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SakuraMC/patches/server/0030-Cache-Vanillia-and-Eigen-Redstone.patch
Samsuik f948e10cd7 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@0052e2d build: Update tiny-remapper to 0.10.1 & remove unused repo from dev bundle config (#10303)
PaperMC/Paper@a0931f4 Updated Upstream (Bukkit/CraftBukkit) (#10301)
PaperMC/Paper@80e1a45 Add param to overrides to the correct method is called (#10308)
PaperMC/Paper@62b220a Allow passenger retaining teleport via end gateway (#10283)
PaperMC/Paper@ab1afb0 Fix missing profiler.pop() in PathFinder::findPath (#10320)
PaperMC/Paper@cd110a8 [ci skip] Update CONTRIBUTING.md (#10318)
PaperMC/Paper@e603486 Add onboarding message for initial server start (#10312)
PaperMC/Paper@d361a7f Fix DamageSource API (#10307)
PaperMC/Paper@99a6416 Expand Hopper BlockState API (#10328)
PaperMC/Paper@09d6dfb [ci skip] Upstream dependencies in workflow scripts. (#10338)
PaperMC/Paper@55ffcb1 Fix tripwire disarming not working as intended
PaperMC/Paper@05fe15e Fire EntityChangeBlockEvent on beehive nectar deposit (#10306)
PaperMC/Paper@de620b8 Clone mutable types in events when changes are discarded (#10333)
PaperMC/Paper@41ffa0c Expose power on fireballs (#10302)
PaperMC/Paper@88419b2 Do not copy profile data if profiles are the same (#10259)
PaperMC/Paper@9ec7dfc Move invisible setting up to entities (#10346)
PaperMC/Paper@b600140 Add methods to change entity physics (#10334)
PaperMC/Paper@00fd87a Return dummy string instead of empty optional
PaperMC/Paper@710dced [ci skip] move custom brig exception to paper package
PaperMC/Paper@45d1486 build: Update paperweight to 1.5.12 and Gradle Wrapper to 8.7 (#10361)
PaperMC/Paper@e709245 Add config option for tripwire disarming fix
PaperMC/Paper@a203544 build: Compile against and shade the filtered jar (#9747)
PaperMC/Paper@bd38e03 Updated Upstream (Bukkit/CraftBukkit) (#10379)
PaperMC/Paper@a774fba feat: Entity#teleportAsync method with TeleportFlags (#10371)
PaperMC/Paper@06361fa Fix invalid block entities created during world gen (#10375)
PaperMC/Paper@bbee11f Deprecate Bukkit#getLogger (#10388)
PaperMC/Paper@d8456ee Don't throw NPE for unplaced blockstate on #getDrops (#10366)
PaperMC/Paper@182e79b Add more item use API (#10304)
PaperMC/Paper@acf838f Backport some stuff from the generators branch (#10365)
PaperMC/Paper@3d31e45 Add BlockBreakProgressUpdateEvent (#10300)
PaperMC/Paper@8e75001 Disable vertical air friction when item entities have friction disabled (#10369)
PaperMC/Paper@241d8e2 Ignore minecart in activation range (#10359)
PaperMC/Paper@1207162 Allow player-list API to self un/list (#10358)
PaperMC/Paper@5436d44 Deprecate several Keyed#getKey methods (#10357)
PaperMC/Paper@a7f1dc6 Change online mode default for Velocity configuration (#10413)
PaperMC/Paper@37db2d7 [ci skip] Update book page/char limit for book meta doc (#10415)
PaperMC/Paper@526795b Update patches to handle vineflower decompiler (#10406)
PaperMC/Paper@8fe90de [ci skip] Referenced InventoryDragEvent in documentation of InventoryClickEvent (#10395)
PaperMC/Paper@46d462b Fix StackOverflowException thrown on shutdown (Fixes #10404) (#10408)
PaperMC/Paper@f061e76 Fix hit criteria advancement triggered before changing state (#10409)
PaperMC/Paper@3263470 Add color transition and clone functions to ParticleBuilder (#10342)
PaperMC/Paper@4445d23 Deprecate ItemStack#setType & add ItemStack#withType (#10290)
PaperMC/Paper@862299b "Downgrade" Vineflower to 1.10.1 release (#10423)
PaperMC/Paper@9e886c4 Remove dead code (LegacyResult) (#10411)
PaperMC/Paper@3b078f8 Add API for ticking fluids (#10435)
PaperMC/Paper@908b814 Fix inventory desync with PlayerLeashEntityEvent (#10436)
PaperMC/Paper@3af1346 Allow setting player list name early
PaperMC/Paper@a033033 Added chunk view API (#10398)
PaperMC/Paper@c5f68ff Add CartographyItemEvent and get/setResult for CartographyInventory (#10396)
PaperMC/Paper@fc53ff5 Add Configuration for finding Structures outside World Border (#10437)
PaperMC/Paper@a6b6ecd More Raid API (#7537)
PaperMC/Paper@f4c7d37 [ci skip] Fix javadoc typo (#10445)
2024-04-25 17:31:11 +01:00

414 lines
18 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Thu, 16 Nov 2023 13:38:06 +0000
Subject: [PATCH] Cache Vanillia and Eigen Redstone
diff --git a/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java b/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
index fa062e6543e8a0377e3d4715996955dba005ee80..ca8b5066e2db3dc5df97091fa8821493d91949da 100644
--- a/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
+++ b/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
@@ -662,6 +662,7 @@ public class RedstoneWireTurbo {
// restores old behavior, at the cost of bypassing the
// max-chained-neighbor-updates server property.
