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SakuraMC/patches/server/0052-Add-instant-mob-death-animation.patch
Samsuik 7fafdbf3cb Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@dc3ef2a Fix vanilla components not being translated (#9893)
PaperMC/Paper@7e15d97 Remove no longer needed diff from adventure patch
PaperMC/Paper@f1820dc Fix incorrect border collision detection
PaperMC/Paper@de04cbc Updated Upstream (Bukkit/CraftBukkit) (#10034)
PaperMC/Paper@ff26d54 send sound and particle packets immediately even if off main (#10033)
PaperMC/Paper@e3140fb hotfix spawning item/xp in wrong spot
PaperMC/Paper@0b95298 Make worldborder collisions consistent with Vanilla
PaperMC/Paper@47b2c18 Don't fire the drop event on player deaths (#10046)
PaperMC/Paper@8c007d9 properly read and store sus effect duration (#10050)
PaperMC/Paper@5385b21 [ci skip] Make test results viewable in-browser and downloadable (#10055)
PaperMC/Paper@086ca61 Fix world border edge collision (#10053)
PaperMC/Paper@45e01a2 Use correct max stack size in crafter (#10057)
PaperMC/Paper@d11a588 Remove duplicate code in chunk tick iteration (#10056)
PaperMC/Paper@b4c9e7e add missing Experimental annotations (#10012)
2023-12-22 11:11:22 +00:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Fri, 8 Dec 2023 18:21:56 +0000
Subject: [PATCH] Add instant mob death animation
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 7728492fd3623670482f4ca89e0934e7bcb972e1..6192f6a957855c8f64fd6c909dc150dd08586eb6 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1765,6 +1765,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
// Paper start
if (this.dead) { // Paper
+ // Sakura start
+ if (level().sakuraConfig().entity.instantDeathAnimation && !(this instanceof Player)) {
+ this.deathTime = 20;
+ return;
+ }
+ // Sakura end
this.level().broadcastEntityEvent(this, (byte) 3);
this.setPose(Pose.DYING);
}