mirror of
https://github.com/Samsuik/Sakura.git
synced 2025-12-28 03:09:07 +00:00
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7fbb827 Finish API patches PaperMC/Paper@8a37f93 62 PaperMC/Paper@2055809 117 PaperMC/Paper@0b75522 194 PaperMC/Paper@ec05cb8 279 PaperMC/Paper@0bc9aee 385 PaperMC/Paper@27e29cc 487/1053 PaperMC/Paper@083bd9e 531/1053 PaperMC/Paper@ed2ea45 538 PaperMC/Paper@ba163e1 585/1053 PaperMC/Paper@8731266 650/1053 PaperMC/Paper@52b49fb 788/1053 PaperMC/Paper@33b36cd update some patches PaperMC/Paper@14c0336 922 PaperMC/Paper@a399f23 956 PaperMC/Paper@4140de2 960 PaperMC/Paper@6d4e235 988 PaperMC/Paper@6a34750 Move unapplied patches to the back PaperMC/Paper@3c04f9f Fix a few compile errors PaperMC/Paper@0d3ce2d Fix more compile issues PaperMC/Paper@a308c7c Fix more compile issues PaperMC/Paper@69d1d0a Pretend to fix compile errors PaperMC/Paper@547f09d Some work on the ItemMend events PaperMC/Paper@184a943 Adopt previous commit changes in API PaperMC/Paper@5442bff Make it compile PaperMC/Paper@038f8d9 Fixup and deprecate player profiles in ping event PaperMC/Paper@66f7b67 Fix body equipmentslot and effect enum PaperMC/Paper@38b3182 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@df633e5 DataConverter 1.21 PaperMC/Paper@f569389 Update ConcurrentUtil PaperMC/Paper@5fca3ae update generated API PaperMC/Paper@188cff2 remove old vanilla goals PaperMC/Paper@ffe310a remove api that was scheduled for removal PaperMC/Paper@730882f Chunk System and Starlight WIP PaperMC/Paper@512fd08 Update Gradle Wrapper to v8.8 PaperMC/Paper@097284d Bump tiny-remapper to 0.10.3 PaperMC/Paper@ee9b820 Update more optimization patches PaperMC/Paper@5d834b1 rebuild patches PaperMC/Paper@4bc15f1 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@0b6701d Revert DamageSource#getCausingEntity to vanilla PaperMC/Paper@5bd7f4e Update AbstractArrow item method implementations for 1.20.6 (#10885) PaperMC/Paper@fb511c6 Fix Player#sendBlockState (#10855) PaperMC/Paper@b420038 Fix ItemMeta#removeEnchantments (#10886) PaperMC/Paper@a835ad1 Merge remote-tracking branch 'origin/dev/1.21' into dev/1.21 PaperMC/Paper@04dad71 Improve enchantWithLevels logic PaperMC/Paper@0008fa1 Add back more optimization patches PaperMC/Paper@56b5b7d Fix max chunk status checks PaperMC/Paper@c1aefee correctly change enchantment registry to a 'delayed' version PaperMC/Paper@d41636f Add back RecipeIterator fixes patch (#10887) PaperMC/Paper@7df4725 Configurable damage tick when blocking with shield (#10877) PaperMC/Paper@3555a77 Properly forward DispenseEvent #getItem to saddle PaperMC/Paper@e339ec2 Deprecate BlockData#getDestroySpeed for removal PaperMC/Paper@b090c65 Remove unnecessary changes from chunk status fix PaperMC/Paper@5e7cd07 add some generated typed/tag keys PaperMC/Paper@5a5412c Owen fixing stuff!!! PaperMC/Paper@7240d9d Restore functionality to sand dupe setting PaperMC/Paper@f873bce Fix NPE in V3808 PaperMC/Paper@1f8e7a7 address compile and test issue (#10890) PaperMC/Paper@60f3bd8 De-deprecate BlockData#getDestroySpeed PaperMC/Paper@752f957 Add back more patches PaperMC/Paper@dc684c6 Remove bad server.scheduleOnMain disconnect calls from old patches PaperMC/Paper@c84a3b5 Remove fully dropped patches PaperMC/Paper@d8c2980 Add Adventure API to ServerLinks (#10891) PaperMC/Paper@ec4c712 update 'improve mass craft perf' patch PaperMC/Paper@e1c0033 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@fbc2a55 Update Wither#canTravelThroughPortals PaperMC/Paper@167961e call EntityDamageItemEvent for thorns PaperMC/Paper@106dbae Fix getAddress connection check PaperMC/Paper@d9111cc Registry Modification API (#10893) PaperMC/Paper@f8ee0a0 Fix implementations of ChunkHolder#getChunkIfPresent PaperMC/Paper@61b85e4 Fix legacy cb version in remapper PaperMC/Paper@de8220c Update ChunkMap#distanceManager mapping patch PaperMC/Paper@8dfb85c Enchantment and GameEvent Registry builders (#10889) PaperMC/Paper@fb762cf remove remaining reference to 'pgive' PaperMC/Paper@a7f6633 make EntityPortalReadyEvent#setTargetWorld work again PaperMC/Paper@152f4fe Add back improved watchdog support patch PaperMC/Paper@13992b1 Make chunk