worldIn.getBlockState(upd.self).neighborChanged(worldIn, upd.self, wire, upd.parent, false);
+ worldIn.redstoneTracker.trackUpdate(upd.self, upd.currentState, upd.parent); // Sakura
}
}
@@ -777,6 +778,17 @@ public class RedstoneWireTurbo {
// already on-going graph walk being performed by breadthFirstWalk.
return scheduleReentrantNeighborChanged(worldIn, pos, newState, source);
}
+
+ // Sakura start
+ int oldPower = state.getValue(RedStoneWireBlock.POWER);
+ int newPower = newState.getValue(RedStoneWireBlock.POWER);
+ if (worldIn.redstoneTracker.applyFromCache(pos, oldPower, newPower)) {
+ return newState;
+ } else {
+ worldIn.redstoneTracker.beginTracking(pos, oldPower, newPower);
+ }
+ // Sakura end
+
// If there are no on-going walks through redstone wire, then start a new walk.
// If the source of the block update to the redstone wire at 'pos' is known, we can use
@@ -806,6 +818,8 @@ public class RedstoneWireTurbo {
// updates in a breadth first order out from the initial update received for the block at 'pos'.
breadthFirstWalk(worldIn);
+ worldIn.redstoneTracker.endTracking(); // Sakura - we're done with the breadth walk
+
// With the whole search completed, clear the list of all known blocks.
// We do not want to keep around state information that may be changed by other code.
// In theory, we could cache the neighbor block positions, but that is a separate
@@ -913,6 +927,7 @@ public class RedstoneWireTurbo {
// bypass the new neighbor update stack.
if (worldIn.setBlock(upd.self, state, Block.UPDATE_KNOWN_SHAPE | Block.UPDATE_CLIENTS))
updateNeighborShapes(worldIn, upd.self, state);
+ worldIn.redstoneTracker.trackState(upd.self, state); // Sakura
}
}
diff --git a/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java b/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java
new file mode 100644
index 0000000000000000000000000000000000000000..c4150b062ee1a15f1938fea2da926699edb804a9
--- /dev/null
+++ b/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java
@@ -0,0 +1,283 @@
+package me.samsuik.sakura.redstone;
+
+import it.unimi.dsi.fastutil.HashCommon;
+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
+import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
+import it.unimi.dsi.fastutil.longs.Long2ObjectMaps;
+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
+import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
+import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
+import me.samsuik.sakura.utils.objects.Expiry;
+import net.minecraft.core.BlockPos;
+import net.minecraft.core.Direction;
+import net.minecraft.server.MinecraftServer;
+import net.minecraft.world.level.Level;
+import net.minecraft.world.level.block.*;
+import net.minecraft.world.level.block.state.BlockState;
+import net.minecraft.world.level.redstone.InstantNeighborUpdater;
+import net.minecraft.world.level.redstone.NeighborUpdater;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.function.Predicate;
+
+public final class RedstoneTracker {
+
+ private static final int DEPTH_LIMIT = 512;
+
+ // this is a fucking horrible hack, you could make a method in block
+ // then override it but that is far more work than I am willing right now.
