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SakuraMC/patches/server/0053-Configure-fluids-breaking-redstone.patch
Samsuik 7fafdbf3cb Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@dc3ef2a Fix vanilla components not being translated (#9893)
PaperMC/Paper@7e15d97 Remove no longer needed diff from adventure patch
PaperMC/Paper@f1820dc Fix incorrect border collision detection
PaperMC/Paper@de04cbc Updated Upstream (Bukkit/CraftBukkit) (#10034)
PaperMC/Paper@ff26d54 send sound and particle packets immediately even if off main (#10033)
PaperMC/Paper@e3140fb hotfix spawning item/xp in wrong spot
PaperMC/Paper@0b95298 Make worldborder collisions consistent with Vanilla
PaperMC/Paper@47b2c18 Don't fire the drop event on player deaths (#10046)
PaperMC/Paper@8c007d9 properly read and store sus effect duration (#10050)
PaperMC/Paper@5385b21 [ci skip] Make test results viewable in-browser and downloadable (#10055)
PaperMC/Paper@086ca61 Fix world border edge collision (#10053)
PaperMC/Paper@45e01a2 Use correct max stack size in crafter (#10057)
PaperMC/Paper@d11a588 Remove duplicate code in chunk tick iteration (#10056)
PaperMC/Paper@b4c9e7e add missing Experimental annotations (#10012)
2023-12-22 11:11:22 +00:00

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1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Sat, 9 Dec 2023 00:11:48 +0000
Subject: [PATCH] Configure fluids breaking redstone
diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
index 96ccad764cb6424ffe561c558cd11200d89ff541..cc6f05998f2d73b09350c337e10ef3f57a9e0e68 100644
--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
@@ -480,6 +480,10 @@ public abstract class FlowingFluid extends Fluid {
LiquidBlockContainer ifluidcontainer = (LiquidBlockContainer) block;
return ifluidcontainer.canPlaceLiquid((Player) null, world, pos, state, fluid);
+ // Sakura start
+ } else if (world instanceof Level level && !level.sakuraConfig().technical.redstone.fluidsBreakRedstone && state.isSignalSource()) {
+ return false;
+ // Sakura end
} else {
return !(block instanceof DoorBlock) && !state.is(BlockTags.SIGNS) && !state.is(Blocks.LADDER) && !state.is(Blocks.SUGAR_CANE) && !state.is(Blocks.BUBBLE_COLUMN) ? (!state.is(Blocks.NETHER_PORTAL) && !state.is(Blocks.END_PORTAL) && !state.is(Blocks.END_GATEWAY) && !state.is(Blocks.STRUCTURE_VOID) ? !state.blocksMotion() : false) : false;
}