system loggers calm down a bit PaperMC/Paper@bf8552f Delegate ItemStack (#10852) PaperMC/Paper@b3e072a Fix `hasFiredAsync` parameter when `AsyncPlayerSendCommandsEvent` is called (#10896) PaperMC/Paper@21c9a7c Rebuild patches PaperMC/Paper@b9f7098 [ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898) PaperMC/Paper@b4b8208 Fix NPE for Jukebox#setRecord PaperMC/Paper@4514f41 Correct duplicate attribute check (#10901) PaperMC/Paper@090775e Use ItemStack.empty() when air is passed into constructor PaperMC/Paper@7bbe682 Fix CraftWorld#isChunkGenerated PaperMC/Paper@126f6d7 Remove getUnloadingChunkHolder check PaperMC/Paper@d23825a Add missing null check to getFullChunkIfLoaded PaperMC/Paper@3b1c85b Execute chunk tasks while waiting for chunk load in isChunkGenerated PaperMC/Paper@4ea696f Add ticket for chunk load in isChunkGenerated PaperMC/Paper@250e78c Re-add fixlight command PaperMC/Paper@c0268ca Copy missing diff from old chunk system patch PaperMC/Paper@38428c0 Cleanup MCUtils patch for chunk system PaperMC/Paper@f4ddd4a Fix ChunkHolder#getFullChunkNow returning non-null when it should not PaperMC/Paper@e0d9d60 Add debug for chunk system unload crash PaperMC/Paper@2df432f Re-add chunk system debug commands PaperMC/Paper@cf60574 Fix jukebox playable component not being applied on item meta (#10922) PaperMC/Paper@666bc4d Experimental annotation changes (#10914) PaperMC/Paper@bab07e0 Validate speed for tool component rule (#10923) PaperMC/Paper@2118196 Fixes exception log messages getting dropped during bootstrap (#10935) PaperMC/Paper@8b1d26d Fix diff in sprint interruption option (Closes #10939) PaperMC/Paper@0a1b133 Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945) PaperMC/Paper@a0fad76 Fix base damage for trident (#10948) PaperMC/Paper@d64be7e Fix NPE of AbstractArrow#getWeapon (#10933) PaperMC/Paper@081146c Validate using_converts_to for food component (#10931) PaperMC/Paper@0409a68 deprecate and update some entity tags (#10932) PaperMC/Paper@9cd0201 Preserve velocity for fireball (#10934) PaperMC/Paper@19105a9 Fix unload queue storing chunks in wrong sections PaperMC/Paper@77c763b Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956) PaperMC/Paper@76c2f16 Fix wrong diff applying delta twice (#10959) PaperMC/Paper@812701d Do not crash when an exp orb attempts to mend an unrepairable item PaperMC/Paper@19eefe9 Fix SoundEffects only to players diff (#10966) PaperMC/Paper@95aa440 Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958) PaperMC/Paper@b2e5587 Expose LivingEntity#canUseSlot (#10930) PaperMC/Paper@97afc9a Fix StackOverflowError for new dispenser interaction (#10949) PaperMC/Paper@5ae4758 Fix speed for launched trident using api (#10936) PaperMC/Paper@897ece4 Call EntityPortalEnterEvent on endgateways and make cancellable (#10892) PaperMC/Paper@1d3fc0e Bump reflection-rewriter to 0.0.2 (#10927) PaperMC/Paper@b99d071 Swap some nullable annotations (#10960) PaperMC/Paper@dd31654 bump reflection-rewriter to 0.0.3 (#10969) PaperMC/Paper@dd49fba Fix NPE when retrieving an entity with a null UUID
440 lines
20 KiB
Diff
440 lines
20 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Thu, 16 Nov 2023 13:38:06 +0000
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Subject: [PATCH] Cache Vanillia and Eigen Redstone
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diff --git a/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java b/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
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index 9f17170179cc99d84ad25a1e838aff3d8cc66f93..a1fb1e286d66dde55682d899ded0e5d24715b642 100644
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--- a/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
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+++ b/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
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@@ -662,6 +662,7 @@ public class RedstoneWireTurbo {
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// restores old behavior, at the cost of bypassing the
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// max-chained-neighbor-updates server property.
