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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7fbb827 Finish API patches PaperMC/Paper@8a37f93 62 PaperMC/Paper@2055809 117 PaperMC/Paper@0b75522 194 PaperMC/Paper@ec05cb8 279 PaperMC/Paper@0bc9aee 385 PaperMC/Paper@27e29cc 487/1053 PaperMC/Paper@083bd9e 531/1053 PaperMC/Paper@ed2ea45 538 PaperMC/Paper@ba163e1 585/1053 PaperMC/Paper@8731266 650/1053 PaperMC/Paper@52b49fb 788/1053 PaperMC/Paper@33b36cd update some patches PaperMC/Paper@14c0336 922 PaperMC/Paper@a399f23 956 PaperMC/Paper@4140de2 960 PaperMC/Paper@6d4e235 988 PaperMC/Paper@6a34750 Move unapplied patches to the back PaperMC/Paper@3c04f9f Fix a few compile errors PaperMC/Paper@0d3ce2d Fix more compile issues PaperMC/Paper@a308c7c Fix more compile issues PaperMC/Paper@69d1d0a Pretend to fix compile errors PaperMC/Paper@547f09d Some work on the ItemMend events PaperMC/Paper@184a943 Adopt previous commit changes in API PaperMC/Paper@5442bff Make it compile PaperMC/Paper@038f8d9 Fixup and deprecate player profiles in ping event PaperMC/Paper@66f7b67 Fix body equipmentslot and effect enum PaperMC/Paper@38b3182 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@df633e5 DataConverter 1.21 PaperMC/Paper@f569389 Update ConcurrentUtil PaperMC/Paper@5fca3ae update generated API PaperMC/Paper@188cff2 remove old vanilla goals PaperMC/Paper@ffe310a remove api that was scheduled for removal PaperMC/Paper@730882f Chunk System and Starlight WIP PaperMC/Paper@512fd08 Update Gradle Wrapper to v8.8 PaperMC/Paper@097284d Bump tiny-remapper to 0.10.3 PaperMC/Paper@ee9b820 Update more optimization patches PaperMC/Paper@5d834b1 rebuild patches PaperMC/Paper@4bc15f1 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@0b6701d Revert DamageSource#getCausingEntity to vanilla PaperMC/Paper@5bd7f4e Update AbstractArrow item method implementations for 1.20.6 (#10885) PaperMC/Paper@fb511c6 Fix Player#sendBlockState (#10855) PaperMC/Paper@b420038 Fix ItemMeta#removeEnchantments (#10886) PaperMC/Paper@a835ad1 Merge remote-tracking branch 'origin/dev/1.21' into dev/1.21 PaperMC/Paper@04dad71 Improve enchantWithLevels logic PaperMC/Paper@0008fa1 Add back more optimization patches PaperMC/Paper@56b5b7d Fix max chunk status checks PaperMC/Paper@c1aefee correctly change enchantment registry to a 'delayed' version PaperMC/Paper@d41636f Add back RecipeIterator fixes patch (#10887) PaperMC/Paper@7df4725 Configurable damage tick when blocking with shield (#10877) PaperMC/Paper@3555a77 Properly forward DispenseEvent #getItem to saddle PaperMC/Paper@e339ec2 Deprecate BlockData#getDestroySpeed for removal PaperMC/Paper@b090c65 Remove unnecessary changes from chunk status fix PaperMC/Paper@5e7cd07 add some generated typed/tag keys PaperMC/Paper@5a5412c Owen fixing stuff!!! PaperMC/Paper@7240d9d Restore functionality to sand dupe setting PaperMC/Paper@f873bce Fix NPE in V3808 PaperMC/Paper@1f8e7a7 address compile and test issue (#10890) PaperMC/Paper@60f3bd8 De-deprecate BlockData#getDestroySpeed PaperMC/Paper@752f957 Add back more patches PaperMC/Paper@dc684c6 Remove bad server.scheduleOnMain disconnect calls from old patches PaperMC/Paper@c84a3b5 Remove fully dropped patches PaperMC/Paper@d8c2980 Add Adventure API to ServerLinks (#10891) PaperMC/Paper@ec4c712 update 'improve mass craft perf' patch PaperMC/Paper@e1c0033 Updated Upstream (Bukkit/CraftBukkit) PaperMC/Paper@fbc2a55 Update Wither#canTravelThroughPortals PaperMC/Paper@167961e call EntityDamageItemEvent for thorns PaperMC/Paper@106dbae Fix getAddress connection check PaperMC/Paper@d9111cc Registry Modification API (#10893) PaperMC/Paper@f8ee0a0 Fix implementations of ChunkHolder#getChunkIfPresent PaperMC/Paper@61b85e4 Fix legacy cb version in remapper PaperMC/Paper@de8220c Update ChunkMap#distanceManager mapping patch PaperMC/Paper@8dfb85c Enchantment and GameEvent Registry builders (#10889) PaperMC/Paper@fb762cf remove remaining reference to 'pgive' PaperMC/Paper@a7f6633 make EntityPortalReadyEvent#setTargetWorld work again PaperMC/Paper@152f4fe Add back improved watchdog support patch PaperMC/Paper@13992b1 Make chunk system loggers calm down a bit PaperMC/Paper@bf8552f Delegate ItemStack (#10852) PaperMC/Paper@b3e072a Fix `hasFiredAsync` parameter when `AsyncPlayerSendCommandsEvent` is called (#10896) PaperMC/Paper@21c9a7c Rebuild patches PaperMC/Paper@b9f7098 [ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898) PaperMC/Paper@b4b8208 