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SakuraMC/patches/server/0036-Cache-Vanillia-and-Eigen-Redstone.patch
Samsuik deb3177965 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@7fbb827 Finish API patches
PaperMC/Paper@8a37f93 62
PaperMC/Paper@2055809 117
PaperMC/Paper@0b75522 194
PaperMC/Paper@ec05cb8 279
PaperMC/Paper@0bc9aee 385
PaperMC/Paper@27e29cc 487/1053
PaperMC/Paper@083bd9e 531/1053
PaperMC/Paper@ed2ea45 538
PaperMC/Paper@ba163e1 585/1053
PaperMC/Paper@8731266 650/1053
PaperMC/Paper@52b49fb 788/1053
PaperMC/Paper@33b36cd update some patches
PaperMC/Paper@14c0336 922
PaperMC/Paper@a399f23 956
PaperMC/Paper@4140de2 960
PaperMC/Paper@6d4e235 988
PaperMC/Paper@6a34750 Move unapplied patches to the back
PaperMC/Paper@3c04f9f Fix a few compile errors
PaperMC/Paper@0d3ce2d Fix more compile issues
PaperMC/Paper@a308c7c Fix more compile issues
PaperMC/Paper@69d1d0a Pretend to fix compile errors
PaperMC/Paper@547f09d Some work on the ItemMend events
PaperMC/Paper@184a943 Adopt previous commit changes in API
PaperMC/Paper@5442bff Make it compile
PaperMC/Paper@038f8d9 Fixup and deprecate player profiles in ping event
PaperMC/Paper@66f7b67 Fix body equipmentslot and effect enum
PaperMC/Paper@38b3182 Updated Upstream (Bukkit/CraftBukkit)
PaperMC/Paper@df633e5 DataConverter 1.21
PaperMC/Paper@f569389 Update ConcurrentUtil
PaperMC/Paper@5fca3ae update generated API
PaperMC/Paper@188cff2 remove old vanilla goals
PaperMC/Paper@ffe310a remove api that was scheduled for removal
PaperMC/Paper@730882f Chunk System and Starlight WIP
PaperMC/Paper@512fd08 Update Gradle Wrapper to v8.8
PaperMC/Paper@097284d Bump tiny-remapper to 0.10.3
PaperMC/Paper@ee9b820 Update more optimization patches
PaperMC/Paper@5d834b1 rebuild patches
PaperMC/Paper@4bc15f1 Updated Upstream (Bukkit/CraftBukkit)
PaperMC/Paper@0b6701d Revert DamageSource#getCausingEntity to vanilla
PaperMC/Paper@5bd7f4e Update AbstractArrow item method implementations for 1.20.6 (#10885)
PaperMC/Paper@fb511c6 Fix Player#sendBlockState (#10855)
PaperMC/Paper@b420038 Fix ItemMeta#removeEnchantments (#10886)
PaperMC/Paper@a835ad1 Merge remote-tracking branch 'origin/dev/1.21' into dev/1.21
PaperMC/Paper@04dad71 Improve enchantWithLevels logic
PaperMC/Paper@0008fa1 Add back more optimization patches
PaperMC/Paper@56b5b7d Fix max chunk status checks
PaperMC/Paper@c1aefee correctly change enchantment registry to a 'delayed' version
PaperMC/Paper@d41636f Add back RecipeIterator fixes patch (#10887)
PaperMC/Paper@7df4725 Configurable damage tick when blocking with shield (#10877)
PaperMC/Paper@3555a77 Properly forward DispenseEvent #getItem to saddle
PaperMC/Paper@e339ec2 Deprecate BlockData#getDestroySpeed for removal
PaperMC/Paper@b090c65 Remove unnecessary changes from chunk status fix
PaperMC/Paper@5e7cd07 add some generated typed/tag keys
PaperMC/Paper@5a5412c Owen fixing stuff!!!