+ private static final Predicate<Block> TECHNICAL_BLOCK = (block) -> {
+ return block instanceof BaseEntityBlock
+ || block instanceof DirectionalBlock
+ || block instanceof HorizontalDirectionalBlock
+ || block instanceof GameMasterBlock
+ || block instanceof BaseRailBlock // rails themselves don't require it but it's variants do
+ || block instanceof NoteBlock
+ || block instanceof DoorBlock
+ || block instanceof RedstoneLampBlock
+ || block instanceof RedstoneTorchBlock
+ || block instanceof RedStoneWireBlock; // required to update any nearby redstone that isn't the line currently being tested
+ };
+
+ private final Level level;
+ private final InstantNeighborUpdater updater;
+ private final Long2ObjectOpenHashMap<RedstoneCache> wireCaches = new Long2ObjectOpenHashMap<>();
+ // important locations, wires and adjacent
+ private final Long2ObjectMap<List<RedstoneCache>> adjacent = new Long2ObjectOpenHashMap<>();
+ // last block of physics
+ private final Long2ObjectMap<List<RedstoneCache>> updates = new Long2ObjectOpenHashMap<>();
+
+ private ConnectedWires tracking;
+ private int depth = 0;
+
+ public RedstoneTracker(Level level) {
+ this.level = level;
+ this.updater = new InstantNeighborUpdater(level);
+ }
+
+ private static long cacheKey(BlockPos position, int previous, int next) {
+ return position.asLong() ^ HashCommon.mix(previous + next * 31);
+ }
+
+ private boolean stillValid(BlockPos position, BlockState previous, BlockState next) {
+ return previous.getBlock() == next.getBlock() || previous.isSignalSource() == next.isSignalSource()
+ && previous.isRedstoneConductor(this.level, position) == next.isRedstoneConductor(this.level, position);
+ }
+
+ public void updateNeighbors(BlockPos position, Block self) {
+ this.updater.updateNeighborsAtExceptFromFacing(position, self, null);
+ }
+
+ public boolean applyFromCache(BlockPos position, int previous, int next) {
+ if (this.level.sakuraConfig().technical.redstone.redstoneCache) {
+ long key = cacheKey(position, previous, next);
+ RedstoneCache cache = this.wireCaches.get(key);
+
+ if (this.depth == 0 && cache != null && !cache.expiry().isExpired(MinecraftServer.currentTickLong)) {
+ cache.apply(level);
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ public void invalidate(BlockPos position, BlockState previous, BlockState next) {
+ if (!stillValid(position, previous, next)) {
+ long packed = position.asLong();
+ this.invalidate(this.adjacent.get(packed));
+
+ if (TECHNICAL_BLOCK.test(next.getBlock())) {
+ this.invalidate(this.updates.get(packed));
+ }
+ }
+ }
+
+ private void invalidate(List<RedstoneCache> caches) {
+ if (caches != null) {
+ caches.forEach(cache -> cache.expiry().refresh(-200));
+ }
+ }
+
+ public void trackState(BlockPos position, BlockState state) {
+ if (this.tracking != null) {
+ this.tracking.wireUpdate(position, state);
+ }
+ }
+
+ public void trackUpdates(BlockPos position, Block block) {
+ if (this.tracking != null) {
+ this.tracking.updateNeighbors(position, block);
+ }
+ }
+
+ public void trackUpdate(BlockPos position, BlockState state, BlockPos parent) {
+ if (this.tracking != null) {
+ this.tracking.updates().put(position.asLong(), new UpdateState(state.getBlock(), parent));
+ }
+ }
+
+ public boolean isTracking() {
+ return this.depth != 0 && this.depth < DEPTH_LIMIT;
+ }
+
+ public void beginTracking(BlockPos position, int previous, int next) {
+ if (++this.depth == 1 && this.level.sakuraConfig().technical.redstone.redstoneCache) {
+ long key = cacheKey(position, previous, next);
+
+ if (this.wireCaches.containsKey(key)) {
+ // cache already exists
+ return;
+ }
+
+ this.tracking = new ConnectedWires(
+ position, key,
+ new Object2ObjectOpenHashMap<>(),
+ new Long2ObjectLinkedOpenHashMap<>()
