mirror of
https://github.com/Samsuik/Sakura.git
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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@abc49bf Begin update to 1.20.5 PaperMC/Paper@f2c45ed do some work PaperMC/Paper@00c14f2 Move logging patches after adventure PaperMC/Paper@ef057bb work on Adventure patch PaperMC/Paper@380c4d2 Add plugin remapping patches PaperMC/Paper@7cdf804 Work PaperMC/Paper@dd6ce09 Fix reflection diff and order wrt commodore diff PaperMC/Paper@598a1cb Apply shadow removal patch PaperMC/Paper@ffccfd5 Apply timings PaperMC/Paper@eb41348 33 PaperMC/Paper@9cac5b6 Fix continueServerUpdate with 2-line subjects PaperMC/Paper@2eeed9e 41 PaperMC/Paper@d07c487 Don't use defaultToolchain method for run tasks PaperMC/Paper@f2350fe Set mercury sourceCompat PaperMC/Paper@5cfd92b Fix api compile PaperMC/Paper@862d004 work on some API stuff PaperMC/Paper@d6a3c0c fix 2 of our javadoc errors PaperMC/Paper@487555b update PaperMC/Paper@0225537 Update upstream PaperMC/Paper@906f906 Patches! PaperMC/Paper@8244815 221 PaperMC/Paper@309ebc1 253 PaperMC/Paper@1d7d7e9 301 PaperMC/Paper@9079c90 354 PaperMC/Paper@cc46148 405 PaperMC/Paper@5be858e Patches! PaperMC/Paper@2d9d0d8 Patches! PaperMC/Paper@a403a8d Patches!!!!!!! PaperMC/Paper@21afc0a Patches!!!!!!! PaperMC/Paper@1de0dc8 666 plus 1 PaperMC/Paper@4e654f2 More patch work PaperMC/Paper@e832328 Check for existing am session before running continueServerUpdate PaperMC/Paper@fc5c0da 683 PaperMC/Paper@90095cd 694 PaperMC/Paper@71ae391 more work (721) PaperMC/Paper@22227cc more more work (757) PaperMC/Paper@4d9e824 more more work (806) PaperMC/Paper@9617829 Restore original formatting for MC-252817 patch PaperMC/Paper@0518559 Update reflection rewriter to 0.0.1 release PaperMC/Paper@e0a245d Patches!!!!!!! PaperMC/Paper@1104431 955 PaperMC/Paper@1df7e21 Apply more API-implementing patches PaperMC/Paper@b733809 Drop conduit api patch (upstream implemented same api with same method signatures) PaperMC/Paper@c95db4f adventure 4.17.0-SNAPSHOT PaperMC/Paper@bb1351c some work on adventure PaperMC/Paper@1444b36 work on adventure PaperMC/Paper@ce0e78c compile fixes PaperMC/Paper@25f7c68 compile fixes PaperMC/Paper@690b1cd compile fixes PaperMC/Paper@b673721 compile fixes PaperMC/Paper@6a87d14 dataconverter PaperMC/Paper@ec9f7e3 starlight PaperMC/Paper@e9eec78 chunk system PaperMC/Paper@f6ea373 Patches PaperMC/Paper@ec4ada8 Apply and move up non-optimization patches PaperMC/Paper@c9907c6 More patches PaperMC/Paper@2debcaf More more patches, including hopper optimization patch PaperMC/Paper@6da0d8c (Almost) all patches applied PaperMC/Paper@345b5c1 Patches!!!!!!! (we are done) PaperMC/Paper@4590038 Fix properly resend patches PaperMC/Paper@457e2c8 pass more stuff PaperMC/Paper@b8da9ac item meta patch work PaperMC/Paper@ccf158a update smithing recipe copy data components API PaperMC/Paper@653f043 readd fix bee aging patch PaperMC/Paper@bab31b6 Update Enchantment damage increase API PaperMC/Paper@f4c7639 Un-jankify root user detection PaperMC/Paper@9c58056 Some more compilation fixes PaperMC/Paper@b984f66 Missing FQN in CraftPotionBrewer getter PaperMC/Paper@768befe Remove patch renaming scripts PaperMC/Paper@04a25c2 Fix WorldCreator#keepSpawnLoaded PaperMC/Paper@820f999 Fixes for cb pkg ver PaperMC/Paper@ca9001a compile fixes PaperMC/Paper@d01f6b2 Fix more compile issues PaperMC/Paper@8d3759d More more compile fixes PaperMC/Paper@ed79038 More compile fixes PaperMC/Paper@2641c02 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@68aea43 Fixup damage