PaperMC/Paper@7240d9d Restore functionality to sand dupe setting
PaperMC/Paper@f873bce Fix NPE in V3808
PaperMC/Paper@1f8e7a7 address compile and test issue (#10890)
PaperMC/Paper@60f3bd8 De-deprecate BlockData#getDestroySpeed
PaperMC/Paper@752f957 Add back more patches
PaperMC/Paper@dc684c6 Remove bad server.scheduleOnMain disconnect calls from old patches
PaperMC/Paper@c84a3b5 Remove fully dropped patches
PaperMC/Paper@d8c2980 Add Adventure API to ServerLinks (#10891)
PaperMC/Paper@ec4c712 update 'improve mass craft perf' patch
PaperMC/Paper@e1c0033 Updated Upstream (Bukkit/CraftBukkit)
PaperMC/Paper@fbc2a55 Update Wither#canTravelThroughPortals
PaperMC/Paper@167961e call EntityDamageItemEvent for thorns
PaperMC/Paper@106dbae Fix getAddress connection check
PaperMC/Paper@d9111cc Registry Modification API (#10893)
PaperMC/Paper@f8ee0a0 Fix implementations of ChunkHolder#getChunkIfPresent
PaperMC/Paper@61b85e4 Fix legacy cb version in remapper
PaperMC/Paper@de8220c Update ChunkMap#distanceManager mapping patch
PaperMC/Paper@8dfb85c Enchantment and GameEvent Registry builders (#10889)
PaperMC/Paper@fb762cf remove remaining reference to 'pgive'
PaperMC/Paper@a7f6633 make EntityPortalReadyEvent#setTargetWorld work again
PaperMC/Paper@152f4fe Add back improved watchdog support patch
PaperMC/Paper@13992b1 Make chunk system loggers calm down a bit
PaperMC/Paper@bf8552f Delegate ItemStack (#10852)
PaperMC/Paper@b3e072a Fix `hasFiredAsync` parameter when `AsyncPlayerSendCommandsEvent` is called (#10896)
PaperMC/Paper@21c9a7c Rebuild patches
PaperMC/Paper@b9f7098 [ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898)
PaperMC/Paper@b4b8208 Fix NPE for Jukebox#setRecord
PaperMC/Paper@4514f41 Correct duplicate attribute check (#10901)
PaperMC/Paper@090775e Use ItemStack.empty() when air is passed into constructor
PaperMC/Paper@7bbe682 Fix CraftWorld#isChunkGenerated
PaperMC/Paper@126f6d7 Remove getUnloadingChunkHolder check
PaperMC/Paper@d23825a Add missing null check to getFullChunkIfLoaded
PaperMC/Paper@3b1c85b Execute chunk tasks while waiting for chunk load in isChunkGenerated
PaperMC/Paper@4ea696f Add ticket for chunk load in isChunkGenerated
PaperMC/Paper@250e78c Re-add fixlight command
PaperMC/Paper@c0268ca Copy missing diff from old chunk system patch
PaperMC/Paper@38428c0 Cleanup MCUtils patch for chunk system
PaperMC/Paper@f4ddd4a Fix ChunkHolder#getFullChunkNow returning non-null when it should not
PaperMC/Paper@e0d9d60 Add debug for chunk system unload crash
PaperMC/Paper@2df432f Re-add chunk system debug commands
PaperMC/Paper@cf60574 Fix jukebox playable component not being applied on item meta (#10922)
PaperMC/Paper@666bc4d Experimental annotation changes (#10914)
PaperMC/Paper@bab07e0 Validate speed for tool component rule (#10923)
PaperMC/Paper@2118196 Fixes exception log messages getting dropped during bootstrap (#10935)
PaperMC/Paper@8b1d26d Fix diff in sprint interruption option (Closes #10939)
PaperMC/Paper@0a1b133 Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945)
PaperMC/Paper@a0fad76 Fix base damage for trident (#10948)
PaperMC/Paper@d64be7e Fix NPE of AbstractArrow#getWeapon (#10933)