Fix NPE for Jukebox#setRecord PaperMC/Paper@4514f41 Correct duplicate attribute check (#10901) PaperMC/Paper@090775e Use ItemStack.empty() when air is passed into constructor PaperMC/Paper@7bbe682 Fix CraftWorld#isChunkGenerated PaperMC/Paper@126f6d7 Remove getUnloadingChunkHolder check PaperMC/Paper@d23825a Add missing null check to getFullChunkIfLoaded PaperMC/Paper@3b1c85b Execute chunk tasks while waiting for chunk load in isChunkGenerated PaperMC/Paper@4ea696f Add ticket for chunk load in isChunkGenerated PaperMC/Paper@250e78c Re-add fixlight command PaperMC/Paper@c0268ca Copy missing diff from old chunk system patch PaperMC/Paper@38428c0 Cleanup MCUtils patch for chunk system PaperMC/Paper@f4ddd4a Fix ChunkHolder#getFullChunkNow returning non-null when it should not PaperMC/Paper@e0d9d60 Add debug for chunk system unload crash PaperMC/Paper@2df432f Re-add chunk system debug commands PaperMC/Paper@cf60574 Fix jukebox playable component not being applied on item meta (#10922) PaperMC/Paper@666bc4d Experimental annotation changes (#10914) PaperMC/Paper@bab07e0 Validate speed for tool component rule (#10923) PaperMC/Paper@2118196 Fixes exception log messages getting dropped during bootstrap (#10935) PaperMC/Paper@8b1d26d Fix diff in sprint interruption option (Closes #10939) PaperMC/Paper@0a1b133 Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945) PaperMC/Paper@a0fad76 Fix base damage for trident (#10948) PaperMC/Paper@d64be7e Fix NPE of AbstractArrow#getWeapon (#10933) PaperMC/Paper@081146c Validate using_converts_to for food component (#10931) PaperMC/Paper@0409a68 deprecate and update some entity tags (#10932) PaperMC/Paper@9cd0201 Preserve velocity for fireball (#10934) PaperMC/Paper@19105a9 Fix unload queue storing chunks in wrong sections PaperMC/Paper@77c763b Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956) PaperMC/Paper@76c2f16 Fix wrong diff applying delta twice (#10959) PaperMC/Paper@812701d Do not crash when an exp orb attempts to mend an unrepairable item PaperMC/Paper@19eefe9 Fix SoundEffects only to players diff (#10966) PaperMC/Paper@95aa440 Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958) PaperMC/Paper@b2e5587 Expose LivingEntity#canUseSlot (#10930) PaperMC/Paper@97afc9a Fix StackOverflowError for new dispenser interaction (#10949) PaperMC/Paper@5ae4758 Fix speed for launched trident using api (#10936) PaperMC/Paper@897ece4 Call EntityPortalEnterEvent on endgateways and make cancellable (#10892) PaperMC/Paper@1d3fc0e Bump reflection-rewriter to 0.0.2 (#10927) PaperMC/Paper@b99d071 Swap some nullable annotations (#10960) PaperMC/Paper@dd31654 bump reflection-rewriter to 0.0.3 (#10969) PaperMC/Paper@dd49fba Fix NPE when retrieving an entity with a null UUID
135 lines
6.3 KiB
Diff
135 lines
6.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Tue, 1 Mar 2022 18:40:09 +0000
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Subject: [PATCH] Optimise rayTracing
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 7aa9ddb1d61ffb7da3f867e5a5bd04e3432b5621..3d5131e51fb924778c392267699fe2c11bf2f40f 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -297,7 +297,7 @@ public class Explosion {
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}
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}
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- if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
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+ if (!collision.isEmpty() && collision.clipDirect(from, to, currPos)) { // Sakura - optimise block clipping
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return true;
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}
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}
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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index 001e2e6ed4b8b63a23dc0013882674834812a961..138fd28437fb4923773b8e6ba9bb53c3ce540e0d 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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@@ -720,6 +720,110 @@ public abstract class VoxelShape {
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// Paper end - optimise collisions
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}
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+ // Sakura start
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+ // As of 1.20.2 paper has their own version of the pufferfish patch that this patch expanded on.
