MrPowerGamerBR
0236da45cd
Remove tick thread check from getChunkAtIfLoadedImmediately
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This is used by the "Paper Common Worker" thread, and the backing map is now a concurrent map on upstream
2024-06-19 19:14:32 -03:00
MrPowerGamerBR
2853fe7b8f
Updated Upstream (Paper)
2024-06-19 17:41:02 -03:00
MrPowerGamerBR
4961ba3fbd
Change patch order, apply the unapplied Paper patches before the Parallel World Ticking patch
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This is better for us to avoid conflicts down the road when Paper updates the patches to 1.21
2024-06-19 16:58:56 -03:00
MrPowerGamerBR
e252d26c8d
Updated Upstream (Paper)
2024-06-19 14:46:22 -03:00
MrPowerGamerBR
db48dbd9a9
Updated Upstream (Paper)
2024-06-19 14:32:14 -03:00
MrPowerGamerBR
1b63d66ec9
Update two Paper unapplied patches to 1.21
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They may explode tho I haven't fully tested them yet
2024-06-18 19:01:35 -03:00
MrPowerGamerBR
14d495a8e4
Updated Upstream (Paper)
2024-06-18 17:07:19 -03:00
MrPowerGamerBR
67e846409b
Update to Paper 1.21
2024-06-17 23:22:18 -03:00
MrPowerGamerBR
a65807bc69
Fix tests again because I'm stupid
2024-06-13 13:19:53 -03:00
MrPowerGamerBR
edbd20d2b2
Fix tests
2024-06-13 13:04:46 -03:00
MrPowerGamerBR
8252a38f3d
Add some SparklyPower-specific patches, update README
2024-06-13 12:18:15 -03:00
MrPowerGamerBR
bd3776d9ee
Add missing NotNull annotation
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Whoops
2024-06-11 02:13:33 -03:00
MrPowerGamerBR
bf4c9b5b18
Allow setting the packet object in the ClientboundPacketPreDispatchEvent
2024-06-11 02:06:40 -03:00
MrPowerGamerBR
99de662d39
Don't blindly type, worst mistake of my life
2024-06-10 19:09:22 -03:00
MrPowerGamerBR
ac01b433b3
Add missing annotation
2024-06-10 19:04:19 -03:00
MrPowerGamerBR
e679b13c01
A bunch of new patches that we need for SparklyPower features
2024-06-10 18:54:03 -03:00
MrPowerGamerBR
404a4945d0
Reset dirty flag when loading maps from the disk
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By default, the server will start rewriting all map datas to the disk after loading it, even if the map didn't have any changes
This also slows down world saving a lot if you have a lot of maps
2024-06-05 15:29:03 -03:00
MrPowerGamerBR
0710140816
Whoops
2024-06-04 11:33:53 -03:00
MrPowerGamerBR
95cc305b33
Remove empty diff from the Blazing Simple Farm Checks patch
2024-06-04 11:30:48 -03:00
MrPowerGamerBR
ad88829cde
Fix missing namespaces on the SparklyPower Legacy NBT remapper
2024-06-01 11:00:30 -03:00
MrPowerGamerBR
35a6a315fc
Remap SparklyPower hacky legacy NBT tags + Branding changes
2024-06-01 01:40:34 -03:00
MrPowerGamerBR
2063f83130
Update to Paper 1.20.6
2024-05-30 20:22:23 -03:00
MrPowerGamerBR
a48bd8375e
Fix build
2024-04-20 15:51:02 -03:00
MrPowerGamerBR
d8d1aade1b
Whoops
2024-03-20 14:12:47 -03:00
MrPowerGamerBR
89d1082cf2
Move RedstoneWireTurbo instance to be per world instead of sharing a global instance
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Fixes #12
2024-03-20 14:08:37 -03:00
MrPowerGamerBR
7a80199414
Update upstream (yay finally)
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Not tested in production yet, but soon it will be
2024-02-18 15:02:29 -03:00
MrPowerGamerBR
9be5db7f52
Update Upstream (Paper)
2024-01-03 01:44:34 -03:00
MrPowerGamerBR
5889520bba
Disable Nether and End portals for non-player entities
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We don't need portals for them on SparklyPower
Fixes #9
2023-12-26 17:19:16 -03:00
MrPowerGamerBR
22b3025da2
Update upstream
2023-12-26 16:54:59 -03:00
MrPowerGamerBR
b305e4fcd1
Update upstream
2023-12-21 21:03:23 -03:00
MrPowerGamerBR
6989f768a7
Update to Minecraft 1.20.4
2023-12-09 15:48:30 -03:00
MrPowerGamerBR
95a2786276
Update Upstream
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Yet another patch merged into Paper, yay!
