unused stuff 2023-11-24 20:25:57 -03:00
MrPowerGamerBR
490f8a5ec6 Improve the "tickBlockEntities" patch by replacing the block entity list with a custom list that allows us to remove multiple indexes at once
Improves tile entity removal performance A LOT, no matter if only a single tile entity is being removed or a bunch of them
2023-11-24 20:17:27 -03:00