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SakuraMC/patches/server/0007-Optimise-rayTracing.patch
Samsuik ae970e6a71 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly
2023-12-07 16:00:45 +00:00

135 lines
6.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Tue, 1 Mar 2022 18:40:09 +0000
Subject: [PATCH] Optimise rayTracing
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index c790418ff4584af20db006a3e8770f261bab271e..87897b21c422a6301a08b388a69b3cec650bdfb5 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -295,7 +295,7 @@ public class Explosion {
}
}
- if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
+ if (!collision.isEmpty() && collision.clipDirect(from, to, currPos)) { // Sakura
return true;
}
}
diff --git a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
index 6bd6385ad82481a099f3556ed2dbd3744888fc34..157dc1c815cb15818fd6fb103a9e806ca2f3d68c 100644
--- a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
+++ b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
@@ -695,6 +695,110 @@ public abstract class VoxelShape {
// Paper end - optimise collisions
}
+ // Sakura start
+ // As of 1.20.2 paper has their own version of the pufferfish patch that this patch expanded on.
+ // A bit this patch is now obsolete such as simple AABB clipping.
+ // We will still use our method when a detailed hit result isn't required.
+ public boolean clipDirect(Vec3 start, Vec3 end, BlockPos pos) {
+ if (this.isEmpty) {
+ return false;
+ }
+
+ double vec3_x = end.x - start.x;
+ double vec3_y = end.y - start.y;
+ double vec3_z = end.z - start.z;
+ double vec3_lengthSqr = (vec3_x * vec3_x) + (vec3_y * vec3_y) + (vec3_z * vec3_z);
+
+ if (vec3_lengthSqr < 1.0E-7D) {
+ return false;
+ }
+
+ AABB singleAABB = this.singleAABBRepresentation;
+ //noinspection ConstantValue
+ if (singleAABB != null) {
+ return clipWithBBDirect(singleAABB, vec3_x, vec3_y, vec3_z, start, pos);
+ }
+
+ return clipWithBBsDirect(vec3_x, vec3_y, vec3_z, start, pos);
+ }
+
+ protected boolean clipWithBBDirect(AABB single, double deltaX, double deltaY, double deltaZ, Vec3 from, BlockPos pos) {
+ double posX = pos.getX();
+ double posY = pos.getY();
+ double posZ = pos.getZ();
+
+ return clipPointBB(single, from, posX, posY, posZ, deltaX, deltaY, deltaZ)
+ || clipInsideDirectBB(single, deltaX, deltaY, deltaZ, from, pos);
+ }
+
+ protected boolean clipWithBBsDirect(double deltaX, double deltaY, double deltaZ, Vec3 from, BlockPos pos) {
+ double posX = pos.getX();
+ double posY = pos.getY();
+ double posZ = pos.getZ();
+
+ for (AABB bb : toAabbs()) { // err
+ if (clipPointBB(bb, from, posX, posY, posZ, deltaX, deltaY, deltaZ)) {
+ return true;
+ }
+ }
+
+ return clipInsideDirectBBs(deltaX, deltaY, deltaZ, from, pos);
+ }
+
+ @SuppressWarnings("SuspiciousNameCombination")
+ protected static boolean clipPointBB(AABB box, Vec3 p, double posX, double posY, double posZ, double deltaX, double deltaY, double deltaZ) {
+ double minX = box.minX + posX;
+ double minY = box.minY + posY;
+ double minZ = box.minZ + posZ;
+ double maxX = box.maxX + posX;
+ double maxY = box.maxY + posY;
+ double maxZ = box.maxZ + posZ;
+
+ // todo: this could be simplified by using the centre of the bb
+ // if the bb dimensions are not the same then either scale or subtract from the result.
+ double closestX = deltaX > 1.0E-7D ? minX : maxX;
+ double closestY = deltaY > 1.0E-7D ? minY : maxY;
+ double closestZ = deltaZ > 1.0E-7D ? minZ : maxZ;
+
+ return clipPoint(deltaX, deltaY, deltaZ, closestX, minY, maxY, minZ, maxZ, p.x, p.y, p.z)
+ || clipPoint(deltaY, deltaZ, deltaX, closestY, minZ, maxZ, minX, maxX, p.y, p.z, p.x)
+ || clipPoint(deltaZ, deltaX, deltaY, closestZ, minX, maxX, minY, maxY, p.z, p.x, p.y);
+ }
+
+ private static boolean clipPoint(double deltaX, double deltaY, double deltaZ, double begin, double minX, double maxX, double minZ, double maxZ, double startX, double startY, double startZ) {
+ double d = (begin - startX) / deltaX;
+ double e = startY + d * deltaY;
+ double f = startZ + d * deltaZ;
+ return (d > 0.0D && d < 1.0) && (minX - 1.0E-7D < e && maxX + 1.0E-7D > e) && (minZ - 1.0E-7D < f && maxZ + 1.0E-7D > f);
+ }
+
+ // Absolutely horrendous code that takes a toll on all clip misses.
+ // This cannot be removed to maintain edge cases caused by this code existing in vanilla.
+ protected boolean clipInsideDirectBB(AABB single, double vec3_x, double vec3_y, double vec3_z, Vec3 start, BlockPos pos) {
+ double fromBehindX = start.x + (vec3_x * 0.001D);
+ double fromBehindY = start.y + (vec3_y * 0.001D);
+ double fromBehindZ = start.z + (vec3_z * 0.001D);
+
+ double fromBehindOffsetX = fromBehindX - (double) pos.getX();
+ double fromBehindOffsetY = fromBehindY - (double) pos.getY();
+ double fromBehindOffsetZ = fromBehindZ - (double) pos.getZ();
+
+ return single.contains(fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ);
+ }
+
+ protected boolean clipInsideDirectBBs(double vec3_x, double vec3_y, double vec3_z, Vec3 start, BlockPos pos) {
+ double fromBehindX = start.x + (vec3_x * 0.001D);
+ double fromBehindY = start.y + (vec3_y * 0.001D);
+ double fromBehindZ = start.z + (vec3_z * 0.001D);
+
+ int indexX = this.findIndex(Direction.Axis.X, fromBehindX - (double)pos.getX());
+ int indexY = this.findIndex(Direction.Axis.Y, fromBehindY - (double)pos.getY());
+ int indexZ = this.findIndex(Direction.Axis.Z, fromBehindZ - (double)pos.getZ());
+
+ return this.shape.isFullWide(indexX, indexY, indexZ);
+ }
+ // Sakura end
+
public Optional<Vec3> closestPointTo(Vec3 target) {
// Paper start - optimise collisions
if (this.isEmpty) {