2023-12-02 22:26:02 -03:00
MrPowerGamerBR
238b46685b
Update Upstream
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Another patch merged into Paper, woo
2023-12-02 19:09:56 -03:00
MrPowerGamerBR
ad57a126fa
Update EntityScheduler optimization patch to match Paper PR
2023-12-01 13:12:45 -03:00
MrPowerGamerBR
909dd2c1b9
Move inventory close stacktrace debug to "sparklypaper.logContainerCreationStacktraces" property
2023-11-30 13:09:48 -03:00
MrPowerGamerBR
5391e9c4bc
More improvements
2023-11-28 02:23:23 -03:00
MrPowerGamerBR
07ee63724e
Improve Fix TE Unload Lag Spike patch
2023-11-28 02:17:40 -03:00
MrPowerGamerBR
449a84ceb6
Remove unnecessary durability check in "ItemStack#isSimilar(...)"
2023-11-26 20:33:27 -03:00
MrPowerGamerBR
6e182d7d93
"this"
2023-11-26 16:49:41 -03:00
MrPowerGamerBR
6b2c63f6e1
Fix build
2023-11-26 14:30:43 -03:00
MrPowerGamerBR
b82e1078fe
Split the tickBlockEntities optimization into two patches
2023-11-26 14:15:51 -03:00
MrPowerGamerBR
d8ba56e45b
Update Upstream and Fix Build
2023-11-25 21:46:56 -03:00
MrPowerGamerBR
b96d6f8f38
[ci skip] Add proper explanation
2023-11-24 23:47:25 -03:00
MrPowerGamerBR
f1f43018a1
Just use get directly instead of using our hacky hack
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The real reason I reverted this was because this was throwing an exception, idk why tho because tbh it doesn't make any sense
2023-11-24 23:42:45 -03:00
MrPowerGamerBR
3b27299c78
Fix our custom block entity list
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Yeah, I probably should've tested it a bit further
But don't worry, its performance is still way way way WAY better than the original ArrayList used
2023-11-24 22:09:53 -03:00
MrPowerGamerBR
222bdcf9f5
Remove unused stuff
2023-11-24 20:25:57 -03:00
MrPowerGamerBR
490f8a5ec6
Improve the "tickBlockEntities" patch by replacing the block entity list with a custom list that allows us to remove multiple indexes at once
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Improves tile entity removal performance A LOT, no matter if only a single tile entity is being removed or a bunch of them
2023-11-24 20:17:27 -03:00
MrPowerGamerBR
7044824d2d
[ci skip] Improve canSee patch commit message
2023-11-24 11:46:36 -03:00
MrPowerGamerBR
d17719e4e3
Remove some "dubious" patches
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Honestly, some of these changes felt like hopium "surely this will fix the lag issues", even tho in my mind these didn't make sense
Yeah, these methods do show up in the profiler, but does these *really* make sense? I don't think so, I think these are just useless patches that only attempt to hide the pain, instead of tackling the REAL issue that is causing these methods to show up in the profiler
2023-11-24 02:48:58 -03:00
MrPowerGamerBR
e509994f65
Change check order
2023-11-23 20:37:54 -03:00