PaperMC/Paper@081146c Validate using_converts_to for food component (#10931)
PaperMC/Paper@0409a68 deprecate and update some entity tags (#10932)
PaperMC/Paper@9cd0201 Preserve velocity for fireball (#10934)
PaperMC/Paper@19105a9 Fix unload queue storing chunks in wrong sections
PaperMC/Paper@77c763b Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956)
PaperMC/Paper@76c2f16 Fix wrong diff applying delta twice (#10959)
PaperMC/Paper@812701d Do not crash when an exp orb attempts to mend an unrepairable item
PaperMC/Paper@19eefe9 Fix SoundEffects only to players diff  (#10966)
PaperMC/Paper@95aa440 Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958)
PaperMC/Paper@b2e5587 Expose LivingEntity#canUseSlot (#10930)
PaperMC/Paper@97afc9a Fix StackOverflowError for new dispenser interaction (#10949)
PaperMC/Paper@5ae4758 Fix speed for launched trident using api (#10936)
PaperMC/Paper@897ece4 Call EntityPortalEnterEvent on endgateways and make cancellable (#10892)
PaperMC/Paper@1d3fc0e Bump reflection-rewriter to 0.0.2 (#10927)
PaperMC/Paper@b99d071 Swap some nullable annotations (#10960)
PaperMC/Paper@dd31654 bump reflection-rewriter to 0.0.3 (#10969)
PaperMC/Paper@dd49fba Fix NPE when retrieving an entity with a null UUID
2024-06-27 20:03:23 +01:00

440 lines
20 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Thu, 16 Nov 2023 13:38:06 +0000
Subject: [PATCH] Cache Vanillia and Eigen Redstone
diff --git a/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java b/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
index 9f17170179cc99d84ad25a1e838aff3d8cc66f93..a1fb1e286d66dde55682d899ded0e5d24715b642 100644
--- a/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
+++ b/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
@@ -662,6 +662,7 @@ public class RedstoneWireTurbo {
// restores old behavior, at the cost of bypassing the
// max-chained-neighbor-updates server property.
worldIn.getBlockState(upd.self).handleNeighborChanged(worldIn, upd.self, wire, upd.parent, false);
+ worldIn.redstoneTracker.trackUpdate(upd.self, upd.currentState, upd.parent); // Sakura
}
}
@@ -777,6 +778,17 @@ public class RedstoneWireTurbo {
// already on-going graph walk being performed by breadthFirstWalk.
return scheduleReentrantNeighborChanged(worldIn, pos, newState, source);
}
+
+ // Sakura start
+ int oldPower = state.getValue(RedStoneWireBlock.POWER);
+ int newPower = newState.getValue(RedStoneWireBlock.POWER);
+ if (worldIn.redstoneTracker.applyFromCache(pos, oldPower, newPower)) {
+ return newState;
+ } else {
+ worldIn.redstoneTracker.beginTracking(pos, oldPower, newPower);
+ }
+ // Sakura end
+
// If there are no on-going walks through redstone wire, then start a new walk.
// If the source of the block update to the redstone wire at 'pos' is known, we can use
@@ -806,6 +818,8 @@ public class RedstoneWireTurbo {
// updates in a breadth first order out from the initial update received for the block at 'pos'.
breadthFirstWalk(worldIn);
+ worldIn.redstoneTracker.endTracking(); // Sakura - we're done with the breadth walk
+
// With the whole search completed, clear the list of all known blocks.
// We do not want to keep around state information that may be changed by other code.
