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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7fbb827 Finish API patches PaperMC/Paper@8a37f93 62 PaperMC/Paper@2055809 117 PaperMC/Paper@0b75522 194 PaperMC/Paper@ec05cb8 279 PaperMC/Paper@0bc9aee 385 PaperMC/Paper@27e29cc 487/1053 PaperMC/Paper@083bd9e 531/1053 PaperMC/Paper@ed2ea45 538 PaperMC/Paper@ba163e1 585/1053 PaperMC/Paper@8731266 650/1053 PaperMC/Paper@52b49fb 788/1053 PaperMC/Paper@33b36cd update some patches PaperMC/Paper@14c0336 922 PaperMC/Paper@a399f23 956 PaperMC/Paper@4140de2 960 PaperMC/Paper@6d4e235 988 PaperMC/Paper@6a34750 Move unapplied patches to the back PaperMC/Paper@3c04f9f Fix a few compile errors PaperMC/Paper@0d3ce2d Fix more compile issues PaperMC/Paper@a308c7c Fix more compile issues PaperMC/Paper@69d1d0a Pretend to fix compile errors PaperMC/Paper@547f09d Some work on the ItemMend events PaperMC/Paper@184a943 Adopt previous commit changes in API PaperMC/Paper@5442bff Make it compile PaperMC/Paper@038f8d9 Fixup and deprecate player profiles in ping event PaperMC/Paper@66f7b67 Fix body equipmentslot and effect enum PaperMC/Paper@38b3182 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@df633e5 DataConverter 1.21 PaperMC/Paper@f569389 Update ConcurrentUtil PaperMC/Paper@5fca3ae update generated API PaperMC/Paper@188cff2 remove old vanilla goals PaperMC/Paper@ffe310a remove api that was scheduled for removal PaperMC/Paper@730882f Chunk System and Starlight WIP PaperMC/Paper@512fd08 Update Gradle Wrapper to v8.8 PaperMC/Paper@097284d Bump tiny-remapper to 0.10.3 PaperMC/Paper@ee9b820 Update more optimization patches PaperMC/Paper@5d834b1 rebuild patches PaperMC/Paper@4bc15f1 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@0b6701d Revert DamageSource#getCausingEntity to vanilla PaperMC/Paper@5bd7f4e Update AbstractArrow item method implementations for 1.20.6 (#10885) PaperMC/Paper@fb511c6 Fix Player#sendBlockState (#10855) PaperMC/Paper@b420038 Fix ItemMeta#removeEnchantments (#10886) PaperMC/Paper@a835ad1 Merge remote-tracking branch 'origin/dev/1.21' into dev/1.21 PaperMC/Paper@04dad71 Improve enchantWithLevels logic PaperMC/Paper@0008fa1 Add back more optimization patches PaperMC/Paper@56b5b7d Fix max chunk status checks PaperMC/Paper@c1aefee correctly change enchantment registry to a 'delayed' version PaperMC/Paper@d41636f Add back RecipeIterator fixes patch (#10887) PaperMC/Paper@7df4725 Configurable damage tick when blocking with shield (#10877) PaperMC/Paper@3555a77 Properly forward DispenseEvent #getItem to saddle PaperMC/Paper@e339ec2 Deprecate BlockData#getDestroySpeed for removal PaperMC/Paper@b090c65 Remove unnecessary changes from chunk status fix PaperMC/Paper@5e7cd07 add some generated typed/tag keys PaperMC/Paper@5a5412c Owen fixing stuff!!! PaperMC/Paper@7240d9d Restore functionality to sand dupe setting PaperMC/Paper@f873bce Fix NPE in V3808 PaperMC/Paper@1f8e7a7 address compile and test issue (#10890) PaperMC/Paper@60f3bd8 De-deprecate BlockData#getDestroySpeed PaperMC/Paper@752f957 Add back more patches PaperMC/Paper@dc684c6 Remove bad server.scheduleOnMain disconnect calls from old patches PaperMC/Paper@c84a3b5 Remove fully dropped patches PaperMC/Paper@d8c2980 Add Adventure API to ServerLinks (#10891) PaperMC/Paper@ec4c712 update 'improve mass craft perf' patch PaperMC/Paper@e1c0033 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@fbc2a55 Update Wither#canTravelThroughPortals PaperMC/Paper@167961e call EntityDamageItemEvent for thorns PaperMC/Paper@106dbae Fix getAddress connection check PaperMC/Paper@d9111cc Registry Modification API (#10893) PaperMC/Paper@f8ee0a0 Fix implementations of ChunkHolder#getChunkIfPresent PaperMC/Paper@61b85e4 Fix legacy cb version in remapper PaperMC/Paper@de8220c Update ChunkMap#distanceManager mapping patch PaperMC/Paper@8dfb85c Enchantment and GameEvent Registry builders (#10889) PaperMC/Paper@fb762cf remove remaining reference to 'pgive' PaperMC/Paper@a7f6633 make EntityPortalReadyEvent#setTargetWorld work again PaperMC/Paper@152f4fe Add back improved watchdog support patch PaperMC/Paper@13992b1 Make chunk system loggers calm down a bit PaperMC/Paper@bf8552f Delegate ItemStack (#10852) PaperMC/Paper@b3e072a Fix `hasFiredAsync` parameter when `AsyncPlayerSendCommandsEvent` is called (#10896) PaperMC/Paper@21c9a7c Rebuild patches PaperMC/Paper@b9f7098 [ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898) PaperMC/Paper@b4b8208 Fix NPE for Jukebox#setRecord PaperMC/Paper@4514f41 Correct duplicate attribute check (#10901) PaperMC/Paper@090775e Use ItemStack.empty() when air is passed into constructor PaperMC/Paper@7bbe682 Fix CraftWorld#isChunkGenerated PaperMC/Paper@126f6d7 Remove getUnloadingChunkHolder check PaperMC/Paper@d23825a Add missing null check to getFullChunkIfLoaded PaperMC/Paper@3b1c85b Execute chunk tasks while waiting for chunk load in isChunkGenerated PaperMC/Paper@4ea696f Add ticket for chunk load in isChunkGenerated PaperMC/Paper@250e78c Re-add fixlight command PaperMC/Paper@c0268ca Copy missing diff from old chunk system patch PaperMC/Paper@38428c0 Cleanup MCUtils patch for chunk system PaperMC/Paper@f4ddd4a Fix ChunkHolder#getFullChunkNow returning non-null when it should not PaperMC/Paper@e0d9d60 Add debug for chunk system unload crash PaperMC/Paper@2df432f Re-add chunk system debug commands PaperMC/Paper@cf60574 Fix jukebox playable component not being applied on item meta (#10922) PaperMC/Paper@666bc4d Experimental annotation changes (#10914) PaperMC/Paper@bab07e0 Validate speed for tool component rule (#10923) PaperMC/Paper@2118196 Fixes exception log messages getting dropped during bootstrap (#10935) PaperMC/Paper@8b1d26d Fix diff in sprint interruption option (Closes #10939) PaperMC/Paper@0a1b133 Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945) PaperMC/Paper@a0fad76 