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worldIn.getBlockState(upd.self).handleNeighborChanged(worldIn, upd.self, wire, upd.parent, false);
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+ worldIn.redstoneTracker.trackUpdate(upd.self, upd.currentState, upd.parent); // Sakura
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}
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}
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@@ -777,6 +778,17 @@ public class RedstoneWireTurbo {
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// already on-going graph walk being performed by breadthFirstWalk.
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return scheduleReentrantNeighborChanged(worldIn, pos, newState, source);
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}
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+
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+ // Sakura start
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+ int oldPower = state.getValue(RedStoneWireBlock.POWER);
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+ int newPower = newState.getValue(RedStoneWireBlock.POWER);
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+ if (worldIn.redstoneTracker.applyFromCache(pos, oldPower, newPower)) {
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+ return newState;
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+ } else {
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+ worldIn.redstoneTracker.beginTracking(pos, oldPower, newPower);
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+ }
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+ // Sakura end
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+
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// If there are no on-going walks through redstone wire, then start a new walk.
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// If the source of the block update to the redstone wire at 'pos' is known, we can use
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@@ -806,6 +818,8 @@ public class RedstoneWireTurbo {
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// updates in a breadth first order out from the initial update received for the block at 'pos'.
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breadthFirstWalk(worldIn);
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+ worldIn.redstoneTracker.endTracking(); // Sakura - we're done with the breadth walk
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+
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// With the whole search completed, clear the list of all known blocks.
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// We do not want to keep around state information that may be changed by other code.
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// In theory, we could cache the neighbor block positions, but that is a separate
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@@ -913,6 +927,7 @@ public class RedstoneWireTurbo {
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// bypass the new neighbor update stack.
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if (worldIn.setBlock(upd.self, state, Block.UPDATE_KNOWN_SHAPE | Block.UPDATE_CLIENTS))
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updateNeighborShapes(worldIn, upd.self, state);
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+ worldIn.redstoneTracker.trackState(upd.self, state); // Sakura
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}
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}
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diff --git a/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java b/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..4f5af6e241b0194ed982144fd9320315f68d7b00
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--- /dev/null
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+++ b/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java
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@@ -0,0 +1,285 @@
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+package me.samsuik.sakura.redstone;
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+
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+import it.unimi.dsi.fastutil.HashCommon;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectMaps;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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+import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
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+import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
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+import me.samsuik.sakura.utils.objects.Expiry;
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+import net.minecraft.core.BlockPos;
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+import net.minecraft.core.Direction;
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+import net.minecraft.server.MinecraftServer;
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+import net.minecraft.world.level.Level;
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+import net.minecraft.world.level.block.*;
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+import net.minecraft.world.level.block.state.BlockState;
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+import net.minecraft.world.level.redstone.InstantNeighborUpdater;
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+import net.minecraft.world.level.redstone.NeighborUpdater;
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+
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+import java.util.ArrayList;
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+import java.util.List;
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+import java.util.function.Predicate;
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+
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+public final class RedstoneTracker {
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+
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+ private static final int DEPTH_LIMIT = 512;
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+
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+ // this is a fucking horrible hack, you could make a method in block
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+ // then override it but that is far more work than I am willing right now.
