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mirror of https://github.com/SparklyPower/SparklyPaper.git synced 2025-12-19 15:09:27 +00:00
Commit Graph

419 Commits

Author SHA1 Message Date
MrPowerGamerBR
a540b9e049 Publish the dev bundle 2025-01-14 01:22:09 -03:00
MrPowerGamerBR
c2ffc8b36f Remove Spigot Mappings (Reobf) JARs because Paper deprecated it
If you are still using reobf JARs... just why? You can still compile it if you want to, but it is unsupported and deprecated and stuffz
2025-01-14 01:18:27 -03:00
MrPowerGamerBR
61b96df887 Fix build (hopefully) 2025-01-14 01:06:52 -03:00
MrPowerGamerBR
20b3821de4 [ci skip] Paper's main branch is now called "main" 2025-01-14 00:59:04 -03:00
MrPowerGamerBR
ed48f4e0f6 Update workflows 2025-01-14 00:58:18 -03:00
MrPowerGamerBR
f060ddc932 Re-add PerfectDreams' repository 2025-01-14 00:54:36 -03:00
MrPowerGamerBR
8e7b51f5d7 Update to Paper 1.21.4 (post hard fork™️ edition) 2025-01-14 00:53:10 -03:00
MrPowerGamerBR
3e8eff82ea Add PreEntityShootBowEvent 2025-01-12 23:36:07 -03:00
MrPowerGamerBR
fa1fd9dbb4 Fix some comments 2025-01-09 00:07:39 -03:00
MrPowerGamerBR
b957ef9abe [ci skip] Whoops, typo 2025-01-09 00:00:45 -03:00
MrPowerGamerBR
7a3f59c696 This is a empty commit that I'm pushing just because the last commit didn't trigger a build 2025-01-08 23:13:14 -03:00
MrPowerGamerBR
9f41fec0f3 [ci skip] Update README to include missing explanations about some of the patches 2025-01-08 23:09:55 -03:00
MrPowerGamerBR
8e2077ebe5 Add PlayerPreMoveEvent 2025-01-08 23:08:47 -03:00
MrPowerGamerBR
81aca647ae Add PlayerMoveControllableVehicleEvent
Useful if you want to actually control what the player is moving, because VehicleMoveEvent does not let you cancel nor change the location. Also useful to detect BoatFly hacks.
2025-01-05 00:02:48 -03:00
MrPowerGamerBR
0fd98d64ca Add more helpful NMS changes 2024-12-08 20:32:48 -03:00
MrPowerGamerBR
db8ee6c228 Update to the latest Paper 1.21.3 commit, disable automatic updates because Paper did not release a ver/1.21.3 branch, remove the max height fix patch because this was fixed in Spigot 2024-12-08 20:25:50 -03:00
Loritta Morenitta
727305af6f Updated Upstream (Paper) 2024-12-08 00:33:58 +00:00
Loritta Morenitta
9a80283e9e Updated Upstream (Paper) 2024-12-06 00:31:03 +00:00
Loritta Morenitta
e8337a1921 Updated Upstream (Paper) 2024-12-04 00:31:09 +00:00
Loritta Morenitta
bb65fe3352 Updated Upstream (Paper) 2024-12-02 00:32:23 +00:00
MrPowerGamerBR
a91c3f2fee Change patch order + rebuild patches 2024-12-01 11:33:10 -03:00
MrPowerGamerBR
017173b2b8 Revert "Only attempt to resync display entities' position when it has actually changed to fix teleport interpolation issues"
This reverts commit dcdb966994.