// In theory, we could cache the neighbor block positions, but that is a separate
@@ -913,6 +927,7 @@ public class RedstoneWireTurbo {
// bypass the new neighbor update stack.
if (worldIn.setBlock(upd.self, state, Block.UPDATE_KNOWN_SHAPE | Block.UPDATE_CLIENTS))
updateNeighborShapes(worldIn, upd.self, state);
+ worldIn.redstoneTracker.trackState(upd.self, state); // Sakura
}
}
diff --git a/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java b/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java
new file mode 100644
index 0000000000000000000000000000000000000000..4f5af6e241b0194ed982144fd9320315f68d7b00
--- /dev/null
+++ b/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java
@@ -0,0 +1,285 @@
+package me.samsuik.sakura.redstone;
+
+import it.unimi.dsi.fastutil.HashCommon;
+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
+import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
+import it.unimi.dsi.fastutil.longs.Long2ObjectMaps;
+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
+import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
+import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
+import me.samsuik.sakura.utils.objects.Expiry;
+import net.minecraft.core.BlockPos;
+import net.minecraft.core.Direction;
+import net.minecraft.server.MinecraftServer;
+import net.minecraft.world.level.Level;
+import net.minecraft.world.level.block.*;
+import net.minecraft.world.level.block.state.BlockState;
+import net.minecraft.world.level.redstone.InstantNeighborUpdater;
+import net.minecraft.world.level.redstone.NeighborUpdater;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.function.Predicate;
+
+public final class RedstoneTracker {
+
+ private static final int DEPTH_LIMIT = 512;
+
+ // this is a fucking horrible hack, you could make a method in block
+ // then override it but that is far more work than I am willing right now.
+ private static final Predicate<Block> TECHNICAL_BLOCK = (block) -> {
+ return block instanceof BaseEntityBlock
+ || block instanceof DirectionalBlock
+ || block instanceof HorizontalDirectionalBlock
+ || block instanceof GameMasterBlock
+ || block instanceof BaseRailBlock // rails themselves don't require it but it's variants do
+ || block instanceof NoteBlock
+ || block instanceof DoorBlock
+ || block instanceof RedstoneLampBlock
+ || block instanceof RedstoneTorchBlock
+ || block instanceof RedStoneWireBlock; // required to update any nearby redstone that isn't the line currently being tested
+ };
+
+ private final Level level;
+ private final InstantNeighborUpdater updater;
+ private final Long2ObjectOpenHashMap<RedstoneCache> wireCaches = new Long2ObjectOpenHashMap<>();
+ // important locations, wires and adjacent
+ private final Long2ObjectMap<List<RedstoneCache>> adjacent = new Long2ObjectOpenHashMap<>();
+ // last block of physics
+ private final Long2ObjectMap<List<RedstoneCache>> updates = new Long2ObjectOpenHashMap<>();
+
+ private ConnectedWires tracking;
+ private int depth = 0;
+
+ public RedstoneTracker(Level level) {
+ this.level = level;
+ this.updater = new InstantNeighborUpdater(level);
+ }
+
+ private static long cacheKey(BlockPos position, int previous, int next) {
+ int powerState = 1 + previous + (next * 31); // previous and next only go up to 15
+ long powerHash = HashCommon.murmurHash3((long) powerState); // long for a better hash
+ return position.asLong() ^ powerHash;
+ }
+
+ private boolean stillValid(BlockPos position, BlockState previous, BlockState next) {
+ return previous.getBlock() == next.getBlock() || previous.isSignalSource() == next.isSignalSource()
+ && previous.isRedstoneConductor(this.level, position) == next.isRedstoneConductor(this.level, position);
+ }
+
