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mirror of https://github.com/SparklyPower/SparklyPaper.git synced 2025-12-21 07:59:31 +00:00
Commit Graph

13 Commits

Author SHA1 Message Date
MrPowerGamerBR
2063f83130 Update to Paper 1.20.6 2024-05-30 20:22:23 -03:00
MrPowerGamerBR
a48bd8375e Fix build 2024-04-20 15:51:02 -03:00
MrPowerGamerBR
89d1082cf2 Move RedstoneWireTurbo instance to be per world instead of sharing a global instance
Fixes #12
2024-03-20 14:08:37 -03:00
MrPowerGamerBR
7a80199414 Update upstream (yay finally)
Not tested in production yet, but soon it will be
2024-02-18 15:02:29 -03:00
MrPowerGamerBR
22b3025da2 Update upstream 2023-12-26 16:54:59 -03:00
MrPowerGamerBR
6989f768a7 Update to Minecraft 1.20.4 2023-12-09 15:48:30 -03:00
MrPowerGamerBR
95a2786276 Update Upstream
Yet another patch merged into Paper, yay!
2023-12-02 22:26:02 -03:00
MrPowerGamerBR
d8ba56e45b Update Upstream and Fix Build 2023-11-25 21:46:56 -03:00
MrPowerGamerBR
b96d6f8f38 [ci skip] Add proper explanation 2023-11-24 23:47:25 -03:00
MrPowerGamerBR
f1f43018a1 Just use get directly instead of using our hacky hack
The real reason I reverted this was because this was throwing an exception, idk why tho because tbh it doesn't make any sense
2023-11-24 23:42:45 -03:00
MrPowerGamerBR
3b27299c78 Fix our custom block entity list
Yeah, I probably should've tested it a bit further

But don't worry, its performance is still way way way WAY better than the original ArrayList used
2023-11-24 22:09:53 -03:00
MrPowerGamerBR
222bdcf9f5 Remove unused stuff 2023-11-24 20:25:57 -03:00
MrPowerGamerBR
490f8a5ec6 Improve the "tickBlockEntities" patch by replacing the block entity list with a custom list that allows us to remove multiple indexes at once
Improves tile entity removal performance A LOT, no matter if only a single tile entity is being removed or a bunch of them
2023-11-24 20:17:27 -03:00