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SakuraMC/patches/server/0072-Legacy-player-combat-mechanics.patch
Samsuik deb3177965 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@7fbb827 Finish API patches
PaperMC/Paper@8a37f93 62
PaperMC/Paper@2055809 117
PaperMC/Paper@0b75522 194
PaperMC/Paper@ec05cb8 279
PaperMC/Paper@0bc9aee 385
PaperMC/Paper@27e29cc 487/1053
PaperMC/Paper@083bd9e 531/1053
PaperMC/Paper@ed2ea45 538
PaperMC/Paper@ba163e1 585/1053
PaperMC/Paper@8731266 650/1053
PaperMC/Paper@52b49fb 788/1053
PaperMC/Paper@33b36cd update some patches
PaperMC/Paper@14c0336 922
PaperMC/Paper@a399f23 956
PaperMC/Paper@4140de2 960
PaperMC/Paper@6d4e235 988
PaperMC/Paper@6a34750 Move unapplied patches to the back
PaperMC/Paper@3c04f9f Fix a few compile errors
PaperMC/Paper@0d3ce2d Fix more compile issues
PaperMC/Paper@a308c7c Fix more compile issues
PaperMC/Paper@69d1d0a Pretend to fix compile errors
PaperMC/Paper@547f09d Some work on the ItemMend events
PaperMC/Paper@184a943 Adopt previous commit changes in API
PaperMC/Paper@5442bff Make it compile
PaperMC/Paper@038f8d9 Fixup and deprecate player profiles in ping event
PaperMC/Paper@66f7b67 Fix body equipmentslot and effect enum
PaperMC/Paper@38b3182 Updated Upstream (Bukkit/CraftBukkit)
PaperMC/Paper@df633e5 DataConverter 1.21
PaperMC/Paper@f569389 Update ConcurrentUtil
PaperMC/Paper@5fca3ae update generated API
PaperMC/Paper@188cff2 remove old vanilla goals
PaperMC/Paper@ffe310a remove api that was scheduled for removal
PaperMC/Paper@730882f Chunk System and Starlight WIP
PaperMC/Paper@512fd08 Update Gradle Wrapper to v8.8
PaperMC/Paper@097284d Bump tiny-remapper to 0.10.3
PaperMC/Paper@ee9b820 Update more optimization patches
PaperMC/Paper@5d834b1 rebuild patches
PaperMC/Paper@4bc15f1 Updated Upstream (Bukkit/CraftBukkit)
PaperMC/Paper@0b6701d Revert DamageSource#getCausingEntity to vanilla
PaperMC/Paper@5bd7f4e Update AbstractArrow item method implementations for 1.20.6 (#10885)
PaperMC/Paper@fb511c6 Fix Player#sendBlockState (#10855)
PaperMC/Paper@b420038 Fix ItemMeta#removeEnchantments (#10886)
PaperMC/Paper@a835ad1 Merge remote-tracking branch 'origin/dev/1.21' into dev/1.21
PaperMC/Paper@04dad71 Improve enchantWithLevels logic
PaperMC/Paper@0008fa1 Add back more optimization patches
PaperMC/Paper@56b5b7d Fix max chunk status checks
PaperMC/Paper@c1aefee correctly change enchantment registry to a 'delayed' version
PaperMC/Paper@d41636f Add back RecipeIterator fixes patch (#10887)
PaperMC/Paper@7df4725 Configurable damage tick when blocking with shield (#10877)
PaperMC/Paper@3555a77 Properly forward DispenseEvent #getItem to saddle
PaperMC/Paper@e339ec2 Deprecate BlockData#getDestroySpeed for removal
PaperMC/Paper@b090c65 Remove unnecessary changes from chunk status fix
PaperMC/Paper@5e7cd07 add some generated typed/tag keys
PaperMC/Paper@5a5412c Owen fixing stuff!!!
