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SakuraMC/patches/server/0016-Optimise-paper-explosions.patch
Samsuik cc574e807d Updated Upstream (Paper 1.20.6)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@abc49bf Begin update to 1.20.5
PaperMC/Paper@f2c45ed do some work
PaperMC/Paper@00c14f2 Move logging patches after adventure
PaperMC/Paper@ef057bb work on Adventure patch
PaperMC/Paper@380c4d2 Add plugin remapping patches
PaperMC/Paper@7cdf804 Work
PaperMC/Paper@dd6ce09 Fix reflection diff and order wrt commodore diff
PaperMC/Paper@598a1cb Apply shadow removal patch
PaperMC/Paper@ffccfd5 Apply timings
PaperMC/Paper@eb41348 33
PaperMC/Paper@9cac5b6 Fix continueServerUpdate with 2-line subjects
PaperMC/Paper@2eeed9e 41
PaperMC/Paper@d07c487 Don't use defaultToolchain method for run tasks
PaperMC/Paper@f2350fe Set mercury sourceCompat
PaperMC/Paper@5cfd92b Fix api compile
PaperMC/Paper@862d004 work on some API stuff
PaperMC/Paper@d6a3c0c fix 2 of our javadoc errors
PaperMC/Paper@487555b update
PaperMC/Paper@0225537 Update upstream
PaperMC/Paper@906f906 Patches!
PaperMC/Paper@8244815 221
PaperMC/Paper@309ebc1 253
PaperMC/Paper@1d7d7e9 301
PaperMC/Paper@9079c90 354
PaperMC/Paper@cc46148 405
PaperMC/Paper@5be858e Patches!
PaperMC/Paper@2d9d0d8 Patches!
PaperMC/Paper@a403a8d Patches!!!!!!!
PaperMC/Paper@21afc0a Patches!!!!!!!
PaperMC/Paper@1de0dc8 666 plus 1
PaperMC/Paper@4e654f2 More patch work
PaperMC/Paper@e832328 Check for existing am session before running continueServerUpdate
PaperMC/Paper@fc5c0da 683
PaperMC/Paper@90095cd 694
PaperMC/Paper@71ae391 more work (721)
PaperMC/Paper@22227cc more more work (757)
PaperMC/Paper@4d9e824 more more work (806)
PaperMC/Paper@9617829 Restore original formatting for MC-252817 patch
PaperMC/Paper@0518559 Update reflection rewriter to 0.0.1 release
PaperMC/Paper@e0a245d Patches!!!!!!!
PaperMC/Paper@1104431 955
PaperMC/Paper@1df7e21 Apply more API-implementing patches
PaperMC/Paper@b733809 Drop conduit api patch (upstream implemented same api with same method signatures)
PaperMC/Paper@c95db4f adventure 4.17.0-SNAPSHOT
PaperMC/Paper@bb1351c some work on adventure
PaperMC/Paper@1444b36 work on adventure
PaperMC/Paper@ce0e78c compile fixes
PaperMC/Paper@25f7c68 compile fixes
PaperMC/Paper@690b1cd compile fixes
PaperMC/Paper@b673721 compile fixes
PaperMC/Paper@6a87d14 dataconverter
PaperMC/Paper@ec9f7e3 starlight
PaperMC/Paper@e9eec78 chunk system
PaperMC/Paper@f6ea373 Patches
PaperMC/Paper@ec4ada8 Apply and move up non-optimization patches
PaperMC/Paper@c9907c6 More patches
PaperMC/Paper@2debcaf More more patches, including hopper optimization patch
PaperMC/Paper@6da0d8c (Almost) all patches applied
PaperMC/Paper@345b5c1 Patches!!!!!!! (we are done)
PaperMC/Paper@4590038 Fix properly resend patches
PaperMC/Paper@457e2c8 pass more stuff
PaperMC/Paper@b8da9ac item meta patch work
PaperMC/Paper@ccf158a update smithing recipe copy data components API
PaperMC/Paper@653f043 readd fix bee aging patch
PaperMC/Paper@bab31b6 Update Enchantment damage increase API
PaperMC/Paper@f4c7639 Un-jankify root user detection
PaperMC/Paper@9c58056 Some more compilation fixes
PaperMC/Paper@b984f66 Missing FQN in CraftPotionBrewer getter
PaperMC/Paper@768befe Remove patch renaming scripts
PaperMC/Paper@04a25c2 Fix WorldCreator#keepSpawnLoaded
