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Update to 1.21.1
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@@ -0,0 +1,38 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Kevin Raneri <kevin.raneri@gmail.com>
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Date: Tue, 9 Nov 2021 14:33:16 -0500
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Subject: [PATCH] Optimize entity coordinate key
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When executing getCoordinateKey for entities (a hotpath), the JVM is
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required to repeatedly cast doubles to longs. The performance impact of
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this depends on the CPU architecture, but generally switching between
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FPU and ALU incurs a significant performance hit. The casted/rounded
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data is already available in the blockPosition struct, so we use that
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instead of re-doing the casting.
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diff --git a/src/main/java/io/papermc/paper/util/MCUtil.java b/src/main/java/io/papermc/paper/util/MCUtil.java
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index 1d6b3fe2ce240af4ede61588795456b046eee6c9..cdcb1bff7913bfe86fed008271016a3175b6df90 100644
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--- a/src/main/java/io/papermc/paper/util/MCUtil.java
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+++ b/src/main/java/io/papermc/paper/util/MCUtil.java
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@@ -215,7 +215,7 @@ public final class MCUtil {
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}
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public static long getCoordinateKey(final Entity entity) {
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- return ((long)(MCUtil.fastFloor(entity.getZ()) >> 4) << 32) | ((MCUtil.fastFloor(entity.getX()) >> 4) & 0xFFFFFFFFL);
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+ return ((long)(entity.blockPosition.getZ() >> 4) << 32) | ((entity.blockPosition.getX() >> 4) & 0xFFFFFFFFL); // Pufferfish - eliminate double->long cast in hotpath
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}
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public static long getCoordinateKey(final ChunkPos pair) {
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 4ee843dfd826772c9157ca421d8fe1f36f814b51..41ce41e92f3722e7ffb3423c90663d7a677bf277 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -311,7 +311,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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public double yo;
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public double zo;
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private Vec3 position;
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- private BlockPos blockPosition;
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+ public BlockPos blockPosition; // Pufferfish - private->public
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private ChunkPos chunkPosition;
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private Vec3 deltaMovement;
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private float yRot;
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