The patch does work, but I want to see if anyone else on the Paper team has anything to say about not periodically sending pos/rot packets
2024-12-01 11:18:23 -03:00
MrPowerGamerBR
dcdb966994 Only attempt to resync display entities' position when it has actually changed to fix teleport interpolation issues
On display entities, any new Pos/Rot packet causes the teleport duration interpolation to reset

While this does not cause issues when you spawn a display entity -> set the interpolation -> teleport after the data has been sent to the client, this DOES cause issues on entities that have lived for >60 ticks, where if you spawn a display with interpolation -> wait ~8 ticks -> teleport it, the end of the teleport will look slow due to the server resyncing the display entity position/rotation
2024-12-01 01:24:33 -03:00
Loritta Morenitta
c29a8bbcab Updated Upstream (Paper) 2024-12-01 00:37:02 +00:00
MrPowerGamerBR
f1b99fce7f [ci skip] Update version in README 2024-11-30 12:29:39 -03:00
Loritta Morenitta
939249b4a2 Updated Upstream (Paper) 2024-11-30 00:29:32 +00:00
Loritta Morenitta
bea593393b Updated Upstream (Paper) 2024-11-29 00:30:13 +00:00
Loritta Morenitta
e1ad414072 Updated Upstream (Paper) 2024-11-28 00:30:25 +00:00
MrPowerGamerBR
6921e607c2 Fix getMaxHeight to be exclusive instead of inclusive to match docs 2024-11-27 02:35:09 -03:00
Loritta Morenitta
2adb195647 Updated Upstream (Paper) 2024-11-27 00:30:11 +00:00
MrPowerGamerBR
bf268dc7a6 Update Upstream (Paper) 2024-11-26 15:09:52 -03:00
Loritta Morenitta
32b6a739b2 Updated Upstream (Paper) 2024-11-26 00:30:02 +00:00
MrPowerGamerBR
586de79281 Fix Parallel World Ticking patch to make worlds ACTUALLY run in parallel 2024-11-25 17:54:37 -03:00
MrPowerGamerBR
24520501a5 Fix crash when using the Blazing Simple Farm Checks due to the registry not existing 2024-11-25 15:44:57 -03:00
MrPowerGamerBR
32b3c0c570 Fix build without PWT workflow 2024-11-25 13:42:13 -03:00
MrPowerGamerBR
d1ef82909d Update to Paper 1.21.3 2024-11-25 13:40:25 -03:00
Loritta Morenitta
47bb024ae7 Updated Upstream (Paper) 2024-11-22 00:30:28 +00:00
MrPowerGamerBR
aeb7b1c114 Set the current commit to the last commit used in Paper's 1.21.1 branch, update the auto-update script to only update based on the 1.21.1 Paper branch 2024-11-01 14:36:52 -03:00
Loritta Morenitta
5b6982a8c8 Updated Upstream (Paper) 2024-11-01 00:31:44 +00:00
MrPowerGamerBR
de8a5bf4a7 Fix build 2024-10-29 14:46:29 -03:00
Loritta Morenitta
c023b92843 Updated Upstream (Paper) 2024-10-22 00:28:37 +00:00
Loritta Morenitta
4a8b13f866 Updated Upstream (Paper) 2024-10-21 00:29:47 +00:00
MrPowerGamerBR
0fd6b8d393 Shutdown the ServerLevel tickExecutor when the world is unloaded in MinecraftServer
Because it seems that ServerLevel.close() is actually never called, whoops
2024-10-19 14:05:43 -03:00
Loritta Morenitta
e02de1f76c Updated Upstream (Paper) 2024-10-18 00:28:03 +00:00
Loritta Morenitta
dfb5d1e25b Updated Upstream (Paper) 2024-10-17 00:28:12 +00:00
Loritta Morenitta
1277febac6 Updated Upstream (Paper) 2024-10-13 00:30:35 +00:00
Loritta Morenitta
d88e7f602c Updated Upstream (Paper) 2024-10-10 00:27:41 +00:00
Loritta Morenitta
4435a5559d Updated Upstream (Paper) 2024-10-04 00:27:54 +00:00
Loritta Morenitta
379ee492f5 Updated Upstream (Paper) 2024-10-03 00:27:53 +00:00
MrPowerGamerBR
8c40f738c7 Fix merge conflicts 1.21.1-5c1ca0d 2024-10-01 23:27:54 -03:00