+ public void updateNeighbors(BlockPos position, Block self) {
+ this.updater.updateNeighborsAtExceptFromFacing(position, self, null);
+ }
+
+ public boolean applyFromCache(BlockPos position, int previous, int next) {
+ if (this.level.localConfig().config(position).redstoneCache && this.depth == 0) {
+ long key = cacheKey(position, previous, next);
+ RedstoneCache cache = this.wireCaches.get(key);
+
+ if (cache != null && !cache.expiry().isExpired(MinecraftServer.currentTickLong)) {
+ cache.apply(this.level);
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ public void invalidate(BlockPos position, BlockState previous, BlockState next) {
+ if (!this.stillValid(position, previous, next)) {
+ long packed = position.asLong();
+ this.invalidate(this.adjacent.get(packed));
+
+ if (TECHNICAL_BLOCK.test(next.getBlock())) {
+ this.invalidate(this.updates.get(packed));
+ }
+ }
+ }
+
+ private void invalidate(List<RedstoneCache> caches) {
+ if (caches != null) {
+ caches.forEach(cache -> cache.expiry().refresh(-200));
+ }
+ }
+
+ public void trackState(BlockPos position, BlockState state) {
+ if (this.tracking != null) {
+ this.tracking.wireUpdate(position, state);
+ }
+ }
+
+ public void trackUpdates(BlockPos position, Block block) {
+ if (this.tracking != null) {
+ this.tracking.updateNeighbors(position, block);
+ }
+ }
+
+ public void trackUpdate(BlockPos position, BlockState state, BlockPos parent) {
+ if (this.tracking != null) {
+ this.tracking.updates().put(position.asLong(), new UpdateState(state.getBlock(), parent));
+ }
+ }
+
+ public boolean isTracked(BlockPos position) {
+ List<RedstoneCache> wires = this.adjacent.get(position.asLong());
+ return wires != null && wires.stream().anyMatch(cache -> !cache.expiry().isExpired(MinecraftServer.currentTickLong));
+ }
+
+ public boolean isTracking() {
+ return this.tracking != null && this.depth != 0 && this.depth < DEPTH_LIMIT;
+ }
+
+ public void beginTracking(BlockPos position, int previous, int next) {
+ if (this.level.localConfig().config(position).redstoneCache && ++this.depth == 1) {
+ long key = cacheKey(position, previous, next);
+
+ if (this.wireCaches.containsKey(key)) {
+ return; // cache already exists
+ }
+
+ this.tracking = new ConnectedWires(
+ position, key,
+ new Object2ObjectOpenHashMap<>(),
+ new Long2ObjectLinkedOpenHashMap<>()
+ );
+ }
+ }
+
+ public void endTracking() {
+ if (this.depth > 0 && --this.depth == 0 && this.tracking != null) {
+ this.createRedstoneCache();
+ this.tracking = null;
+ }
+ }
+
+ private void createRedstoneCache() {
+ ConnectedWires connected = this.tracking;
+ List<RedstoneUpdate> updates = new ArrayList<>(connected.updates().size() / 2);
+
+ Long2ObjectMaps.fastForEach(connected.updates(), entry -> {
+ BlockPos position = BlockPos.of(entry.getLongKey());
+ UpdateState update = entry.getValue();
+
+ // do not update wires that are connected
+ if (connected.wires().containsKey(position)) return;
+
+ // filter out blocks that do not need updates
+ BlockState state = this.level.getBlockState(position);
+ if (TECHNICAL_BLOCK.test(state.getBlock())) {
+ updates.add(new RedstoneUpdate(position, state, update));
+ }
+ });
+
+ List<RedstoneWire> wires = new ArrayList<>(connected.wires().size());
+
+ connected.wires().forEach((pos, state) -> {
+ // is it even worth taking the hit here
+ boolean shapeUpdate = updates.stream()
+ .filter(update -> update.state().is(Blocks.OBSERVER))
+ .anyMatch(update -> pos.distManhattan(update.position()) == 1);
+
+ wires.add(new RedstoneWire(pos, state, shapeUpdate));
+ });
+
+ RedstoneCache redstoneCache = new RedstoneCache(
+ wires, updates, connected,
+ new Expiry(MinecraftServer.currentTickLong, 200)
+ );
+
+ // put the newly created redstone cache into use