PaperMC/Paper@820f999 Fixes for cb pkg ver
PaperMC/Paper@ca9001a compile fixes
PaperMC/Paper@d01f6b2 Fix more compile issues
PaperMC/Paper@8d3759d More more compile fixes
PaperMC/Paper@ed79038 More compile fixes
PaperMC/Paper@2641c02 Updated Upstream (Bukkit/CraftBukkit)
PaperMC/Paper@68aea43 Fixup damage source change
PaperMC/Paper@3062eb2 address my own comments
PaperMC/Paper@e85e1ec fixup sus effect entry patches
PaperMC/Paper@10e6143 fixup adventure's book meta handling
PaperMC/Paper@a244281 Replace VanillaGradle use and update generated API
PaperMC/Paper@31ad90b some more compile fixes
PaperMC/Paper@d2ef062 generator fix
PaperMC/Paper@7c6411b compile fixes
PaperMC/Paper@867eb90 compile fixes
PaperMC/Paper@62b96c5 compile fixes
PaperMC/Paper@c5c2a5f hunk system fixes
PaperMC/Paper@bcdf1f9 fixup loom pattern select event patch
PaperMC/Paper@43d110e fix issue with item default attribute API
PaperMC/Paper@2997fd6 plugin manager updates
PaperMC/Paper@7e9da43 support patch versions in api-version
PaperMC/Paper@813cfbf Fix compile issues
PaperMC/Paper@478a971 Fix light setting in protochunk
PaperMC/Paper@8b28f9f Fix accumulated total ticking chunks not being updated
PaperMC/Paper@00dac83 Drop old decompile fix
PaperMC/Paper@f6fae41 fix chat_type issue
PaperMC/Paper@cc81668 fix some issues on the todo list
PaperMC/Paper@44e68c3 fix some more issues
PaperMC/Paper@1bc278b Update patched spigot decompiler to fix inconsistency based on processing order
PaperMC/Paper@19ac9d4 remove no longer needed patches and fix tests
PaperMC/Paper@e856d17 Update paper plugin check in PluginRemapper
PaperMC/Paper@882ea0a fix adventure translations
PaperMC/Paper@4c53ace fix exact choice recipes
PaperMC/Paper@464cc81 fix custom potion mixes
PaperMC/Paper@ff77f82 paperweight 1.6.0
PaperMC/Paper@6a4974b Remove shadow from build classpath
PaperMC/Paper@c38f96b deprecate our ItemRarity API
PaperMC/Paper@ba8512a fix javadocs for SpawnerEntry$Equipment API
PaperMC/Paper@f1fc1b3 readd old UUID format patch
PaperMC/Paper@5485043 Don't tell people to build the reobf jar
PaperMC/Paper@2f19f0f fix enchantment order issue
PaperMC/Paper@80bd015 fix adventure converters not using RegistryOps
PaperMC/Paper@68e23db add back missing call to profile fill events
PaperMC/Paper@9bac389 more fixes
PaperMC/Paper@81f4405 add back hunk to async SavedData IO
PaperMC/Paper@91b5de6 bunch of fixes and improvements
PaperMC/Paper@f85d423 improve dumpitem and pgive commands
PaperMC/Paper@5731f34 Restore Handle Large Packets Disconnecting Client Patch
PaperMC/Paper@f037f08 Unify plugin remapping debug flags
PaperMC/Paper@c82766d fix item flags
PaperMC/Paper@f933c35 Update DataConverter to 1.20.6-rc1
PaperMC/Paper@55b1a87 fix PotionEffectType#getEffectAttributes
PaperMC/Paper@0b1b1fe fix helmet damage reduction inconsistencies
PaperMC/Paper@e2552ee Start cleaning up plugin remapping patches
PaperMC/Paper@711dbd7 Bump adventure ansi serializer
PaperMC/Paper@af97400 update generator
PaperMC/Paper@b7e148a Move obfhelper/stack deobf diff into original patch
PaperMC/Paper@a390119 Move cb version definition to gradle patch
PaperMC/Paper@20af7a7 remove funny diff
PaperMC/Paper@b3ea907 more ItemFlag fixes
PaperMC/Paper@53d8edd properly check for experimental stuff in generator
PaperMC/Paper@a771940 Revert to vanilla handling of LivingEntity#actuallyHurt (#10463)