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+ private static final Predicate<Block> TECHNICAL_BLOCK = (block) -> {
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+ return block instanceof BaseEntityBlock
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+ || block instanceof DirectionalBlock
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+ || block instanceof HorizontalDirectionalBlock
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+ || block instanceof GameMasterBlock
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+ || block instanceof BaseRailBlock // rails themselves don't require it but it's variants do
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+ || block instanceof NoteBlock
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+ || block instanceof DoorBlock
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+ || block instanceof RedstoneLampBlock
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+ || block instanceof RedstoneTorchBlock
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+ || block instanceof RedStoneWireBlock; // required to update any nearby redstone that isn't the line currently being tested
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+ };
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+
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+ private final Level level;
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+ private final InstantNeighborUpdater updater;
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+ private final Long2ObjectOpenHashMap<RedstoneCache> wireCaches = new Long2ObjectOpenHashMap<>();
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+ // important locations, wires and adjacent
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+ private final Long2ObjectMap<List<RedstoneCache>> adjacent = new Long2ObjectOpenHashMap<>();
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+ // last block of physics
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+ private final Long2ObjectMap<List<RedstoneCache>> updates = new Long2ObjectOpenHashMap<>();
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+
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+ private ConnectedWires tracking;
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+ private int depth = 0;
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+
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+ public RedstoneTracker(Level level) {
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+ this.level = level;
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+ this.updater = new InstantNeighborUpdater(level);
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+ }
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+
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+ private static long cacheKey(BlockPos position, int previous, int next) {
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+ int powerState = 1 + previous + (next * 31); // previous and next only go up to 15
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+ long powerHash = HashCommon.murmurHash3((long) powerState); // long for a better hash
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+ return position.asLong() ^ powerHash;
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+ }
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+
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+ private boolean stillValid(BlockPos position, BlockState previous, BlockState next) {
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+ return previous.getBlock() == next.getBlock() || previous.isSignalSource() == next.isSignalSource()
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+ && previous.isRedstoneConductor(this.level, position) == next.isRedstoneConductor(this.level, position);
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+ }
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+
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+ public void updateNeighbors(BlockPos position, Block self) {
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+ this.updater.updateNeighborsAtExceptFromFacing(position, self, null);
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+ }
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+
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+ public boolean applyFromCache(BlockPos position, int previous, int next) {
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+ if (this.level.localConfig().config(position).redstoneCache && this.depth == 0) {
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+ long key = cacheKey(position, previous, next);
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+ RedstoneCache cache = this.wireCaches.get(key);
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+
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+ if (cache != null && !cache.expiry().isExpired(MinecraftServer.currentTickLong)) {
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+ cache.apply(this.level);
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ public void invalidate(BlockPos position, BlockState previous, BlockState next) {
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+ if (!this.stillValid(position, previous, next)) {
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+ long packed = position.asLong();
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+ this.invalidate(this.adjacent.get(packed));
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+
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+ if (TECHNICAL_BLOCK.test(next.getBlock())) {
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+ this.invalidate(this.updates.get(packed));
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+ }
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+ }
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+ }
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+
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+ private void invalidate(List<RedstoneCache> caches) {
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+ if (caches != null) {
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+ caches.forEach(cache -> cache.expiry().refresh(-200));
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+ }
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+ }