+ );
+ }
+ }
+
+ public void endTracking() {
+ if (--this.depth == 0) {
+ if (this.tracking != null) {
+ this.createRedstoneCache();
+ }
+
+ this.tracking = null;
+ }
+ }
+
+ private void createRedstoneCache() {
+ ConnectedWires connected = this.tracking;
+
+ List<RedstoneUpdate> updates = new ArrayList<>(connected.updates().size() / 2);
+
+ Long2ObjectMaps.fastForEach(connected.updates(), entry -> {
+ BlockPos position = BlockPos.of(entry.getLongKey());
+ UpdateState update = entry.getValue();
+
+ // do not update wires that are connected
+ if (connected.wires().containsKey(position)) return;
+
+ // filter out blocks that do not need updates
+ BlockState state = this.level.getBlockState(position);
+ if (TECHNICAL_BLOCK.test(state.getBlock())) {
+ updates.add(new RedstoneUpdate(position, state, update));
+ }
+ });
+
+ List<RedstoneWire> wires = new ArrayList<>(connected.wires().size());
+
+ connected.wires().forEach((pos, state) -> {
+ // is it even worth taking the hit here
+ boolean shapeUpdate = updates.stream()
+ .filter(update -> update.state().is(Blocks.OBSERVER))
+ .anyMatch(update -> pos.distManhattan(update.position()) == 1);
+
+ wires.add(new RedstoneWire(pos, state, shapeUpdate));
+ });
+
+ RedstoneCache redstoneCache = new RedstoneCache(
+ wires, updates, connected,
+ new Expiry(MinecraftServer.currentTickLong, 200)
+ );
+
+ // put the newly created redstone cache into use
+ this.wireCaches.put(connected.key(), redstoneCache);
+
+ // used for cache invalidation
+ connected.updates().keySet().forEach(update -> {
+ BlockPos position = BlockPos.of(update);
+
+ if (wires.stream().anyMatch(wire -> wire.position().distManhattan(position) == 1)) {
+ this.adjacent.computeIfAbsent(update, key -> new ArrayList<>(1))
+ .add(redstoneCache);
+ } else {
+ this.updates.computeIfAbsent(update, key -> new ArrayList<>(1))
+ .add(redstoneCache);
+ }
+ });
+
+ wires.forEach(wire -> {
+ this.adjacent.computeIfAbsent(wire.position().asLong(), key -> new ArrayList<>(1))
+ .add(redstoneCache);
+ });
+ }
+
+ public void expire(long tick) {
+ if (tick % 100 != 0) return;
+
+ this.wireCaches.values().removeIf(cache -> {
+ if (cache.expiry().isExpired(tick)) {
+ removeExpiredCache(cache);
+ return true;
+ }
+
+ return false;
+ });
+ }
+
+ private void removeExpiredCache(RedstoneCache cache) {
+ cache.connected().updates().keySet().forEach(update -> {
+ this.removeFromCaches(update, cache);
+ });
+
+ cache.connected().wires().keySet().forEach(wire -> {
+ this.removeFromCaches(wire.asLong(), cache);
+ });
+ }
+
+ private void removeFromCaches(long packed, RedstoneCache cache) {
+ this.removeCache(this.adjacent, packed, cache);
+ this.removeCache(this.updates, packed, cache);
+ }
+
+ private void removeCache(Long2ObjectMap<List<RedstoneCache>> locationMap, long packed, RedstoneCache cache) {
+ List<RedstoneCache> caches = locationMap.get(packed);
+
+ // in case something goes wrong
+ if (caches == null) return;
+
+ caches.remove(cache);
+
+ if (caches.isEmpty()) {
+ locationMap.remove(packed);
+ }
+ }
+
+ private record UpdateState(Block block, BlockPos position) {}
+ private record RedstoneWire(BlockPos position, BlockState state, boolean shapeUpdate) {}
+ private record RedstoneUpdate(BlockPos position, BlockState state, UpdateState parent) {}
+
+ private record RedstoneCache(List<RedstoneWire> wires, List<RedstoneUpdate> updates, ConnectedWires connected, Expiry expiry) {
+ public void apply(Level level) {
+ // Apply cached wire changes
+ wires.forEach(wire -> level.setBlock(wire.position(), wire.state(), wire.shapeUpdate() ? 2 : 18));
+
+ // Now update the neighbors. We have to do this after applying wire changes
+ // in case the block we're affecting here, checks the surrounding power level.