+ this.wireCaches.put(connected.key(), redstoneCache);
+
+ // used for cache invalidation
+ connected.updates().keySet().forEach(update -> {
+ BlockPos position = BlockPos.of(update);
+
+ if (wires.stream().anyMatch(wire -> wire.position().distManhattan(position) == 1)) {
+ this.adjacent.computeIfAbsent(update, key -> new ArrayList<>(1))
+ .add(redstoneCache);
+ } else {
+ this.updates.computeIfAbsent(update, key -> new ArrayList<>(1))
+ .add(redstoneCache);
+ }
+ });
+
+ wires.forEach(wire -> {
+ this.adjacent.computeIfAbsent(wire.position().asLong(), key -> new ArrayList<>(1))
+ .add(redstoneCache);
+ });
+ }
+
+ public void expire(long tick) {
+ if (tick % 100 != 0) return;
+
+ this.wireCaches.values().removeIf(cache -> {
+ if (cache.expiry().isExpired(tick)) {
+ removeExpiredCache(cache);
+ return true;
+ }
+
+ return false;
+ });
+ }
+
+ private void removeExpiredCache(RedstoneCache cache) {
+ cache.connected().updates().keySet().forEach(update -> {
+ this.removeFromCaches(update, cache);
+ });
+
+ cache.connected().wires().keySet().forEach(wire -> {
+ this.removeFromCaches(wire.asLong(), cache);
+ });
+ }
+
+ private void removeFromCaches(long packed, RedstoneCache cache) {
+ this.removeCache(this.adjacent, packed, cache);
+ this.removeCache(this.updates, packed, cache);
+ }
+
+ private void removeCache(Long2ObjectMap<List<RedstoneCache>> locationMap, long packed, RedstoneCache cache) {
+ List<RedstoneCache> caches = locationMap.get(packed);
+
+ // in case something goes wrong
+ if (caches == null) return;
+
+ caches.remove(cache);
+
+ if (caches.isEmpty()) {
+ locationMap.remove(packed);
+ }
+ }
+
+ private record UpdateState(Block block, BlockPos position) {}
+ private record RedstoneWire(BlockPos position, BlockState state, boolean shapeUpdate) {}
+ private record RedstoneUpdate(BlockPos position, BlockState state, UpdateState parent) {}
+
+ private record RedstoneCache(List<RedstoneWire> wires, List<RedstoneUpdate> updates, ConnectedWires connected, Expiry expiry) {
+ public void apply(Level level) {
+ // Apply cached wire changes
+ wires.forEach(wire -> level.setBlock(wire.position(), wire.state(), wire.shapeUpdate() ? 2 : 18));
+
+ // Now update the neighbors. We have to do this after applying wire changes
+ // in case the block we're affecting here, checks the surrounding power level.
+ updates.forEach(update -> {
+ level.neighborChanged(update.position(), update.parent().block(), update.parent().position());
+ });
+
+ // Refresh so the cache won't expire
+ expiry.refresh(MinecraftServer.currentTickLong);
+ }
+ }
+
+ private record ConnectedWires(BlockPos source, long key, Object2ObjectMap<BlockPos, BlockState> wires, Long2ObjectMap<UpdateState> updates) {
+ public void updateNeighbors(BlockPos position, Block block) {
+ for (Direction direction : NeighborUpdater.UPDATE_ORDER) {
+ BlockPos neighbor = position.relative(direction);
+ this.updates.put(neighbor.asLong(), new UpdateState(block, position));
+ }
+ }
+
+ public void wireUpdate(BlockPos position, BlockState state) {
+ this.wires.put(position, state);
+ }
+ }
+
+}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 6ca79a23d7be043166a421aab881c55ef1238a4c..1c875d1ba3ead33fc3f9f369fc89bcbeb82c6844 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1755,6 +1755,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
worldserver.mergeHistory.expire(currentTickLong); // Sakura - merge cannoning entities
worldserver.densityCache.clear(currentTickLong); // Sakura - explosion density cache
worldserver.durabilityManager.expire(currentTickLong); // Sakura
+ worldserver.redstoneTracker.expire(currentTickLong); // Sakura
}