Fix base damage for trident (#10948) PaperMC/Paper@d64be7e Fix NPE of AbstractArrow#getWeapon (#10933) PaperMC/Paper@081146c Validate using_converts_to for food component (#10931) PaperMC/Paper@0409a68 deprecate and update some entity tags (#10932) PaperMC/Paper@9cd0201 Preserve velocity for fireball (#10934) PaperMC/Paper@19105a9 Fix unload queue storing chunks in wrong sections PaperMC/Paper@77c763b Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956) PaperMC/Paper@76c2f16 Fix wrong diff applying delta twice (#10959) PaperMC/Paper@812701d Do not crash when an exp orb attempts to mend an unrepairable item PaperMC/Paper@19eefe9 Fix SoundEffects only to players diff (#10966) PaperMC/Paper@95aa440 Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958) PaperMC/Paper@b2e5587 Expose LivingEntity#canUseSlot (#10930) PaperMC/Paper@97afc9a Fix StackOverflowError for new dispenser interaction (#10949) PaperMC/Paper@5ae4758 Fix speed for launched trident using api (#10936) PaperMC/Paper@897ece4 Call EntityPortalEnterEvent on endgateways and make cancellable (#10892) PaperMC/Paper@1d3fc0e Bump reflection-rewriter to 0.0.2 (#10927) PaperMC/Paper@b99d071 Swap some nullable annotations (#10960) PaperMC/Paper@dd31654 bump reflection-rewriter to 0.0.3 (#10969) PaperMC/Paper@dd49fba Fix NPE when retrieving an entity with a null UUID
54 lines
3.0 KiB
Diff
54 lines
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Thu, 30 Nov 2023 15:54:49 +0000
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Subject: [PATCH] Reduce entity tracker player updates
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index c46e07638db51bd549e39f0fcbe122d48ead9c31..d779e010ba7c0e99aa3b0ce8462b7e3fa7cced8c 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1027,6 +1027,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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try {
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for (TrackedEntity tracker : this.entityMap.values()) {
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// update tracker entry
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+ if (!tracker.shouldLookForPlayers()) continue; // Sakura - delay entities looking for nearby players
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tracker.updatePlayers(tracker.entity.getPlayersInTrackRange());
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}
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} finally {
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@@ -1199,14 +1200,34 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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private final int range;
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SectionPos lastSectionPos;
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public final Set<ServerPlayerConnection> seenBy = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<>(); // Paper - Perf: optimise map impl
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+ private final int playerSearchInterval; // Sakura - reduce entity tracker player updates
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+ private Vec3 entityPosition; // Sakura - reduce entity tracker player updates
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public TrackedEntity(final Entity entity, final int i, final int j, final boolean flag) {
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this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit
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this.entity = entity;
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this.range = i;
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this.lastSectionPos = SectionPos.of((EntityAccess) entity);
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+ // Sakura start - reduce entities looking for nearby players
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+ // Use a maximum of 20 ticks because stationary entities use Integer.MAX_VALUE
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+ // which causes them to turn invisible after untracking.
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+ this.playerSearchInterval = Math.min(j, 20);
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+ this.entityPosition = entity.position();
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}
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+ final boolean shouldLookForPlayers() {
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+ // We have to always update players otherwise they can turn invisible on teleports (why?)
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+ if (entity instanceof net.minecraft.world.entity.player.Player || entity.tickCount % playerSearchInterval == 0) {
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+ return true;
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+ }
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+
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+ Vec3 lastPosition = entityPosition;
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+ entityPosition = entity.position();
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+
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+ return entity.position().distanceToSqr(lastPosition) >= (double) range / 2.0;
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+ }
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+ // Sakura end - reduce entities looking for nearby players
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+
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// Paper start - use distance map to optimise tracker
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com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> lastTrackerCandidates;
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