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mirror of https://github.com/SparklyPower/SparklyPaper.git synced 2025-12-22 16:39:33 +00:00
Commit Graph

59 Commits

Author SHA1 Message Date
MrPowerGamerBR
30d0833820 Fix world MSPT calculation affecting the server's global MSPT, use a single thread per world
The single thread per world is actually better because now we can profile each world separately. We still mimick the original thread pool by using a semaphore, this way we don't end up saturating all cores
2023-11-12 23:53:55 -03:00
MrPowerGamerBR
7b92cb8f66 Experimental Parallel World Ticking 2023-11-12 20:18:51 -03:00
MrPowerGamerBR
049a8e50ae Track how much MSPT each world used 2023-11-06 22:02:49 -03:00
MrPowerGamerBR
4e105d3f9f Let's start from scratch, shall we? 2023-10-31 00:53:47 -03:00
MrPowerGamerBR
c5730fafa4 Optimize heavy EntityLookup.ArrayIterable.<init>() calls on tickChunks 2023-10-28 20:18:25 -03:00
MrPowerGamerBR
5663ab9158 Update Upstream and Update Patches 2023-10-27 13:33:43 -03:00
MrPowerGamerBR
aa295c78bc Update upstream, add new cherry-picked patches from other forks 2023-10-23 01:40:30 -03:00
MrPowerGamerBR
41a9628f7f More performance optimizations and patches 2023-10-22 15:39:29 -03:00
MrPowerGamerBR
12ada64542 First commit! 🎉 2023-10-22 11:17:21 -03:00