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+
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+ public void trackState(BlockPos position, BlockState state) {
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+ if (this.tracking != null) {
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+ this.tracking.wireUpdate(position, state);
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+ }
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+ }
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+
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+ public void trackUpdates(BlockPos position, Block block) {
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+ if (this.tracking != null) {
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+ this.tracking.updateNeighbors(position, block);
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+ }
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+ }
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+
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+ public void trackUpdate(BlockPos position, BlockState state, BlockPos parent) {
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+ if (this.tracking != null) {
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+ this.tracking.updates().put(position.asLong(), new UpdateState(state.getBlock(), parent));
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+ }
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+ }
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+
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+ public boolean isTracked(BlockPos position) {
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+ List<RedstoneCache> wires = this.adjacent.get(position.asLong());
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+ return wires != null && wires.stream().anyMatch(cache -> !cache.expiry().isExpired(MinecraftServer.currentTickLong));
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+ }
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+
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+ public boolean isTracking() {
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+ return this.tracking != null && this.depth != 0 && this.depth < DEPTH_LIMIT;
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+ }
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+
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+ public void beginTracking(BlockPos position, int previous, int next) {
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+ if (this.level.localConfig().config(position).redstoneCache && ++this.depth == 1) {
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+ long key = cacheKey(position, previous, next);
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+
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+ if (this.wireCaches.containsKey(key)) {
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+ return; // cache already exists
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+ }
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+
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+ this.tracking = new ConnectedWires(
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+ position, key,
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+ new Object2ObjectOpenHashMap<>(),
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+ new Long2ObjectLinkedOpenHashMap<>()
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+ );
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+ }
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+ }
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+
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+ public void endTracking() {
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+ if (this.depth > 0 && --this.depth == 0 && this.tracking != null) {
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+ this.createRedstoneCache();
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+ this.tracking = null;
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+ }
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+ }
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+
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+ private void createRedstoneCache() {
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+ ConnectedWires connected = this.tracking;
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+ List<RedstoneUpdate> updates = new ArrayList<>(connected.updates().size() / 2);
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+
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+ Long2ObjectMaps.fastForEach(connected.updates(), entry -> {
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+ BlockPos position = BlockPos.of(entry.getLongKey());
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+ UpdateState update = entry.getValue();
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+
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+ // do not update wires that are connected
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+ if (connected.wires().containsKey(position)) return;
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+
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+ // filter out blocks that do not need updates
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+ BlockState state = this.level.getBlockState(position);
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+ if (TECHNICAL_BLOCK.test(state.getBlock())) {
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+ updates.add(new RedstoneUpdate(position, state, update));
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+ }
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+ });
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+
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+ List<RedstoneWire> wires = new ArrayList<>(connected.wires().size());
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+
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+ connected.wires().forEach((pos, state) -> {
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+ // is it even worth taking the hit here
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+ boolean shapeUpdate = updates.stream()
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+ .filter(update -> update.state().is(Blocks.OBSERVER))