PaperMC/Paper@06cae13 Update jdk version and distribution in actions
PaperMC/Paper@dd571d8 Fix bad diff in build gradle file
PaperMC/Paper@d02bb81 proper migration to gamerules for keep spawn loaded distance
PaperMC/Paper@aeb3f37 update paperweight to 1.6.1
PaperMC/Paper@75c22d5 Bump tiny-remapper
PaperMC/Paper@8454786 Bump tiny-remapper (real)
PaperMC/Paper@d99d84a Temporarily comment out adventure jd links
PaperMC/Paper@83767f9 Use JetBrains runtime for run tasks
PaperMC/Paper@4ad6022 improve checking handled tags in itemmeta (#9470)
PaperMC/Paper@8ce62b3 Fix issue with hopppers
PaperMC/Paper@7e3d5b5 bump paperweight to 1.6.2 to fix spurious build failure from scanJar OOM
PaperMC/Paper@d964c15 fix last test issue
PaperMC/Paper@3e90a19 Updated Upstream (Bukkit/CraftBukkit)
PaperMC/Paper@d93c6f9 remove calls to DoNotUse methods
PaperMC/Paper@f187fd6 Only scan `org.bukkit.craftbukkit.inventory` in `MetaHandledTagsTest`
PaperMC/Paper@a3c4dc9 Fix the incorrect codec usage in the Style convert (#10465)
PaperMC/Paper@e16263c Fix firework meta NPE
PaperMC/Paper@306b203 more fixes for ItemMeta relating to components
PaperMC/Paper@1a03cc9 Fix test compilation
PaperMC/Paper@6e31f38 Fix book meta lacking resolved tag from older versions (Fixes #10470)
PaperMC/Paper@37b3891 Fix another missing book meta tag
PaperMC/Paper@c4a1cd1 Fix issue with empty lists in adventure predicates
PaperMC/Paper@9d6e7e3 Don't hard fail on plugin remap error
PaperMC/Paper@4491ac0 respect hard list size limits in ItemMeta
PaperMC/Paper@aed7dca Fix overly strong name validation in player heads
PaperMC/Paper@0f4d328 final missing validation for data components
PaperMC/Paper@52ff3b7 Add itemName components (Resolves #10467) (#10471)
PaperMC/Paper@ba673a3 [ci skip] Feature requests are now in GitHub Discussions (#10606)
PaperMC/Paper@0f3e324 [ci skip] Fix discussion template file name (#10607)
PaperMC/Paper@82a8012 [ci skip] adjust projects workflow for label changes
PaperMC/Paper@61c9c07 Fix CraftMetaBlockState adding extra tags
PaperMC/Paper@7f2d531 Rewrite reflection in library loader jars (#10608)
PaperMC/Paper@05308fc Remap plugin libraries with namespace set to spigot (#10610)
PaperMC/Paper@69a971a Reset component prototype on itemtype change
PaperMC/Paper@f9397e1 Fix incorrect Commodore mapping of sweeping enchant
PaperMC/Paper@8f7ac62 Validate manifest provided mapping namespace (#10612)
PaperMC/Paper@fbe3c00 [ci skip] update projects workflow configuration
PaperMC/Paper@44ee092 1.20.6 (#10623)
PaperMC/Paper@812ccb9 fix spawnChunkRadius gamerule resetting
PaperMC/Paper@25e44bc fix dumpitem command nbt format
PaperMC/Paper@3fdd094 Fix sealed package check in BytecodeModifyingURLClassLoader (#10627)
PaperMC/Paper@937a67a Add initial size cap to component map
PaperMC/Paper@4ea67ab [ci skip] Remove trailing comma in projects action
PaperMC/Paper@8c058f8 Update paperweight to 1.6.3 (#10626)
PaperMC/Paper@fa6013d Fixes beds not exploding in the nether
PaperMC/Paper@3e0eb4a Updated Upstream (CraftBukkit) (#10624)
PaperMC/Paper@4cfd9e2 Expose canReach to mob pathfinding API (#10636)
PaperMC/Paper@b8c454c Add damage check for mending (#10631)
PaperMC/Paper@310b47b Update Java version references, add note on var usages
PaperMC/Paper@faa7aa2 Add GameMode#isInvulnerable (#10633)