source change PaperMC/Paper@3062eb2 address my own comments PaperMC/Paper@e85e1ec fixup sus effect entry patches PaperMC/Paper@10e6143 fixup adventure's book meta handling PaperMC/Paper@a244281 Replace VanillaGradle use and update generated API PaperMC/Paper@31ad90b some more compile fixes PaperMC/Paper@d2ef062 generator fix PaperMC/Paper@7c6411b compile fixes PaperMC/Paper@867eb90 compile fixes PaperMC/Paper@62b96c5 compile fixes PaperMC/Paper@c5c2a5f hunk system fixes PaperMC/Paper@bcdf1f9 fixup loom pattern select event patch PaperMC/Paper@43d110e fix issue with item default attribute API PaperMC/Paper@2997fd6 plugin manager updates PaperMC/Paper@7e9da43 support patch versions in api-version PaperMC/Paper@813cfbf Fix compile issues PaperMC/Paper@478a971 Fix light setting in protochunk PaperMC/Paper@8b28f9f Fix accumulated total ticking chunks not being updated PaperMC/Paper@00dac83 Drop old decompile fix PaperMC/Paper@f6fae41 fix chat_type issue PaperMC/Paper@cc81668 fix some issues on the todo list PaperMC/Paper@44e68c3 fix some more issues PaperMC/Paper@1bc278b Update patched spigot decompiler to fix inconsistency based on processing order PaperMC/Paper@19ac9d4 remove no longer needed patches and fix tests PaperMC/Paper@e856d17 Update paper plugin check in PluginRemapper PaperMC/Paper@882ea0a fix adventure translations PaperMC/Paper@4c53ace fix exact choice recipes PaperMC/Paper@464cc81 fix custom potion mixes PaperMC/Paper@ff77f82 paperweight 1.6.0 PaperMC/Paper@6a4974b Remove shadow from build classpath PaperMC/Paper@c38f96b deprecate our ItemRarity API PaperMC/Paper@ba8512a fix javadocs for SpawnerEntry$Equipment API PaperMC/Paper@f1fc1b3 readd old UUID format patch PaperMC/Paper@5485043 Don't tell people to build the reobf jar PaperMC/Paper@2f19f0f fix enchantment order issue PaperMC/Paper@80bd015 fix adventure converters not using RegistryOps PaperMC/Paper@68e23db add back missing call to profile fill events PaperMC/Paper@9bac389 more fixes PaperMC/Paper@81f4405 add back hunk to async SavedData IO PaperMC/Paper@91b5de6 bunch of fixes and improvements PaperMC/Paper@f85d423 improve dumpitem and pgive commands PaperMC/Paper@5731f34 Restore Handle Large Packets Disconnecting Client Patch PaperMC/Paper@f037f08 Unify plugin remapping debug flags PaperMC/Paper@c82766d fix item flags PaperMC/Paper@f933c35 Update DataConverter to 1.20.6-rc1 PaperMC/Paper@55b1a87 fix PotionEffectType#getEffectAttributes PaperMC/Paper@0b1b1fe fix helmet damage reduction inconsistencies PaperMC/Paper@e2552ee Start cleaning up plugin remapping patches PaperMC/Paper@711dbd7 Bump adventure ansi serializer PaperMC/Paper@af97400 update generator PaperMC/Paper@b7e148a Move obfhelper/stack deobf diff into original patch PaperMC/Paper@a390119 Move cb version definition to gradle patch PaperMC/Paper@20af7a7 remove funny diff PaperMC/Paper@b3ea907 more ItemFlag fixes PaperMC/Paper@53d8edd properly check for experimental stuff in generator PaperMC/Paper@a771940 Revert to vanilla handling of LivingEntity#actuallyHurt (#10463) PaperMC/Paper@06cae13 Update jdk version and distribution in actions PaperMC/Paper@dd571d8 Fix bad diff in build gradle file PaperMC/Paper@d02bb81 proper migration to gamerules for keep spawn loaded distance PaperMC/Paper@aeb3f37 update paperweight to 1.6.1 PaperMC/Paper@75c22d5 Bump tiny-remapper PaperMC/Paper@8454786 Bump tiny-remapper (real) PaperMC/Paper@d99d84a Temporarily comment out adventure jd links PaperMC/Paper@83767f9 Use JetBrains runtime for run tasks PaperMC/Paper@4ad6022 improve checking handled