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+ .anyMatch(update -> pos.distManhattan(update.position()) == 1);
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+
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+ wires.add(new RedstoneWire(pos, state, shapeUpdate));
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+ });
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+
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+ RedstoneCache redstoneCache = new RedstoneCache(
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+ wires, updates, connected,
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+ new Expiry(MinecraftServer.currentTickLong, 200)
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+ );
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+
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+ // put the newly created redstone cache into use
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+ this.wireCaches.put(connected.key(), redstoneCache);
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+
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+ // used for cache invalidation
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+ connected.updates().keySet().forEach(update -> {
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+ BlockPos position = BlockPos.of(update);
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+
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+ if (wires.stream().anyMatch(wire -> wire.position().distManhattan(position) == 1)) {
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+ this.adjacent.computeIfAbsent(update, key -> new ArrayList<>(1))
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+ .add(redstoneCache);
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+ } else {
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+ this.updates.computeIfAbsent(update, key -> new ArrayList<>(1))
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+ .add(redstoneCache);
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+ }
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+ });
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+
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+ wires.forEach(wire -> {
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+ this.adjacent.computeIfAbsent(wire.position().asLong(), key -> new ArrayList<>(1))
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+ .add(redstoneCache);
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+ });
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+ }
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+
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+ public void expire(long tick) {
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+ if (tick % 100 != 0) return;
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+
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+ this.wireCaches.values().removeIf(cache -> {
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+ if (cache.expiry().isExpired(tick)) {
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+ removeExpiredCache(cache);
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+ return true;
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+ }
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+
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+ return false;
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+ });
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+ }
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+
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+ private void removeExpiredCache(RedstoneCache cache) {
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+ cache.connected().updates().keySet().forEach(update -> {
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+ this.removeFromCaches(update, cache);
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+ });
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+
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+ cache.connected().wires().keySet().forEach(wire -> {
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+ this.removeFromCaches(wire.asLong(), cache);
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+ });
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+ }
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+
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+ private void removeFromCaches(long packed, RedstoneCache cache) {
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+ this.removeCache(this.adjacent, packed, cache);
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+ this.removeCache(this.updates, packed, cache);
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+ }
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+
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+ private void removeCache(Long2ObjectMap<List<RedstoneCache>> locationMap, long packed, RedstoneCache cache) {
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+ List<RedstoneCache> caches = locationMap.get(packed);
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+
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+ // in case something goes wrong
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+ if (caches == null) return;
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+
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+ caches.remove(cache);
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+
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+ if (caches.isEmpty()) {
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+ locationMap.remove(packed);
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+ }
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+ }
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+
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+ private record UpdateState(Block block, BlockPos position) {}
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+ private record RedstoneWire(BlockPos position, BlockState state, boolean shapeUpdate) {}
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+ private record RedstoneUpdate(BlockPos position, BlockState state, UpdateState parent) {}
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+
