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Change optimization patch because we have commented this out
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@@ -10,7 +10,7 @@ While this seems stupid, awardStat was using around ~0.14% when adding to the Ha
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We also optimized the getDirty calls, since the map was only retrieved once, so in that case, we don't actually need to create a copy of the map just to iterate it
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diff --git a/src/main/java/net/minecraft/stats/ServerStatsCounter.java b/src/main/java/net/minecraft/stats/ServerStatsCounter.java
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index 9bb8d4d7be6a937980aa653db82be084d066a563..f2c1a0046075ea0f3a06fdbe40ea4b776203b37c 100644
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index 9bb8d4d7be6a937980aa653db82be084d066a563..142b42e906cd1c10c17bd82bfb19cf4d252fbd34 100644
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--- a/src/main/java/net/minecraft/stats/ServerStatsCounter.java
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+++ b/src/main/java/net/minecraft/stats/ServerStatsCounter.java
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@@ -43,7 +43,7 @@ public class ServerStatsCounter extends StatsCounter {
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@@ -29,8 +29,7 @@ index 9bb8d4d7be6a937980aa653db82be084d066a563..f2c1a0046075ea0f3a06fdbe40ea4b77
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+ // SparklyPaper - Optimize ServerStatsCounter's dirty set
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+ /*
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private Set<Stat<?>> getDirty() {
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- Set<Stat<?>> set = Sets.newHashSet(this.dirty);
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+ Set<Stat<?>> set = new it.unimi.dsi.fastutil.objects.ObjectOpenHashSet<>(this.dirty); // SparklyPaper - optimize ServerStatsCounter's dirty set
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Set<Stat<?>> set = Sets.newHashSet(this.dirty);
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this.dirty.clear();
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return set;
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