tags in itemmeta (#9470) PaperMC/Paper@8ce62b3 Fix issue with hopppers PaperMC/Paper@7e3d5b5 bump paperweight to 1.6.2 to fix spurious build failure from scanJar OOM PaperMC/Paper@d964c15 fix last test issue PaperMC/Paper@3e90a19 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@d93c6f9 remove calls to DoNotUse methods PaperMC/Paper@f187fd6 Only scan `org.bukkit.craftbukkit.inventory` in `MetaHandledTagsTest` PaperMC/Paper@a3c4dc9 Fix the incorrect codec usage in the Style convert (#10465) PaperMC/Paper@e16263c Fix firework meta NPE PaperMC/Paper@306b203 more fixes for ItemMeta relating to components PaperMC/Paper@1a03cc9 Fix test compilation PaperMC/Paper@6e31f38 Fix book meta lacking resolved tag from older versions (Fixes #10470) PaperMC/Paper@37b3891 Fix another missing book meta tag PaperMC/Paper@c4a1cd1 Fix issue with empty lists in adventure predicates PaperMC/Paper@9d6e7e3 Don't hard fail on plugin remap error PaperMC/Paper@4491ac0 respect hard list size limits in ItemMeta PaperMC/Paper@aed7dca Fix overly strong name validation in player heads PaperMC/Paper@0f4d328 final missing validation for data components PaperMC/Paper@52ff3b7 Add itemName components (Resolves #10467) (#10471) PaperMC/Paper@ba673a3 [ci skip] Feature requests are now in GitHub Discussions (#10606) PaperMC/Paper@0f3e324 [ci skip] Fix discussion template file name (#10607) PaperMC/Paper@82a8012 [ci skip] adjust projects workflow for label changes PaperMC/Paper@61c9c07 Fix CraftMetaBlockState adding extra tags PaperMC/Paper@7f2d531 Rewrite reflection in library loader jars (#10608) PaperMC/Paper@05308fc Remap plugin libraries with namespace set to spigot (#10610) PaperMC/Paper@69a971a Reset component prototype on itemtype change PaperMC/Paper@f9397e1 Fix incorrect Commodore mapping of sweeping enchant PaperMC/Paper@8f7ac62 Validate manifest provided mapping namespace (#10612) PaperMC/Paper@fbe3c00 [ci skip] update projects workflow configuration PaperMC/Paper@44ee092 1.20.6 (#10623) PaperMC/Paper@812ccb9 fix spawnChunkRadius gamerule resetting PaperMC/Paper@25e44bc fix dumpitem command nbt format PaperMC/Paper@3fdd094 Fix sealed package check in BytecodeModifyingURLClassLoader (#10627) PaperMC/Paper@937a67a Add initial size cap to component map PaperMC/Paper@4ea67ab [ci skip] Remove trailing comma in projects action PaperMC/Paper@8c058f8 Update paperweight to 1.6.3 (#10626) PaperMC/Paper@fa6013d Fixes beds not exploding in the nether PaperMC/Paper@3e0eb4a Updated Upstream (CraftBukkit) (#10624) PaperMC/Paper@4cfd9e2 Expose canReach to mob pathfinding API (#10636) PaperMC/Paper@b8c454c Add damage check for mending (#10631) PaperMC/Paper@310b47b Update Java version references, add note on var usages PaperMC/Paper@faa7aa2 Add GameMode#isInvulnerable (#10633) PaperMC/Paper@18c201b Add EquipmentSlot#getOppositeHand (#10632) PaperMC/Paper@544ce20 Expose #hasColor to leather armor (#10638) PaperMC/Paper@59fe7cc default save-empty-scoreboard-teams to vanilla PaperMC/Paper@0db72ac Fix can_place_on conversion and size check for item containers PaperMC/Paper@156675c Fix lodestone compass target conversion PaperMC/Paper@5632210 add RegistryAccess for managing registries (#10154) PaperMC/Paper@6fcca46 Add missing step in V3818 PaperMC/Paper@7401313 fix shear drops for wolf and bogged PaperMC/Paper@7ae2c67 Keep components using single items in creative (#10664) PaperMC/Paper@b13c7db Add missing experimental field and annotations (#10653) PaperMC/Paper@9d8d38d Updated Upstream (CraftBukkit) (#10646) PaperMC/Paper@0e43d3c Added API to get player's proxy address (#10400) PaperMC/Paper@54c5ecb Add missing SpigotConfig logCommands check (#10659) PaperMC/Paper@816ea9e [ci skip] Update old particle reference in javadoc (#10652) PaperMC/Paper@716dfd8 Fix EntityLoadCrossbowEvent (#10645) PaperMC/Paper@21d91ce Prevent profile lookups when unnecessary (#10651) PaperMC/Paper@2a6a5fe Add a way to check whether the chest is blocked (#10635) PaperMC/Paper@ac3a547 Fix BlockStateMeta (#10647)