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+ private record RedstoneCache(List<RedstoneWire> wires, List<RedstoneUpdate> updates, ConnectedWires connected, Expiry expiry) {
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+ public void apply(Level level) {
|
|
+ // Apply cached wire changes
|
|
+ wires.forEach(wire -> level.setBlock(wire.position(), wire.state(), wire.shapeUpdate() ? 2 : 18));
|
|
+
|
|
+ // Now update the neighbors. We have to do this after applying wire changes
|
|
+ // in case the block we're affecting here, checks the surrounding power level.
|
|
+ updates.forEach(update -> {
|
|
+ level.neighborChanged(update.position(), update.parent().block(), update.parent().position());
|
|
+ });
|
|
+
|
|
+ // Refresh so the cache won't expire
|
|
+ expiry.refresh(MinecraftServer.currentTickLong);
|
|
+ }
|
|
+ }
|
|
+
|
|
+ private record ConnectedWires(BlockPos source, long key, Object2ObjectMap<BlockPos, BlockState> wires, Long2ObjectMap<UpdateState> updates) {
|
|
+ public void updateNeighbors(BlockPos position, Block block) {
|
|
+ for (Direction direction : NeighborUpdater.UPDATE_ORDER) {
|
|
+ BlockPos neighbor = position.relative(direction);
|
|
+ this.updates.put(neighbor.asLong(), new UpdateState(block, position));
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public void wireUpdate(BlockPos position, BlockState state) {
|
|
+ this.wires.put(position, state);
|
|
+ }
|
|
+ }
|
|
+
|
|
+}
|
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
index 6ca79a23d7be043166a421aab881c55ef1238a4c..1c875d1ba3ead33fc3f9f369fc89bcbeb82c6844 100644
|
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
@@ -1755,6 +1755,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
|
|
worldserver.mergeHistory.expire(currentTickLong); // Sakura - merge cannoning entities
|
|
worldserver.densityCache.clear(currentTickLong); // Sakura - explosion density cache
|
|
worldserver.durabilityManager.expire(currentTickLong); // Sakura
|
|
+ worldserver.redstoneTracker.expire(currentTickLong); // Sakura
|
|
}
|
|
this.isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
|
|
index 566e65aa124feb2f02e6770729ff49c53f33e34a..7a079b432092f70bac657520a0c71d0a0b4ccdb0 100644
|
|
--- a/src/main/java/net/minecraft/world/level/Level.java
|
|
+++ b/src/main/java/net/minecraft/world/level/Level.java
|
|
@@ -223,6 +223,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
|
|
public final me.samsuik.sakura.entity.merge.MergeHistory mergeHistory = new me.samsuik.sakura.entity.merge.MergeHistory(); // Sakura - cannon entity merging
|
|
public final me.samsuik.sakura.explosion.density.BlockDensityCache densityCache = new me.samsuik.sakura.explosion.density.BlockDensityCache(); // Sakura - explosion density cache
|
|
public final me.samsuik.sakura.explosion.durable.DurableBlockManager durabilityManager = new me.samsuik.sakura.explosion.durable.DurableBlockManager(); // Sakura - explosion durable blocks
|
|
+ public final me.samsuik.sakura.redstone.RedstoneTracker redstoneTracker = new me.samsuik.sakura.redstone.RedstoneTracker(this); // Sakura - cache vanilla and eigen redstone
|
|
|
|
@Override
|
|
public final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup moonrise$getEntityLookup() {
|
|
@@ -1012,6 +1013,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
|
|
} else {
|
|
BlockState iblockdata2 = this.getBlockState(pos);
|
|
|
|
+ this.redstoneTracker.invalidate(pos, iblockdata1, state); // Sakura
|
|
/*
|
|
if (iblockdata2 == iblockdata) {
|
|
if (iblockdata1 != iblockdata2) {
|
|
diff --git a/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java b/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
|
|
index c131734cad123a35456d18f8a161f77a4ac9ac99..88ddd1747d9786210e8faf412b3b0363df4bab43 100644
|
|
--- a/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
|
|
+++ b/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
|
|
@@ -381,7 +381,15 @@ public class RedStoneWireBlock extends Block {
|
|
}
|
|
if (oldPower != i) {
|
|
// CraftBukkit end
|
|
+ // Sakura start
|
|
+ if (world.redstoneTracker.applyFromCache(pos, oldPower, i)) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ world.redstoneTracker.beginTracking(pos, oldPower, i);
|
|
if (world.getBlockState(pos) == state) {
|
|
+ world.redstoneTracker.trackState(pos, state.setValue(RedStoneWireBlock.POWER, i));
|
|
+ // Sakura end
|
|
world.setBlock(pos, (BlockState) state.setValue(RedStoneWireBlock.POWER, i), 2);
|
|
}
|
|
|
|
@@ -402,8 +410,17 @@ public class RedStoneWireBlock extends Block {
|
|
while (iterator.hasNext()) {
|
|
BlockPos blockposition1 = (BlockPos) iterator.next();
|
|
|
|
- world.updateNeighborsAt(blockposition1, this);
|
|
+ // Sakura start
|
|
+ world.redstoneTracker.trackUpdates(blockposition1, this);
|
|
+ if (world.redstoneTracker.isTracking()) {
|
|
+ world.redstoneTracker.updateNeighbors(blockposition1, this);
|
|
+ } else {
|
|
+ world.updateNeighborsAt(blockposition1, this);
|
|
+ }
|
|
+ // Sakura end
|
|
}
|
|
+
|
|
+ world.redstoneTracker.endTracking(); // Sakura
|
|
}
|
|
|
|
}
|
|
@@ -559,7 +576,22 @@ public class RedStoneWireBlock extends Block {
|
|
if (this.shouldSignal && direction != Direction.DOWN) {
|
|
int i = (Integer) state.getValue(RedStoneWireBlock.POWER);
|
|
|
|
- return i == 0 ? 0 : (direction != Direction.UP && !((RedstoneSide) this.getConnectionState(world, state, pos).getValue((Property) RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected() ? 0 : i);
|
|
+ // Sakura start - use redstone cache to avoid recalculating wires
|
|
+ if (i == 0) {
|
|
+ return 0;
|
|
+ } else if (direction == Direction.UP) {
|
|
+ return i;
|
|
+ } else {
|
|
+ final BlockState wireState;
|
|
+ if (world instanceof Level level && level.redstoneTracker.isTracked(pos)) {
|
|
+ wireState = state; // cached wire
|
|
+ } else {
|
|
+ wireState = this.getConnectionState(world, state, pos);
|
|
+ }
|
|
+ return !((RedstoneSide) wireState.getValue((Property) RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected() ? 0 : i;
|
|
+ }
|
|
+ //return i == 0 ? 0 : (direction != Direction.UP && !((RedstoneSide) this.getConnectionState(world, state, pos).getValue((Property) RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected() ? 0 : i);
|
|
+ // Sakura end - use redstone cache to avoid recalculating wires
|
|
} else {
|
|
return 0;
|
|
}
|