this.isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 566e65aa124feb2f02e6770729ff49c53f33e34a..7a079b432092f70bac657520a0c71d0a0b4ccdb0 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -223,6 +223,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
public final me.samsuik.sakura.entity.merge.MergeHistory mergeHistory = new me.samsuik.sakura.entity.merge.MergeHistory(); // Sakura - cannon entity merging
public final me.samsuik.sakura.explosion.density.BlockDensityCache densityCache = new me.samsuik.sakura.explosion.density.BlockDensityCache(); // Sakura - explosion density cache
public final me.samsuik.sakura.explosion.durable.DurableBlockManager durabilityManager = new me.samsuik.sakura.explosion.durable.DurableBlockManager(); // Sakura - explosion durable blocks
+ public final me.samsuik.sakura.redstone.RedstoneTracker redstoneTracker = new me.samsuik.sakura.redstone.RedstoneTracker(this); // Sakura - cache vanilla and eigen redstone
@Override
public final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup moonrise$getEntityLookup() {
@@ -1012,6 +1013,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
} else {
BlockState iblockdata2 = this.getBlockState(pos);
+ this.redstoneTracker.invalidate(pos, iblockdata1, state); // Sakura
/*
if (iblockdata2 == iblockdata) {
if (iblockdata1 != iblockdata2) {
diff --git a/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java b/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
index c131734cad123a35456d18f8a161f77a4ac9ac99..88ddd1747d9786210e8faf412b3b0363df4bab43 100644
--- a/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
@@ -381,7 +381,15 @@ public class RedStoneWireBlock extends Block {
}
if (oldPower != i) {
// CraftBukkit end
+ // Sakura start
+ if (world.redstoneTracker.applyFromCache(pos, oldPower, i)) {
+ return;
+ }
+
+ world.redstoneTracker.beginTracking(pos, oldPower, i);
if (world.getBlockState(pos) == state) {
+ world.redstoneTracker.trackState(pos, state.setValue(RedStoneWireBlock.POWER, i));
+ // Sakura end
world.setBlock(pos, (BlockState) state.setValue(RedStoneWireBlock.POWER, i), 2);
}
@@ -402,8 +410,17 @@ public class RedStoneWireBlock extends Block {
while (iterator.hasNext()) {
BlockPos blockposition1 = (BlockPos) iterator.next();
- world.updateNeighborsAt(blockposition1, this);
+ // Sakura start
+ world.redstoneTracker.trackUpdates(blockposition1, this);
+ if (world.redstoneTracker.isTracking()) {
+ world.redstoneTracker.updateNeighbors(blockposition1, this);
+ } else {
+ world.updateNeighborsAt(blockposition1, this);
+ }
+ // Sakura end
}
+
+ world.redstoneTracker.endTracking(); // Sakura
}
}
@@ -559,7 +576,22 @@ public class RedStoneWireBlock extends Block {
if (this.shouldSignal && direction != Direction.DOWN) {
int i = (Integer) state.getValue(RedStoneWireBlock.POWER);
- return i == 0 ? 0 : (direction != Direction.UP && !((RedstoneSide) this.getConnectionState(world, state, pos).getValue((Property) RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected() ? 0 : i);
+ // Sakura start - use redstone cache to avoid recalculating wires
+ if (i == 0) {
+ return 0;
+ } else if (direction == Direction.UP) {
+ return i;
+ } else {
+ final BlockState wireState;
+ if (world instanceof Level level && level.redstoneTracker.isTracked(pos)) {
+ wireState = state; // cached wire
+ } else {
+ wireState = this.getConnectionState(world, state, pos);
+ }
+ return !((RedstoneSide) wireState.getValue((Property) RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected() ? 0 : i;
+ }
+ //return i == 0 ? 0 : (direction != Direction.UP && !((RedstoneSide) this.getConnectionState(world, state, pos).getValue((Property) RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected() ? 0 : i);
+ // Sakura end - use redstone cache to avoid recalculating wires
} else {
return 0;
}