229 lines
11 KiB
Diff
229 lines
11 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Fri, 13 Oct 2023 14:36:19 +0100
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Subject: [PATCH] Optimise Fast Movement
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 1229a62c40ce0814addbb9e731fec348667d9d20..7b9576ef915a414026f8b358ed409a12103ef6fb 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1278,6 +1278,95 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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// Paper end - detailed watchdog information
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+ // Sakura start - stripped back movement method for basic entities
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+ public void moveBasic(MoverType movementType, Vec3 movement) {
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+ io.papermc.paper.util.TickThread.ensureTickThread("Cannot move an entity off-main");
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+
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+ if (this.noPhysics) {
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+ this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
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+ } else {
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+ if (movementType == MoverType.PISTON) { // Paper
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+ movement = this.limitPistonMovement(movement);
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+ if (movement.equals(Vec3.ZERO)) {
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+ return;
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+ }
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+ }
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+
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+ this.level().getProfiler().push("move");
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+ if (this.stuckSpeedMultiplier.lengthSqr() > 1.0E-7D) {
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+ movement = movement.multiply(this.stuckSpeedMultiplier);
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+ this.stuckSpeedMultiplier = Vec3.ZERO;
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+ this.setDeltaMovement(Vec3.ZERO);
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+ }
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+
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+ // collideScan for optimised large movements
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+ Vec3 vec3d1 = this.collideScan(movement);
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+ double d0 = vec3d1.lengthSqr();
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+
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+ if (d0 > 1.0E-7D) {
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+ // NOTE: if there are any blocks in the future that rely on fall distance make sure this is correct.
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+ // The only block I am aware of is powdered snow that has a special case for falling blocks.