PaperMC/Paper@18c201b Add EquipmentSlot#getOppositeHand (#10632)
PaperMC/Paper@544ce20 Expose #hasColor to leather armor (#10638)
PaperMC/Paper@59fe7cc default save-empty-scoreboard-teams to vanilla
PaperMC/Paper@0db72ac Fix can_place_on conversion and size check for item containers
PaperMC/Paper@156675c Fix lodestone compass target conversion
PaperMC/Paper@5632210 add RegistryAccess for managing registries (#10154)
PaperMC/Paper@6fcca46 Add missing step in V3818
PaperMC/Paper@7401313 fix shear drops for wolf and bogged
PaperMC/Paper@7ae2c67 Keep components using single items in creative (#10664)
PaperMC/Paper@b13c7db Add missing experimental field and annotations (#10653)
PaperMC/Paper@9d8d38d Updated Upstream (CraftBukkit) (#10646)
PaperMC/Paper@0e43d3c Added API to get player's proxy address (#10400)
PaperMC/Paper@54c5ecb Add missing SpigotConfig logCommands check (#10659)
PaperMC/Paper@816ea9e [ci skip] Update old particle reference in javadoc (#10652)
PaperMC/Paper@716dfd8 Fix EntityLoadCrossbowEvent (#10645)
PaperMC/Paper@21d91ce Prevent profile lookups when unnecessary (#10651)
PaperMC/Paper@2a6a5fe Add a way to check whether the chest is blocked (#10635)
PaperMC/Paper@ac3a547 Fix BlockStateMeta (#10647)
2024-05-06 02:54:19 +01:00

216 lines
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Fri, 19 Apr 2024 22:20:03 +0100
Subject: [PATCH] Optimise paper explosions
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 482609cb5395e626f7fc5890a6db3570c6a07166..0a9683c2005ab85708bfb6bbb051f68bed133918 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -112,6 +112,41 @@ public class Explosion {
this.yield = this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F; // CraftBukkit
}
+ // Sakura start - optimise paper explosions
+ /*
+ * Sort the explosion rays to better utilise the chunk and block cache.
+ * x + Vanilla Sorted
+ * z @ z 8 5
+ * - x 6 7 6 4
+ * 4 @ 5 7 @ 3
+ * 2 3 8 2
+ * 1 1
+ */
+ private static final java.util.Comparator<double[]> SORT_EXPLOSION_RAYS = java.util.Comparator.comparingDouble(vec -> {
+ double sign = Math.signum(vec[0]);
+ double dir = (sign - 1) / 2;
+ return sign + 8 + vec[2] * dir;
+ });
+
+ private static double[] sortExplosionRays(final it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords) {
+ List<double[]> explosionRays = new ArrayList<>();
+
+ for (int i = 0; i < rayCoords.size(); i += 3) {
+ double[] ray = new double[3];
+ rayCoords.getElements(i, ray, 0, 3);
+ explosionRays.add(ray);
+ }
+
+ rayCoords.clear();
+ explosionRays.sort(SORT_EXPLOSION_RAYS);
+
+ double[] rays = new double[explosionRays.size() * 3];
+ for (int i = 0; i < explosionRays.size() * 3; i++) {
+ rays[i] = explosionRays.get(i / 3)[i % 3];
+ }
+ return rays;
+ }
+ // Sakura end - optimise paper explosions
// Paper start - optimise collisions
private static final double[] CACHED_RAYS;
static {
@@ -137,7 +172,7 @@ public class Explosion {
}
}
- CACHED_RAYS = rayCoords.toDoubleArray();
+ CACHED_RAYS = sortExplosionRays(rayCoords); // Sakura - optimise paper explosions
}
private static final int CHUNK_CACHE_SHIFT = 2;
@@ -431,7 +466,7 @@ public class Explosion {
}
// CraftBukkit end
this.level.gameEvent(this.source, (Holder) GameEvent.EXPLODE, new Vec3(this.x, this.y, this.z));
- Set<BlockPos> set = Sets.newHashSet();
+ // Sakura - moved into searchForBlocks
boolean flag = true;