+ updates.forEach(update -> {
+ level.neighborChanged(update.position(), update.parent().block(), update.parent().position());
+ });
+
+ // Refresh so the cache won't expire
+ expiry.refresh(MinecraftServer.currentTickLong);
+ }
+ }
+
+ private record ConnectedWires(BlockPos source, long key, Object2ObjectMap<BlockPos, BlockState> wires, Long2ObjectMap<UpdateState> updates) {
+ public void updateNeighbors(BlockPos position, Block block) {
+ for (Direction direction : NeighborUpdater.UPDATE_ORDER) {
+ BlockPos neighbor = position.relative(direction);
+ this.updates.put(neighbor.asLong(), new UpdateState(block, position));
+ }
+ }
+
+ public void wireUpdate(BlockPos position, BlockState state) {
+ this.wires.put(position, state);
+ }
+ }
+
+}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 8f5c2d979a6d902d142ba57a824beddf857f54b4..4cd97c07481ea5e9bcb5c69091f1e8d40255e218 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1751,6 +1751,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
worldserver.mergeHistory.expire(currentTickLong); // Sakura - merge cannoning entities
worldserver.densityCache.clear(); // Sakura
worldserver.durabilityManager.expire(currentTickLong); // Sakura
+ worldserver.redstoneTracker.expire(currentTickLong); // Sakura
}
this.isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index fb0b9b33494cc1f4fa45709ee97747d85d62f417..d54fb6906d66a6feeea3463cb2f38d10b52d2e41 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -232,6 +232,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
public final me.samsuik.sakura.entity.merge.MergeHistory mergeHistory = new me.samsuik.sakura.entity.merge.MergeHistory(); // Sakura - cannon entity merging
public final me.samsuik.sakura.explosion.DensityCache densityCache = new me.samsuik.sakura.explosion.DensityCache(); // Sakura - specialised density cache for swinging explosions
public final me.samsuik.sakura.explosion.durable.DurableBlockManager durabilityManager = new me.samsuik.sakura.explosion.durable.DurableBlockManager(); // Sakura - explosion durable blocks
+ public final me.samsuik.sakura.redstone.RedstoneTracker redstoneTracker = new me.samsuik.sakura.redstone.RedstoneTracker(this); // Sakura - cache vanilla and eigen redstone
// Sakura start - add entity retrival methods with search limits
public void getLimitedEntities(Entity except, AABB box, Predicate<? super Entity> predicate, List<Entity> into, int limit, int search) {
@@ -1009,6 +1010,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
} else {
BlockState iblockdata2 = this.getBlockState(pos);
+ this.redstoneTracker.invalidate(pos, iblockdata1, state); // Sakura
/*
if (iblockdata2 == iblockdata) {
if (iblockdata1 != iblockdata2) {
diff --git a/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java b/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
index b5a71fd4e2f55bf036c2c697da5d50cc90fc657c..93df0a39de85a5fa4b0ab680954405171646915d 100644
--- a/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
@@ -382,7 +382,15 @@ public class RedStoneWireBlock extends Block {
}
if (oldPower != i) {
// CraftBukkit end
+ // Sakura start
+ if (world.redstoneTracker.applyFromCache(pos, oldPower, i)) {
+ return;
+ }
+
+ world.redstoneTracker.beginTracking(pos, oldPower, i);
if (world.getBlockState(pos) == state) {
+ world.redstoneTracker.trackState(pos, state.setValue(RedStoneWireBlock.POWER, i));
+ // Sakura end
world.setBlock(pos, (BlockState) state.setValue(RedStoneWireBlock.POWER, i), 2);
}
@@ -403,8 +411,17 @@ public class RedStoneWireBlock extends Block {
while (iterator.hasNext()) {
BlockPos blockposition1 = (BlockPos) iterator.next();
- world.updateNeighborsAt(blockposition1, this);
+ // Sakura start
+ world.redstoneTracker.trackUpdates(blockposition1, this);
+ if (world.redstoneTracker.isTracking()) {
+ world.redstoneTracker.updateNeighbors(blockposition1, this);
+ } else {
+ world.updateNeighborsAt(blockposition1, this);
+ }
+ // Sakura end
}
+
+ world.redstoneTracker.endTracking(); // Sakura
}
}