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+ if (this.fallDistance != 0.0F && d0 >= 1.0D && !isFallingBlock) {
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+ BlockHitResult movingobjectpositionblock = this.level().clip(new ClipContext(this.position(), this.position().add(vec3d1), ClipContext.Block.FALLDAMAGE_RESETTING, ClipContext.Fluid.WATER, this));
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+
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+ if (movingobjectpositionblock.getType() != HitResult.Type.MISS) {
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+ this.resetFallDistance();
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+ }
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+ }
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+
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+ this.setPos(this.getX() + vec3d1.x, this.getY() + vec3d1.y, this.getZ() + vec3d1.z);
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+ }
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+
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+ this.level().getProfiler().pop();
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+ this.level().getProfiler().push("rest");
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+ boolean flag = !Mth.equal(movement.x, vec3d1.x);
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+ boolean flag1 = !Mth.equal(movement.z, vec3d1.z);
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+
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+ this.horizontalCollision = flag || flag1;
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+ this.verticalCollision = movement.y != vec3d1.y;
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+ this.verticalCollisionBelow = this.verticalCollision && movement.y < 0.0D;
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+ if (this.horizontalCollision) {
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+ this.minorHorizontalCollision = this.isHorizontalCollisionMinor(vec3d1);
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+ } else {
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+ this.minorHorizontalCollision = false;
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+ }
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+
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+ this.setOnGroundWithKnownMovement(this.verticalCollisionBelow, vec3d1);
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+ BlockPos blockposition = this.getOnPosLegacy();
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+ BlockState iblockdata = this.level().getBlockState(blockposition);
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+
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+ this.checkFallDamage(vec3d1.y, this.onGround(), iblockdata, blockposition);
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+ if (this.isRemoved()) {
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+ this.level().getProfiler().pop();
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+ } else {
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+ if (this.horizontalCollision) {
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+ Vec3 vec3d2 = this.getDeltaMovement();
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+
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+ this.setDeltaMovement(flag ? 0.0D : vec3d2.x, vec3d2.y, flag1 ? 0.0D : vec3d2.z);
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+ }
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+
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+ Block block = iblockdata.getBlock();
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+
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+ if (movement.y != vec3d1.y) {
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+ block.updateEntityAfterFallOn(this.level(), this);
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+ }
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+
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+ if (this.onGround()) {
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+ // used for slowing down entities on top of slime
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+ block.stepOn(this.level(), blockposition, iblockdata, this);
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+ }
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+
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+ this.tryCheckInsideBlocks();
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+
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+ float f = this.getBlockSpeedFactor();
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+
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+ this.multiplyDeltaMovement((double) f, 1.0D, (double) f); // Sakura - reduce movement allocations
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+ this.level().getProfiler().pop();
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+ }
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+ }
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+ }
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+ // Sakura end
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+
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public void move(MoverType movementType, Vec3 movement) {
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final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
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// Paper start - detailed watchdog information
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@@ -1656,6 +1745,95 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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return offsetFactor;
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}
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+ // Sakura start
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+ private Vec3 collideScan(Vec3 movement) {
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+ if (movement.x == 0.0 && movement.y == 0.0 && movement.z == 0.0) {
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+ return movement;
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+ }
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+
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+ final boolean scan = movement.lengthSqr() >= 12.0;
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+ final List<AABB> potentialCollisionsBB = new it.unimi.dsi.fastutil.objects.ObjectArrayList<>(4);
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+ final List<VoxelShape> potentialCollisionsVoxel = new it.unimi.dsi.fastutil.objects.ObjectArrayList<>(1);
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+ final AABB currBoundingBox = getBoundingBox();
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+
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+ if (scan) {
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+ return scanAndCollide(movement, currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB);
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+ } else {
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+ final AABB bb = currBoundingBox.expandTowards(movement.x, movement.y, movement.z);
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+ collectCollisions(bb, potentialCollisionsVoxel, potentialCollisionsBB);
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+ return io.papermc.paper.util.CollisionUtil.performCollisions(movement, currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB);
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+ }
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+ }
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+
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+ private Vec3 scanAndCollide(Vec3 movement, AABB currBoundingBox, List<VoxelShape> voxelList, List<AABB> bbList) {
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+ double x = movement.x;
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+ double y = movement.y;
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+ double z = movement.z;
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+
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+ final boolean xSmaller = Math.abs(x) < Math.abs(z);
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+