int i;
@@ -457,6 +492,17 @@ public class Explosion {
initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
}
+ // Sakura start - optimise paper explosions
+ if (initialCache.resistance <= (this.radius * 1.3f) && this.interactsWithBlocks()) {
+ this.searchForBlocks(blockCache, initialCache);
+ }
+ this.locateAndImpactEntities(blockCache);
+ this.clearBlockCache();
+ }
+
+ protected final void searchForBlocks(final ExplosionBlockCache[] blockCache, final ExplosionBlockCache initialCache) {
+ Set<BlockPos> set = Sets.newHashSet();
+ // Sakura end - optimise paper explosions
// only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
// a 16x16x16 cube
// we can cache the rays and their normals as well, so that we eliminate the excess iterations / checks and
@@ -542,23 +588,63 @@ public class Explosion {
}
this.toBlow.addAll(set);
- float f2 = this.radius * 2.0F;
+ // Sakura start - optimise paper explosions
+ }
- i = Mth.floor(this.x - (double) f2 - 1.0D);
- j = Mth.floor(this.x + (double) f2 + 1.0D);
+ protected final AABB getExplosionBounds(float f2) {
+ // Sakura - moved into locateAndImpactEntities
+
+ int i = Mth.floor(this.x - (double) f2 - 1.0D);
+ int j = Mth.floor(this.x + (double) f2 + 1.0D);
int l = Mth.floor(this.y - (double) f2 - 1.0D);
int i1 = Mth.floor(this.y + (double) f2 + 1.0D);
int j1 = Mth.floor(this.z - (double) f2 - 1.0D);
int k1 = Mth.floor(this.z + (double) f2 + 1.0D);
- List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
- Vec3 vec3d = new Vec3(this.x, this.y, this.z);
- Iterator iterator = list.iterator();
+ return new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1);
+ }
+ protected final void locateAndImpactEntities(final ExplosionBlockCache[] blockCache) {
+ float f2 = this.radius * 2.0F;
+
+ Vec3 vec3d = new Vec3(this.x, this.y, this.z);
final BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos(); // Paper - optimise explosions
- while (iterator.hasNext()) {
- Entity entity = (Entity) iterator.next();
+ int minSection = io.papermc.paper.util.WorldUtil.getMinSection(this.level);
+ int maxSection = io.papermc.paper.util.WorldUtil.getMaxSection(this.level);
+
+ int minChunkX = Mth.floor(this.x - f2) >> 4;
+ int maxChunkX = Mth.floor(this.x + f2) >> 4;
+ int minChunkY = Mth.clamp(Mth.floor(this.y - f2) >> 4, minSection, maxSection);
+ int maxChunkY = Mth.clamp(Mth.floor(this.y + f2) >> 4, minSection, maxSection);
+ int minChunkZ = Mth.floor(this.z - f2) >> 4;
+ int maxChunkZ = Mth.floor(this.z + f2) >> 4;
+ io.papermc.paper.chunk.system.entity.EntityLookup entityLookup = ((net.minecraft.server.level.ServerLevel) this.level).getEntityLookup();
+
+ for (int chunkX = minChunkX; chunkX <= maxChunkX; ++chunkX) {
+ for (int chunkZ = minChunkZ; chunkZ <= maxChunkZ; ++chunkZ) {
+ io.papermc.paper.world.ChunkEntitySlices chunk = entityLookup.getChunk(chunkX, chunkZ);
+ if (chunk == null) continue; // empty slice
+
+ for (int chunkY = minChunkY; chunkY <= maxChunkY; ++chunkY) {
+ this.impactEntities(blockCache, blockPos, f2, vec3d, chunk.getSectionEntities(chunkY));
+ }
+ }
+ }
+ }
+
+ protected final void impactEntities(final ExplosionBlockCache[] blockCache, final BlockPos.MutableBlockPos blockPos, float f2, Vec3 vec3d, Entity[] entities) {
+ for (int i = 0; i < entities.length; i++) {
+ Entity entity = entities[i];
