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SakuraMC/sakura-server/minecraft-patches/features/0027-Optimise-check-inside-blocks-and-traverse-blocks.patch
2025-06-23 19:41:21 +01:00

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4.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Fri, 8 Nov 2024 19:35:49 +0000
Subject: [PATCH] Optimise check inside blocks and traverse blocks
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 6cd8e8bae0c62799fde7533f994eb71bf133fe35..61fc1dafd5af4c3d5a84f8c82b4350f2c311dc96 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -1886,6 +1886,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
private void checkInsideBlocks(List<Entity.Movement> movements, InsideBlockEffectApplier.StepBasedCollector stepBasedCollector) {
if (this.isAffectedByBlocks()) {
LongSet set = this.visitedBlocks;
+ final net.minecraft.world.level.chunk.ChunkAccess[] chunkCache = new net.minecraft.world.level.chunk.ChunkAccess[4]; // Sakura - optimise check inside blocks
for (Entity.Movement movement : movements) {
Vec3 vec3 = movement.from();
@@ -1901,7 +1902,20 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.physics, // Sakura - configure cannon physics
(pos, step) -> {
if (this.isAlive()) {
- BlockState blockState = this.level().getBlockState(pos);
+ // Sakura start - optimise check inside blocks
+ final int chunkX = pos.getX() >> 4;
+ final int chunkZ = pos.getZ() >> 4;
+ final int chunkKey = ((chunkX << 2) | chunkZ) & 3;
+ net.minecraft.world.level.chunk.ChunkAccess chunk = chunkCache[chunkKey];
+ if (chunk == null || chunk.locX != chunkX || chunk.locZ != chunkZ) {
+ chunk = this.level().getChunkIfLoadedImmediately(chunkX, chunkZ);
+ if (chunk == null) {
+ return;
+ }
+ chunkCache[chunkKey] = chunk;
+ }
+ final BlockState blockState = chunk.getBlockState(pos);
+ // Sakura end - optimise check inside blocks
if (!blockState.isAir()) {
if (set.add(pos.asLong())) {
VoxelShape entityInsideCollisionShape = blockState.getEntityInsideCollisionShape(this.level(), pos, this);
diff --git a/net/minecraft/world/level/BlockGetter.java b/net/minecraft/world/level/BlockGetter.java
index 673e07e24c0cc0bc8301a15ca028c0bd72a3439c..11f9181e5c829cff7adf4feef9a6e6942b021850 100644
--- a/net/minecraft/world/level/BlockGetter.java
+++ b/net/minecraft/world/level/BlockGetter.java
@@ -221,18 +221,30 @@ public interface BlockGetter extends LevelHeightAccessor {
Vec3 vec3 = to.subtract(from);
if ((physics == null || physics.afterOrEqual(1_21_2)) && !(vec3.lengthSqr() < Mth.square(0.99999F))) {
// Sakura end - configure cannon physics
+ // Sakura start - optimise check inside blocks
+ final boolean xZero = vec3.x() == 0.0;
+ final boolean yZero = vec3.y() == 0.0;
+ final boolean zZero = vec3.z() == 0.0;
+ if (xZero && yZero || yZero && zZero || xZero && zZero) {
+ int blockIndex = 0;
+ for (BlockPos blockPos : me.samsuik.sakura.utils.BlockPosIterator.traverseArea(vec3, boundingBox)) {
+ stepVisitor.visit(blockPos, blockIndex++);
+ }
+ return;
+ }
+ // Sakura end - optimise check inside blocks
LongSet set = new LongOpenHashSet();
Vec3 minPosition = boundingBox.getMinPosition();
Vec3 vec31 = minPosition.subtract(vec3);
int i = addCollisionsAlongTravel(set, vec31, minPosition, boundingBox, stepVisitor);
- for (BlockPos blockPos1 : BlockPos.betweenClosed(boundingBox)) {
+ for (BlockPos blockPos1 : me.samsuik.sakura.utils.BlockPosIterator.iterable(boundingBox)) { // Sakura - optimise check inside blocks
if (!set.contains(blockPos1.asLong())) {
stepVisitor.visit(blockPos1, i + 1);
}
}
} else {
- for (BlockPos blockPos : BlockPos.betweenClosed(boundingBox)) {
+ for (BlockPos blockPos : me.samsuik.sakura.utils.BlockPosIterator.iterable(boundingBox)) { // Sakura - optimise check inside blocks
stepVisitor.visit(blockPos, 0);
}
}