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SakuraMC/patches/server/0022-Optimise-Fast-Movement.patch
2024-12-02 20:45:15 +00:00

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9.9 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Fri, 13 Oct 2023 14:36:19 +0100
Subject: [PATCH] Optimise Fast Movement
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 2acb30101d81766255b4f39a57c1aef9d69abe2a..5f65a6ceba58992b285c104d0422bea2f8eae7fa 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1137,6 +1137,92 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
}
// Paper end - detailed watchdog information
+ // Sakura start - stripped back movement method for basic entities
+ public void moveBasic(MoverType movementType, Vec3 movement) {
+ io.papermc.paper.util.TickThread.ensureTickThread("Cannot move an entity off-main");
+ if (this.noPhysics) {
+ this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
+ } else {
+ if (movementType == MoverType.PISTON) { // Paper
+ movement = this.limitPistonMovement(movement);
+ if (movement.equals(Vec3.ZERO)) {
+ return;
+ }
+ }
+
+ this.level.getProfiler().push("move");
+ if (this.stuckSpeedMultiplier.lengthSqr() > 1.0E-7D) {
+ movement = movement.multiply(this.stuckSpeedMultiplier);
+ this.stuckSpeedMultiplier = Vec3.ZERO;
+ this.setDeltaMovement(Vec3.ZERO);
+ }
+
+ // collideScan for optimised large movements
+ Vec3 vec3d1 = this.collideScan(movement);
+ double d0 = vec3d1.lengthSqr();
+
+ if (d0 > 1.0E-7D) {
+ if (this.fallDistance != 0.0F && d0 >= 1.0D && !this.isFallingBlock) {
+ BlockHitResult movingobjectpositionblock = this.level.clip(new ClipContext(this.position(), this.position().add(vec3d1), ClipContext.Block.FALLDAMAGE_RESETTING, ClipContext.Fluid.WATER, this));
+
+ if (movingobjectpositionblock.getType() != HitResult.Type.MISS) {
+ this.resetFallDistance();
+ }
+ }
+
+ this.setPos(this.getX() + vec3d1.x, this.getY() + vec3d1.y, this.getZ() + vec3d1.z);
+ }
+
+ this.level.getProfiler().pop();
+ this.level.getProfiler().push("rest");
+ boolean flag = !Mth.equal(movement.x, vec3d1.x);
+ boolean flag1 = !Mth.equal(movement.z, vec3d1.z);
+
+ this.horizontalCollision = flag || flag1;
+ this.verticalCollision = movement.y != vec3d1.y;
+ this.verticalCollisionBelow = this.verticalCollision && movement.y < 0.0D;
+ if (this.horizontalCollision) {
+ this.minorHorizontalCollision = this.isHorizontalCollisionMinor(vec3d1);
+ } else {
+ this.minorHorizontalCollision = false;
+ }
+
+ this.onGround = this.verticalCollision && movement.y < 0.0D;
+ BlockPos blockposition = this.getOnPosLegacy();
+ BlockState iblockdata = this.level.getBlockState(blockposition);
+
+ this.checkFallDamage(vec3d1.y, this.onGround, iblockdata, blockposition);
+ if (this.isRemoved()) {
+ this.level.getProfiler().pop();
+ } else {
+ if (this.horizontalCollision) {
+ Vec3 vec3d2 = this.getDeltaMovement();
+
+ this.setDeltaMovement(flag ? 0.0D : vec3d2.x, vec3d2.y, flag1 ? 0.0D : vec3d2.z);
+ }
+
+ Block block = iblockdata.getBlock();
+
+ if (movement.y != vec3d1.y) {
+ block.updateEntityAfterFallOn(this.level, this);
+ }
+
+ if (this.onGround) {
+ // used for slowing down entities on top of slime
+ block.stepOn(this.level, blockposition, iblockdata, this);
+ }
+
+ this.tryCheckInsideBlocks();
+
+ float f = this.getBlockSpeedFactor();
+
+ this.multiplyDeltaMovement((double) f, 1.0D, (double) f); // Sakura - reduce movement allocations
+ this.level.getProfiler().pop();
+ }
+ }
+ }
+ // Sakura end
+
public void move(MoverType movementType, Vec3 movement) {
// Paper start - detailed watchdog information
io.papermc.paper.util.TickThread.ensureTickThread("Cannot move an entity off-main");
@@ -1489,6 +1575,88 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
return offsetFactor;
}
+ // Sakura start
+ private Vec3 collideScan(Vec3 movement) {
+ if (movement.x == 0.0 && movement.y == 0.0 && movement.z == 0.0) {
+ return movement;
+ }
+
+ final boolean scan = movement.lengthSqr() >= 12.0;