+ if (entity == null) break; // end of entity section
+ this.impactEntity(blockCache, blockPos, f2, vec3d, entity);
+ if (entity != entities[i]) i--; // entities can be removed mid-explosion
+ }
+ }
+
+ protected final void impactEntity(final ExplosionBlockCache[] blockCache, final BlockPos.MutableBlockPos blockPos, float f2, Vec3 vec3d, Entity entity) {
+ if (entity.isAlive() && !entity.isSpectator()) { // Paper - Fix lag from explosions processing dead entities
+ // Sakura end - optimise paper explosions
if (!entity.ignoreExplosion(this)) {
double d7 = Math.sqrt(entity.distanceToSqr(vec3d)) / (double) f2;
@@ -582,24 +668,27 @@ public class Explosion {
// - Damaging EntityEnderDragon does nothing
// - EntityEnderDragon hitbock always covers the other parts and is therefore always present
if (entity instanceof EnderDragonPart) {
- continue;
+ return; // Sakura - optimise paper explosions
}
entity.lastDamageCancelled = false;
if (entity instanceof EnderDragon) {
+ // Sakura start - optimise paper explosions
+ AABB bounds = this.getExplosionBounds(f2);
for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
// Calculate damage separately for each EntityComplexPart
- if (list.contains(entityComplexPart)) {
- entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entityComplexPart, getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos))); // Paper - actually optimise explosions and use the right entity to calculate the damage
+ if (entityComplexPart.getBoundingBox().intersects(bounds)) {
+ entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entityComplexPart, getBlockDensity(vec3d, entityComplexPart, blockCache, blockPos))); // Paper - actually optimise explosions and use the right entity to calculate the damage
}
}
} else {
- entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, getSeenFraction(vec3d, entity, blockCache, blockPos))); // Paper - actually optimise explosions
+ entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, getBlockDensity(vec3d, entity, blockCache, blockPos))); // Paper - actually optimise explosions
+ // Sakura end - optimise paper explosions
}
if (entity.lastDamageCancelled) { // SPIGOT-5339, SPIGOT-6252, SPIGOT-6777: Skip entity if damage event was cancelled
- continue;
+ return; // Sakura - optimise paper explosions
}
// CraftBukkit end
}
@@ -635,7 +724,7 @@ public class Explosion {
final org.bukkit.entity.Entity hitBy = this.damageSource.getEntity() != null ? this.damageSource.getEntity().getBukkitEntity() : this.source.getBukkitEntity();
com.destroystokyo.paper.event.entity.EntityKnockbackByEntityEvent paperEvent = new com.destroystokyo.paper.event.entity.EntityKnockbackByEntityEvent(((LivingEntity) entity).getBukkitLivingEntity(), hitBy, (float) event.getForce(), org.bukkit.craftbukkit.util.CraftVector.toBukkit(vec3d1));
if (!paperEvent.callEvent()) {
- continue;
+ return; // Sakura - optimise paper explosions
}
vec3d1 = org.bukkit.craftbukkit.util.CraftVector.toNMS(paperEvent.getAcceleration());
}
@@ -659,8 +748,12 @@ public class Explosion {
}
}
}
+ // Sakura start - optimise paper explosions
}
+ }
+ protected void clearBlockCache() {
+ // Sakura end - optimise paper explosions
this.blockCache = null; // Paper - optimise explosions
this.chunkPosCache = null; // Paper - optimise explosions
this.chunkCache = null; // Paper - optimise explosions