PaperMC/Paper@7240d9d Restore functionality to sand dupe setting
PaperMC/Paper@f873bce Fix NPE in V3808
PaperMC/Paper@1f8e7a7 address compile and test issue (#10890)
PaperMC/Paper@60f3bd8 De-deprecate BlockData#getDestroySpeed
PaperMC/Paper@752f957 Add back more patches
PaperMC/Paper@dc684c6 Remove bad server.scheduleOnMain disconnect calls from old patches
PaperMC/Paper@c84a3b5 Remove fully dropped patches
PaperMC/Paper@d8c2980 Add Adventure API to ServerLinks (#10891)
PaperMC/Paper@ec4c712 update 'improve mass craft perf' patch
PaperMC/Paper@e1c0033 Updated Upstream (Bukkit/CraftBukkit)
PaperMC/Paper@fbc2a55 Update Wither#canTravelThroughPortals
PaperMC/Paper@167961e call EntityDamageItemEvent for thorns
PaperMC/Paper@106dbae Fix getAddress connection check
PaperMC/Paper@d9111cc Registry Modification API (#10893)
PaperMC/Paper@f8ee0a0 Fix implementations of ChunkHolder#getChunkIfPresent
PaperMC/Paper@61b85e4 Fix legacy cb version in remapper
PaperMC/Paper@de8220c Update ChunkMap#distanceManager mapping patch
PaperMC/Paper@8dfb85c Enchantment and GameEvent Registry builders (#10889)
PaperMC/Paper@fb762cf remove remaining reference to 'pgive'
PaperMC/Paper@a7f6633 make EntityPortalReadyEvent#setTargetWorld work again
PaperMC/Paper@152f4fe Add back improved watchdog support patch
PaperMC/Paper@13992b1 Make chunk system loggers calm down a bit
PaperMC/Paper@bf8552f Delegate ItemStack (#10852)
PaperMC/Paper@b3e072a Fix `hasFiredAsync` parameter when `AsyncPlayerSendCommandsEvent` is called (#10896)
PaperMC/Paper@21c9a7c Rebuild patches
PaperMC/Paper@b9f7098 [ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898)
PaperMC/Paper@b4b8208 Fix NPE for Jukebox#setRecord
PaperMC/Paper@4514f41 Correct duplicate attribute check (#10901)
PaperMC/Paper@090775e Use ItemStack.empty() when air is passed into constructor
PaperMC/Paper@7bbe682 Fix CraftWorld#isChunkGenerated
PaperMC/Paper@126f6d7 Remove getUnloadingChunkHolder check
PaperMC/Paper@d23825a Add missing null check to getFullChunkIfLoaded
PaperMC/Paper@3b1c85b Execute chunk tasks while waiting for chunk load in isChunkGenerated
PaperMC/Paper@4ea696f Add ticket for chunk load in isChunkGenerated
PaperMC/Paper@250e78c Re-add fixlight command
PaperMC/Paper@c0268ca Copy missing diff from old chunk system patch
PaperMC/Paper@38428c0 Cleanup MCUtils patch for chunk system
PaperMC/Paper@f4ddd4a Fix ChunkHolder#getFullChunkNow returning non-null when it should not
PaperMC/Paper@e0d9d60 Add debug for chunk system unload crash
PaperMC/Paper@2df432f Re-add chunk system debug commands
PaperMC/Paper@cf60574 Fix jukebox playable component not being applied on item meta (#10922)
PaperMC/Paper@666bc4d Experimental annotation changes (#10914)
PaperMC/Paper@bab07e0 Validate speed for tool component rule (#10923)
PaperMC/Paper@2118196 Fixes exception log messages getting dropped during bootstrap (#10935)
PaperMC/Paper@8b1d26d Fix diff in sprint interruption option (Closes #10939)
PaperMC/Paper@0a1b133 Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945)
PaperMC/Paper@a0fad76 Fix base damage for trident (#10948)
PaperMC/Paper@d64be7e Fix NPE of AbstractArrow#getWeapon (#10933)
PaperMC/Paper@081146c Validate using_converts_to for food component (#10931)
PaperMC/Paper@0409a68 deprecate and update some entity tags (#10932)
PaperMC/Paper@9cd0201 Preserve velocity for fireball (#10934)