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+ if (y != 0.0) {
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+ y = scanY(currBoundingBox, y, voxelList, bbList);
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+
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+ if (y != 0.0) {
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+ currBoundingBox = io.papermc.paper.util.CollisionUtil.offsetY(currBoundingBox, y);
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+ }
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+ }
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+
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+ if (xSmaller && z != 0.0) {
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+ z = scanZ(currBoundingBox, z, voxelList, bbList);
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+
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+ if (z != 0.0) {
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+ currBoundingBox = io.papermc.paper.util.CollisionUtil.offsetZ(currBoundingBox, z);
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+ }
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+ }
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+
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+ if (x != 0.0) {
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+ x = scanX(currBoundingBox, x, voxelList, bbList);
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+
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+ if (x != 0.0) {
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+ currBoundingBox = io.papermc.paper.util.CollisionUtil.offsetX(currBoundingBox, x);
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+ }
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+ }
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+
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+ if (!xSmaller && z != 0.0) {
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+ z = scanZ(currBoundingBox, z, voxelList, bbList);
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+ }
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+
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+ return new Vec3(x, y, z);
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+ }
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+
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+ private void collectCollisions(AABB collisionBox, List<VoxelShape> voxelList, List<AABB> bbList) {
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+ // Copied from the collide method below
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+ io.papermc.paper.util.CollisionUtil.getCollisions(
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+ level, this, collisionBox, voxelList, bbList,
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+ io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_BORDER | this.getExtraCollisionFlags(), // Sakura
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+ null, null
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+ );
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+ }
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+
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+ private double scanX(AABB currBoundingBox, double x, List<VoxelShape> voxelList, List<AABB> bbList) {
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+ AABB scanBox = currBoundingBox.expandTowards(x, 0.0, 0.0);
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+ collectCollisions(scanBox, voxelList, bbList);
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+ x = io.papermc.paper.util.CollisionUtil.performAABBCollisionsX(currBoundingBox, x, bbList);
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+ return io.papermc.paper.util.CollisionUtil.performVoxelCollisionsX(currBoundingBox, x, voxelList);
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+ }
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+
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+ private double scanY(AABB currBoundingBox, double y, List<VoxelShape> voxelList, List<AABB> bbList) {
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+ AABB scanBox = currBoundingBox.expandTowards(0.0, y, 0.0);
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+ collectCollisions(scanBox, voxelList, bbList);
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+ y = io.papermc.paper.util.CollisionUtil.performAABBCollisionsY(currBoundingBox, y, bbList);
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+ return io.papermc.paper.util.CollisionUtil.performVoxelCollisionsY(currBoundingBox, y, voxelList);
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+ }
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+
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+ private double scanZ(AABB currBoundingBox, double z, List<VoxelShape> voxelList, List<AABB> bbList) {
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+ AABB scanBox = currBoundingBox.expandTowards(0.0, 0.0, z);
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+ collectCollisions(scanBox, voxelList, bbList);
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+ z = io.papermc.paper.util.CollisionUtil.performAABBCollisionsZ(currBoundingBox, z, bbList);
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+ return io.papermc.paper.util.CollisionUtil.performVoxelCollisionsZ(currBoundingBox, z, voxelList);
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+ }
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+ // Sakura end
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+
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private Vec3 collide(Vec3 movement) {
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// Paper start - optimise collisions
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final boolean xZero = movement.x == 0.0;
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index f3c0e3efdcdda4f9772499a7fdc78f0046e89a16..ee38d2a82f9f0056ebb6579868df8c4709cd7b41 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -200,7 +200,7 @@ public class FallingBlockEntity extends Entity {
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++this.time;
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this.applyGravity();
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- this.move(MoverType.SELF, this.getDeltaMovement());
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+ this.moveBasic(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise simple entity movement
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// Paper start - Configurable falling blocks height nerf
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if (this.level().paperConfig().fixes.fallingBlockHeightNerf.test(v -> this.getY() > v)) {
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if (this.dropItem && this.level().getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {
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diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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index f8e19ca5af5b313e887ce8b428e32a84a26a8927..85b2cfd067c71eed3a5a8007ed6e933e9609f94d 100644
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--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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@@ -96,7 +96,7 @@ public class PrimedTnt extends Entity implements TraceableEntity {
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public void tick() {
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if (this.level().spigotConfig.maxTntTicksPerTick > 0 && ++this.level().spigotConfig.currentPrimedTnt > this.level().spigotConfig.maxTntTicksPerTick) { return; } // Spigot
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this.applyGravity();
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- this.move(MoverType.SELF, this.getDeltaMovement());
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+ this.moveBasic(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise simple entity movement
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// Paper start - Configurable TNT height nerf
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if (this.level().paperConfig().fixes.tntEntityHeightNerf.test(v -> this.getY() > v)) {
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this.discard(EntityRemoveEvent.Cause.OUT_OF_WORLD);
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