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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@0052e2d build: Update tiny-remapper to 0.10.1 & remove unused repo from dev bundle config (#10303) PaperMC/Paper@a0931f4 Updated Upstream (Bukkit/CraftBukkit) (#10301) PaperMC/Paper@80e1a45 Add param to overrides to the correct method is called (#10308) PaperMC/Paper@62b220a Allow passenger retaining teleport via end gateway (#10283) PaperMC/Paper@ab1afb0 Fix missing profiler.pop() in PathFinder::findPath (#10320) PaperMC/Paper@cd110a8 [ci skip] Update CONTRIBUTING.md (#10318) PaperMC/Paper@e603486 Add onboarding message for initial server start (#10312) PaperMC/Paper@d361a7f Fix DamageSource API (#10307) PaperMC/Paper@99a6416 Expand Hopper BlockState API (#10328) PaperMC/Paper@09d6dfb [ci skip] Upstream dependencies in workflow scripts. (#10338) PaperMC/Paper@55ffcb1 Fix tripwire disarming not working as intended PaperMC/Paper@05fe15e Fire EntityChangeBlockEvent on beehive nectar deposit (#10306) PaperMC/Paper@de620b8 Clone mutable types in events when changes are discarded (#10333) PaperMC/Paper@41ffa0c Expose power on fireballs (#10302) PaperMC/Paper@88419b2 Do not copy profile data if profiles are the same (#10259) PaperMC/Paper@9ec7dfc Move invisible setting up to entities (#10346) PaperMC/Paper@b600140 Add methods to change entity physics (#10334) PaperMC/Paper@00fd87a Return dummy string instead of empty optional PaperMC/Paper@710dced [ci skip] move custom brig exception to paper package PaperMC/Paper@45d1486 build: Update paperweight to 1.5.12 and Gradle Wrapper to 8.7 (#10361) PaperMC/Paper@e709245 Add config option for tripwire disarming fix PaperMC/Paper@a203544 build: Compile against and shade the filtered jar (#9747) PaperMC/Paper@bd38e03 Updated Upstream (Bukkit/CraftBukkit) (#10379) PaperMC/Paper@a774fba feat: Entity#teleportAsync method with TeleportFlags (#10371) PaperMC/Paper@06361fa Fix invalid block entities created during world gen (#10375) PaperMC/Paper@bbee11f Deprecate Bukkit#getLogger (#10388) PaperMC/Paper@d8456ee Don't throw NPE for unplaced blockstate on #getDrops (#10366) PaperMC/Paper@182e79b Add more item use API (#10304) PaperMC/Paper@acf838f Backport some stuff from the generators branch (#10365) PaperMC/Paper@3d31e45 Add BlockBreakProgressUpdateEvent (#10300) PaperMC/Paper@8e75001 Disable vertical air friction when item entities have friction disabled (#10369) PaperMC/Paper@241d8e2 Ignore minecart in activation range (#10359) PaperMC/Paper@1207162 Allow player-list API to self un/list (#10358) PaperMC/Paper@5436d44 Deprecate several Keyed#getKey methods (#10357) PaperMC/Paper@a7f1dc6 Change online mode default for Velocity configuration (#10413) PaperMC/Paper@37db2d7 [ci skip] Update book page/char limit for book meta doc (#10415) PaperMC/Paper@526795b Update patches to handle vineflower decompiler (#10406) PaperMC/Paper@8fe90de [ci skip] Referenced InventoryDragEvent in documentation of InventoryClickEvent (#10395) PaperMC/Paper@46d462b Fix StackOverflowException thrown on shutdown (Fixes #10404) (#10408) PaperMC/Paper@f061e76 Fix hit criteria advancement triggered before changing state (#10409) PaperMC/Paper@3263470 Add color transition and clone functions to ParticleBuilder (#10342) PaperMC/Paper@4445d23 Deprecate ItemStack#setType & add ItemStack#withType (#10290) PaperMC/Paper@862299b "Downgrade" Vineflower to 1.10.1 release (#10423) PaperMC/Paper@9e886c4 Remove dead code (LegacyResult) (#10411) PaperMC/Paper@3b078f8 Add API for ticking fluids (#10435) PaperMC/Paper@908b814 Fix inventory desync with PlayerLeashEntityEvent (#10436) PaperMC/Paper@3af1346 Allow setting player list name early PaperMC/Paper@a033033 Added chunk view API (#10398) PaperMC/Paper@c5f68ff Add CartographyItemEvent and get/setResult for CartographyInventory (#10396) PaperMC/Paper@fc53ff5 Add Configuration for finding Structures outside World Border (#10437) PaperMC/Paper@a6b6ecd More Raid API (#7537) PaperMC/Paper@f4c7d37 [ci skip] Fix javadoc typo (#10445)
135 lines
6.3 KiB
Diff
135 lines
6.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Tue, 1 Mar 2022 18:40:09 +0000
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Subject: [PATCH] Optimise rayTracing
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 90a82bd7977ebe520bdcc2ab99e11452d5cf4a21..0e20d82c11702396306c0529f92496073d986380 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -295,7 +295,7 @@ public class Explosion {
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}
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}
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- if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
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+ if (!collision.isEmpty() && collision.clipDirect(from, to, currPos)) { // Sakura
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return true;
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}
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}
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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index e6b17f32f2b6930739a98c6139442383c1847add..24c1caa060e7c41eac81c19f873ac9273c6b84c2 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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@@ -720,6 +720,110 @@ public abstract class VoxelShape {
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// Paper end - optimise collisions
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}
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+ // Sakura start
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+ // As of 1.20.2 paper has their own version of the pufferfish patch that this patch expanded on.
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+ // A bit this patch is now obsolete such as simple AABB clipping.
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+ // We will still use our method when a detailed hit result isn't required.