+ final List<AABB> potentialCollisionsBB = new it.unimi.dsi.fastutil.objects.ObjectArrayList<>(4);
+ final AABB currBoundingBox = getBoundingBox();
+
+ if (scan) {
+ return scanAndCollide(movement, currBoundingBox, potentialCollisionsBB);
+ } else {
+ final AABB bb = currBoundingBox.expandTowards(movement.x, movement.y, movement.z);
+ this.collectCollisions(bb, potentialCollisionsBB);
+ return io.papermc.paper.util.CollisionUtil.performCollisions(movement, currBoundingBox, potentialCollisionsBB);
+ }
+ }
+
+ private Vec3 scanAndCollide(Vec3 movement, AABB currBoundingBox, List<AABB> bbList) {
+ double x = movement.x;
+ double y = movement.y;
+ double z = movement.z;
+
+ final boolean xSmaller = Math.abs(x) < Math.abs(z);
+
+ if (y != 0.0) {
+ y = this.scanY(currBoundingBox, y, bbList);
+ if (y != 0.0) {
+ currBoundingBox = io.papermc.paper.util.CollisionUtil.offsetY(currBoundingBox, y);
+ }
+ }
+
+ if (xSmaller && z != 0.0) {
+ z = this.scanZ(currBoundingBox, z, bbList);
+ if (z != 0.0) {
+ currBoundingBox = io.papermc.paper.util.CollisionUtil.offsetZ(currBoundingBox, z);
+ }
+ }
+
+ if (x != 0.0) {
+ x = this.scanX(currBoundingBox, x, bbList);
+ if (x != 0.0) {
+ currBoundingBox = io.papermc.paper.util.CollisionUtil.offsetX(currBoundingBox, x);
+ }
+ }
+
+ if (!xSmaller && z != 0.0) {
+ z = this.scanZ(currBoundingBox, z, bbList);
+ }
+
+ return new Vec3(x, y, z);
+ }
+
+ private void collectCollisions(AABB collisionBox, List<AABB> bbList) {
+ // Copied from the collide method below
+ io.papermc.paper.util.CollisionUtil.getCollisions(
+ this.level, this, collisionBox, bbList,
+ this.loadChunks, this.level.paperConfig().chunks.preventMovingIntoUnloadedChunks, // Sakura - load chunks on movement
+ false, this.loadChunks, false, null, null // Sakura - load chunks on movement
+ );
+ }
+
+ private double scanX(AABB currBoundingBox, double x, List<AABB> bbList) {
+ AABB scanBox = currBoundingBox.expandTowards(x, 0.0, 0.0);
+ this.collectCollisions(scanBox, bbList);
+ return io.papermc.paper.util.CollisionUtil.performCollisionsX(currBoundingBox, x, bbList);
+ }
+
+ private double scanY(AABB currBoundingBox, double y, List<AABB> bbList) {
+ AABB scanBox = currBoundingBox.expandTowards(0.0, y, 0.0);
+ this.collectCollisions(scanBox, bbList);
+ return io.papermc.paper.util.CollisionUtil.performCollisionsY(currBoundingBox, y, bbList);
+ }
+
+ private double scanZ(AABB currBoundingBox, double z, List<AABB> bbList) {
+ AABB scanBox = currBoundingBox.expandTowards(0.0, 0.0, z);
+ this.collectCollisions(scanBox, bbList);
+ return io.papermc.paper.util.CollisionUtil.performCollisionsZ(currBoundingBox, z, bbList);
+ }
+ // Sakura end
+
private Vec3 collide(Vec3 movement) {
// Paper start - optimise collisions
// This is a copy of vanilla's except that it uses strictly AABB math
diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
index 2965d963ca7eaf7bfd010094c08aa8b80af79a13..33a247ac617c17e7c0cf1614ca485398c60ea579 100644
--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
@@ -200,7 +200,7 @@ public class FallingBlockEntity extends Entity {
this.addDeltaMovement(0.0D, -0.04D, 0.0D); // Sakura - reduce movement allocations
}
- this.move(MoverType.SELF, this.getDeltaMovement());
+ this.moveBasic(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise simple entity movement
// Paper start - fix sand duping
if (this.isRemoved()) {
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index f3330d5219edfac9fd23b10e3f97e999fc3b5b0e..ab4bcf2383e060a348eb172d1b36310cbbe17f72 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -85,7 +85,7 @@ public class PrimedTnt extends Entity {
this.addDeltaMovement(0.0D, -0.04D, 0.0D); // Sakura - reduce movement allocations
}
- this.move(MoverType.SELF, this.getDeltaMovement());
+ this.moveBasic(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise simple entity movement
// Paper start - Configurable TNT entity height nerf
if (this.level.paperConfig().fixes.tntEntityHeightNerf.test(v -> this.getY() > v)) {
this.discard();