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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@dc3ef2a Fix vanilla components not being translated (#9893) PaperMC/Paper@7e15d97 Remove no longer needed diff from adventure patch PaperMC/Paper@f1820dc Fix incorrect border collision detection PaperMC/Paper@de04cbc Updated Upstream (Bukkit/CraftBukkit) (#10034) PaperMC/Paper@ff26d54 send sound and particle packets immediately even if off main (#10033) PaperMC/Paper@e3140fb hotfix spawning item/xp in wrong spot PaperMC/Paper@0b95298 Make worldborder collisions consistent with Vanilla PaperMC/Paper@47b2c18 Don't fire the drop event on player deaths (#10046) PaperMC/Paper@8c007d9 properly read and store sus effect duration (#10050) PaperMC/Paper@5385b21 [ci skip] Make test results viewable in-browser and downloadable (#10055) PaperMC/Paper@086ca61 Fix world border edge collision (#10053) PaperMC/Paper@45e01a2 Use correct max stack size in crafter (#10057) PaperMC/Paper@d11a588 Remove duplicate code in chunk tick iteration (#10056) PaperMC/Paper@b4c9e7e add missing Experimental annotations (#10012)
20 lines
1.9 KiB
Diff
20 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Sat, 9 Dec 2023 00:25:11 +0000
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Subject: [PATCH] Option to disable explosions hurting players
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index d0742bbf6f94705e378972e3bc0fab4682f3d78f..9b6359b67b5840739dffdb174e591ea76601626c 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -933,7 +933,7 @@ public abstract class Player extends LivingEntity {
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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- return super.isInvulnerableTo(damageSource) ? true : (damageSource.is(DamageTypeTags.IS_DROWNING) ? !this.level().getGameRules().getBoolean(GameRules.RULE_DROWNING_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FALL) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FALL_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FIRE) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FIRE_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FREEZING) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FREEZE_DAMAGE) : false))));
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+ return super.isInvulnerableTo(damageSource) ? true : (damageSource.is(DamageTypeTags.IS_DROWNING) ? !this.level().getGameRules().getBoolean(GameRules.RULE_DROWNING_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FALL) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FALL_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FIRE) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FIRE_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FREEZING) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FREEZE_DAMAGE) : (damageSource.is(DamageTypeTags.IS_EXPLOSION) ? !level().sakuraConfig().cannons.explosion.explosionsHurtPlayers : false))))); // Sakura
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}
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@Override
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