PaperMC/Paper@19105a9 Fix unload queue storing chunks in wrong sections
PaperMC/Paper@77c763b Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956)
PaperMC/Paper@76c2f16 Fix wrong diff applying delta twice (#10959)
PaperMC/Paper@812701d Do not crash when an exp orb attempts to mend an unrepairable item
PaperMC/Paper@19eefe9 Fix SoundEffects only to players diff  (#10966)
PaperMC/Paper@95aa440 Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958)
PaperMC/Paper@b2e5587 Expose LivingEntity#canUseSlot (#10930)
PaperMC/Paper@97afc9a Fix StackOverflowError for new dispenser interaction (#10949)
PaperMC/Paper@5ae4758 Fix speed for launched trident using api (#10936)
PaperMC/Paper@897ece4 Call EntityPortalEnterEvent on endgateways and make cancellable (#10892)
PaperMC/Paper@1d3fc0e Bump reflection-rewriter to 0.0.2 (#10927)
PaperMC/Paper@b99d071 Swap some nullable annotations (#10960)
PaperMC/Paper@dd31654 bump reflection-rewriter to 0.0.3 (#10969)
PaperMC/Paper@dd49fba Fix NPE when retrieving an entity with a null UUID
2024-06-27 20:03:23 +01:00

201 lines
11 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Fri, 23 Feb 2024 01:48:08 +0000
Subject: [PATCH] Legacy player combat mechanics
diff --git a/src/main/java/me/samsuik/sakura/utils/CombatUtil.java b/src/main/java/me/samsuik/sakura/utils/CombatUtil.java
new file mode 100644
index 0000000000000000000000000000000000000000..b1c55ef758f61914e6df9b2c8096bce639b26353
--- /dev/null
+++ b/src/main/java/me/samsuik/sakura/utils/CombatUtil.java
@@ -0,0 +1,39 @@
+package me.samsuik.sakura.utils;
+
+import it.unimi.dsi.fastutil.objects.*;
+import net.minecraft.core.registries.BuiltInRegistries;
+import net.minecraft.world.item.*;
+
+public final class CombatUtil {
+ private static final Reference2FloatMap<Item> LEGACY_ITEM_DAMAGE_MAP = new Reference2FloatOpenHashMap<>();
+
+ public static float getLegacyItemDamage(Item item) {
+ return LEGACY_ITEM_DAMAGE_MAP.getFloat(item);
+ }
+
+ private static float baseToolDamage(TieredItem item) {
+ return switch (item) {
+ case SwordItem swordItem -> 4.0f;
+ case AxeItem axeItem -> 3.0f;
+ case PickaxeItem pickaxeItem -> 2.0f;
+ case ShovelItem shovelItem -> 1.0f;
+ case null, default -> 0.0f;
+ };
+ }
+
+ static {
+ LEGACY_ITEM_DAMAGE_MAP.defaultReturnValue(Float.MIN_VALUE);
+
+ for (Item item : BuiltInRegistries.ITEM) {
+ if (item instanceof TieredItem tieredItem) {
+ LEGACY_ITEM_DAMAGE_MAP.put(item, baseToolDamage(tieredItem) + tieredItem.getTier().getAttackDamageBonus());
+ }
+
+ if (item instanceof HoeItem) {
+ LEGACY_ITEM_DAMAGE_MAP.put(item, 0.0f);
+ }
+ }
+
+ //LEGACY_ITEM_DAMAGE_MAP.put(Items.TRIDENT, LEGACY_ITEM_DAMAGE_MAP.getFloat(Items.DIAMOND_SWORD));
+ }
+}
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 5a7f7de0bcdd3d6ed946f0d3e3100e21ff1cbea9..7d451c2924ab944e453c56a02fb02dd0b81381ef 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -299,6 +299,79 @@ public abstract class LivingEntity extends Entity implements Attackable {
++this.noActionTime; // Above all the floats
}
// Spigot end
+ // Sakura start - legacy combat mechanics
+ private static final ResourceLocation LEGACY_COMBAT_MODIFIER_ID = ResourceLocation.fromNamespaceAndPath("sakura", "legacy_combat");
+ private static final AttributeModifier LEGACY_ATTACK_SPEED_MODIFIER = new AttributeModifier(LEGACY_COMBAT_MODIFIER_ID, 100.0, AttributeModifier.Operation.ADD_VALUE);