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+ public boolean clipDirect(Vec3 start, Vec3 end, BlockPos pos) {
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+ if (this.isEmpty) {
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+ return false;
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+ }
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+
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+ double vec3_x = end.x - start.x;
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+ double vec3_y = end.y - start.y;
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+ double vec3_z = end.z - start.z;
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+ double vec3_lengthSqr = (vec3_x * vec3_x) + (vec3_y * vec3_y) + (vec3_z * vec3_z);
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+
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+ if (vec3_lengthSqr < 1.0E-7D) {
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+ return false;
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+ }
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+
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+ AABB singleAABB = this.singleAABBRepresentation;
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+ //noinspection ConstantValue
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+ if (singleAABB != null) {
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+ return clipWithBBDirect(singleAABB, vec3_x, vec3_y, vec3_z, start, pos);
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+ }
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+
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+ return clipWithBBsDirect(vec3_x, vec3_y, vec3_z, start, pos);
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+ }
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+
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+ protected boolean clipWithBBDirect(AABB single, double deltaX, double deltaY, double deltaZ, Vec3 from, BlockPos pos) {
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+ double posX = pos.getX();
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+ double posY = pos.getY();
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+ double posZ = pos.getZ();
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+
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+ return clipPointBB(single, from, posX, posY, posZ, deltaX, deltaY, deltaZ)
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+ || clipInsideDirectBB(single, deltaX, deltaY, deltaZ, from, pos);
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+ }
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+
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+ protected boolean clipWithBBsDirect(double deltaX, double deltaY, double deltaZ, Vec3 from, BlockPos pos) {
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+ double posX = pos.getX();
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+ double posY = pos.getY();
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+ double posZ = pos.getZ();
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+
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+ for (AABB bb : toAabbs()) { // err
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+ if (clipPointBB(bb, from, posX, posY, posZ, deltaX, deltaY, deltaZ)) {
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+ return true;
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+ }
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+ }
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+
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+ return clipInsideDirectBBs(deltaX, deltaY, deltaZ, from, pos);
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+ }
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+
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+ @SuppressWarnings("SuspiciousNameCombination")
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+ protected static boolean clipPointBB(AABB box, Vec3 p, double posX, double posY, double posZ, double deltaX, double deltaY, double deltaZ) {
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+ double minX = box.minX + posX;
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+ double minY = box.minY + posY;
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+ double minZ = box.minZ + posZ;
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+ double maxX = box.maxX + posX;
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+ double maxY = box.maxY + posY;
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+ double maxZ = box.maxZ + posZ;
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+
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+ // todo: this could be simplified by using the centre of the bb
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+ // if the bb dimensions are not the same then either scale or subtract from the result.
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+ double closestX = deltaX > 1.0E-7D ? minX : maxX;
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+ double closestY = deltaY > 1.0E-7D ? minY : maxY;
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+ double closestZ = deltaZ > 1.0E-7D ? minZ : maxZ;
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+
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+ return clipPoint(deltaX, deltaY, deltaZ, closestX, minY, maxY, minZ, maxZ, p.x, p.y, p.z)
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+ || clipPoint(deltaY, deltaZ, deltaX, closestY, minZ, maxZ, minX, maxX, p.y, p.z, p.x)
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+ || clipPoint(deltaZ, deltaX, deltaY, closestZ, minX, maxX, minY, maxY, p.z, p.x, p.y);
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+ }
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+
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+ private static boolean clipPoint(double deltaX, double deltaY, double deltaZ, double begin, double minX, double maxX, double minZ, double maxZ, double startX, double startY, double startZ) {
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+ double d = (begin - startX) / deltaX;
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+ double e = startY + d * deltaY;
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+ double f = startZ + d * deltaZ;
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+ return (d > 0.0D && d < 1.0) && (minX - 1.0E-7D < e && maxX + 1.0E-7D > e) && (minZ - 1.0E-7D < f && maxZ + 1.0E-7D > f);
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+ }
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+
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+ // Absolutely horrendous code that takes a toll on all clip misses.
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+ // This cannot be removed to maintain edge cases caused by this code existing in vanilla.
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+ protected boolean clipInsideDirectBB(AABB single, double vec3_x, double vec3_y, double vec3_z, Vec3 start, BlockPos pos) {
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+ double fromBehindX = start.x + (vec3_x * 0.001D);
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+ double fromBehindY = start.y + (vec3_y * 0.001D);
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+ double fromBehindZ = start.z + (vec3_z * 0.001D);
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+
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+ double fromBehindOffsetX = fromBehindX - (double) pos.getX();
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+ double fromBehindOffsetY = fromBehindY - (double) pos.getY();
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+ double fromBehindOffsetZ = fromBehindZ - (double) pos.getZ();
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+
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+ return single.contains(fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ);
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+ }
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+
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+ protected boolean clipInsideDirectBBs(double vec3_x, double vec3_y, double vec3_z, Vec3 start, BlockPos pos) {
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+ double fromBehindX = start.x + (vec3_x * 0.001D);
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+ double fromBehindY = start.y + (vec3_y * 0.001D);
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+ double fromBehindZ = start.z + (vec3_z * 0.001D);
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+
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+ int indexX = this.findIndex(Direction.Axis.X, fromBehindX - (double)pos.getX());
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+ int indexY = this.findIndex(Direction.Axis.Y, fromBehindY - (double)pos.getY());
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+ int indexZ = this.findIndex(Direction.Axis.Z, fromBehindZ - (double)pos.getZ());
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+
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+ return this.shape.isFullWide(indexX, indexY, indexZ);
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+ }
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+ // Sakura end
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+
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public Optional<Vec3> closestPointTo(Vec3 target) {
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// Paper start - optimise collisions
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if (this.isEmpty) {
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