+
+ private void updateAttackSpeedModifier() {
+ AttributeInstance attackSpeed = this.getAttribute(Attributes.ATTACK_SPEED);
+ if (attackSpeed != null) {
+ attackSpeed.removeModifier(LEGACY_ATTACK_SPEED_MODIFIER);
+
+ if (this.level().sakuraConfig().players.combat.legacyCombatMechanics) {
+ attackSpeed.addTransientModifier(LEGACY_ATTACK_SPEED_MODIFIER);
+ }
+ }
+ }
+
+ protected final float getAttackDamageFromAttributes() {
+ AttributeInstance attackDamage = this.getAttribute(Attributes.ATTACK_DAMAGE);
+ AttributeModifier legacyModifier = null;
+
+ if (this.level().sakuraConfig().players.combat.legacyCombatMechanics) {
+ legacyModifier = this.getLegacyAttackModifier();
+ }
+
+ final double damage;
+ if (attackDamage == null || legacyModifier == null) {
+ damage = this.getAttributeValue(Attributes.ATTACK_DAMAGE);
+ } else {
+ attackDamage.addTransientModifier(legacyModifier);
+ damage = this.getAttributeValue(Attributes.ATTACK_DAMAGE);
+ attackDamage.removeModifier(legacyModifier);
+ }
+
+ return (float) damage;
+ }
+
+ private @Nullable AttributeModifier getLegacyAttackModifier() {
+ ItemStack itemstack = this.getLastHandItem(EquipmentSlot.MAINHAND);
+ net.minecraft.world.item.component.ItemAttributeModifiers defaultModifiers = itemstack.getItem().components().get(DataComponents.ATTRIBUTE_MODIFIERS);
+ if (defaultModifiers != null && !defaultModifiers.modifiers().isEmpty()) { // exists
+ double baseAttack = 0.0;
+ for (net.minecraft.world.item.component.ItemAttributeModifiers.Entry entry : defaultModifiers.modifiers()) {
+ if (!entry.slot().test(EquipmentSlot.MAINHAND) || !entry.attribute().is(Attributes.ATTACK_DAMAGE))
+ continue;
+ if (entry.modifier().operation() != AttributeModifier.Operation.ADD_VALUE)
+ return null;
+ baseAttack += entry.modifier().amount();
+ }
+
+ float legacyAttack = me.samsuik.sakura.utils.CombatUtil.getLegacyItemDamage(itemstack.getItem());
+ double attackDifference = (double) legacyAttack - baseAttack;
+
+ if (baseAttack != 0.0f && legacyAttack != Float.MIN_VALUE) {
+ return new AttributeModifier(LEGACY_COMBAT_MODIFIER_ID, attackDifference, AttributeModifier.Operation.ADD_VALUE);
+ }
+ }
+ return null;
+ }
+
+ protected final float calculateLegacySharpnessDamage(ItemStack itemstack, DamageSource damageSource) {
+ net.minecraft.core.RegistryAccess registryAccess = net.minecraft.server.MinecraftServer.getServer().registryAccess();
+ net.minecraft.core.HolderLookup.RegistryLookup<Enchantment> enchantments = registryAccess.lookupOrThrow(net.minecraft.core.registries.Registries.ENCHANTMENT);
+ Holder<Enchantment> sharpness = enchantments.getOrThrow(net.minecraft.world.item.enchantment.Enchantments.SHARPNESS);
+
+ int enchantmentLevel = itemstack.getEnchantments().getLevel(sharpness);
+ ServerLevel serverLevel = (ServerLevel) this.level();
+
+ org.apache.commons.lang3.mutable.MutableFloat damage = new org.apache.commons.lang3.mutable.MutableFloat();
+ sharpness.value().modifyDamage(serverLevel, enchantmentLevel, itemstack, this, damageSource, damage);
+
+ // legacy - modern
+ return enchantmentLevel * 1.25F - damage.getValue();
+ }
+ // Sakura end - legacy combat mechanics
protected LivingEntity(EntityType<? extends LivingEntity> type, Level world) {
super(type, world);
@@ -2173,7 +2246,16 @@ public abstract class LivingEntity extends Entity implements Attackable {
protected float getDamageAfterArmorAbsorb(DamageSource source, float amount) {
if (!source.is(DamageTypeTags.BYPASSES_ARMOR)) {
// this.hurtArmor(damagesource, f); // CraftBukkit - Moved into actuallyHurt(DamageSource, float)
+ // Sakura start - legacy combat mechanics
+ if (!this.level().sakuraConfig().players.combat.legacyCombatMechanics) {
amount = CombatRules.getDamageAfterAbsorb(this, amount, source, (float) this.getArmorValue(), (float) this.getAttributeValue(Attributes.ARMOR_TOUGHNESS));
+ } else {
+ // See: applyArmorModifier(DamageSource, float)
+ int i = 25 - this.getArmorValue();
+ float f1 = amount * (float) i;
+ amount = f1 / 25.0F;
+ }
+ // Sakura end - legacy combat mechanics
}
return amount;
@@ -3297,6 +3379,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
});
}
+
+ // Sakura start - legacy combat mechanics
+ if (this instanceof ServerPlayer && enumitemslot1 == EquipmentSlot.MAINHAND) {
+ this.updateAttackSpeedModifier();
+ }
+ // Sakura end - legacy combat mechanics
}
}
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 1967a38277d12e09bf39af271eb6c7ed75fe0218..57f891099e7b66e75e9d8eb0f961c4395ed875ff 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1277,14 +1277,20 @@ public abstract class Player extends LivingEntity {
if (playerAttackEntityEvent.callEvent() && willAttack) { // Logic moved to willAttack local variable.
{
// Paper end - PlayerAttackEntityEvent
- float f = this.isAutoSpinAttack() ? this.autoSpinAttackDmg : (float) this.getAttributeValue(Attributes.ATTACK_DAMAGE);
+ float f = this.isAutoSpinAttack() ? this.autoSpinAttackDmg : this.getAttackDamageFromAttributes(); // Sakura - legacy combat mechanics
ItemStack itemstack = this.getWeaponItem();
DamageSource damagesource = this.damageSources().playerAttack(this);
float f1 = this.getEnchantedDamage(target, f, damagesource) - f;
float f2 = this.getAttackStrengthScale(0.5F);
+ // Sakura start - legacy combat mechanics
+ if (!this.level().sakuraConfig().players.combat.legacyCombatMechanics) {
f *= 0.2F + f2 * f2 * 0.8F;
f1 *= f2;
+ } else if (f1 != 0.0) {
+ f1 += this.calculateLegacySharpnessDamage(itemstack, damagesource);
+ }
+ // Sakura end - legacy combat mechanics
// this.resetAttackStrengthTicker(); // CraftBukkit - Moved to EntityLiving to reset the cooldown after the damage is dealt
if (target.getType().is(EntityTypeTags.REDIRECTABLE_PROJECTILE) && target instanceof Projectile) {
Projectile iprojectile = (Projectile) target;
@@ -1312,7 +1318,7 @@ public abstract class Player extends LivingEntity {
}
f += itemstack.getItem().getAttackDamageBonus(target, f, damagesource);
- boolean flag2 = flag && this.fallDistance > 0.0F && !this.onGround() && !this.onClimbable() && !this.isInWater() && !this.hasEffect(MobEffects.BLINDNESS) && !this.isPassenger() && target instanceof LivingEntity && !this.isSprinting();
+ boolean flag2 = flag && this.fallDistance > 0.0F && !this.onGround() && !this.onClimbable() && !this.isInWater() && !this.hasEffect(MobEffects.BLINDNESS) && !this.isPassenger() && target instanceof LivingEntity && (this.level().sakuraConfig().players.combat.legacyCombatMechanics || !this.isSprinting()); // Sakura - legacy combat mechanics
flag2 = flag2 && !this.level().paperConfig().entities.behavior.disablePlayerCrits; // Paper - Toggleable player crits
if (flag2) {