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+ // A bit this patch is now obsolete such as simple AABB clipping.
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+ // We will still use our method when a detailed hit result isn't required.
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+ public boolean clipDirect(Vec3 start, Vec3 end, BlockPos pos) {
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+ if (this.isEmpty) {
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+ return false;
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+ }
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+
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+ double vec3_x = end.x - start.x;
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+ double vec3_y = end.y - start.y;
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+ double vec3_z = end.z - start.z;
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+ double vec3_lengthSqr = (vec3_x * vec3_x) + (vec3_y * vec3_y) + (vec3_z * vec3_z);
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+
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+ if (vec3_lengthSqr < 1.0E-7D) {
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+ return false;
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+ }
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+
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+ AABB singleAABB = this.singleAABBRepresentation;
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+ //noinspection ConstantValue
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+ if (singleAABB != null) {
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+ return clipWithBBDirect(singleAABB, vec3_x, vec3_y, vec3_z, start, pos);
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+ }
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+
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+ return clipWithBBsDirect(vec3_x, vec3_y, vec3_z, start, pos);
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+ }
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+
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+ protected boolean clipWithBBDirect(AABB single, double deltaX, double deltaY, double deltaZ, Vec3 from, BlockPos pos) {
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+ double posX = pos.getX();
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+ double posY = pos.getY();
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+ double posZ = pos.getZ();
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+
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+ return clipPointBB(single, from, posX, posY, posZ, deltaX, deltaY, deltaZ)
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+ || clipInsideDirectBB(single, deltaX, deltaY, deltaZ, from, pos);
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+ }
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+
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+ protected boolean clipWithBBsDirect(double deltaX, double deltaY, double deltaZ, Vec3 from, BlockPos pos) {
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+ double posX = pos.getX();
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+ double posY = pos.getY();
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+ double posZ = pos.getZ();
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+
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+ for (AABB bb : toAabbs()) { // err
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+ if (clipPointBB(bb, from, posX, posY, posZ, deltaX, deltaY, deltaZ)) {
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+ return true;
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+ }
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+ }
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+
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+ return clipInsideDirectBBs(deltaX, deltaY, deltaZ, from, pos);
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+ }
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+
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+ @SuppressWarnings("SuspiciousNameCombination")
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+ protected static boolean clipPointBB(AABB box, Vec3 p, double posX, double posY, double posZ, double deltaX, double deltaY, double deltaZ) {
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+ double minX = box.minX + posX;
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+ double minY = box.minY + posY;
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+ double minZ = box.minZ + posZ;
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+ double maxX = box.maxX + posX;
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+ double maxY = box.maxY + posY;
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+ double maxZ = box.maxZ + posZ;
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+
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+ // todo: this could be simplified by using the centre of the bb
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+ // if the bb dimensions are not the same then either scale or subtract from the result.
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+ double closestX = deltaX > 1.0E-7D ? minX : maxX;
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+ double closestY = deltaY > 1.0E-7D ? minY : maxY;
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+ double closestZ = deltaZ > 1.0E-7D ? minZ : maxZ;
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+
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+ return clipPoint(deltaX, deltaY, deltaZ, closestX, minY, maxY, minZ, maxZ, p.x, p.y, p.z)
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+ || clipPoint(deltaY, deltaZ, deltaX, closestY, minZ, maxZ, minX, maxX, p.y, p.z, p.x)
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+ || clipPoint(deltaZ, deltaX, deltaY, closestZ, minX, maxX, minY, maxY, p.z, p.x, p.y);
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+ }
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+
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+ private static boolean clipPoint(double deltaX, double deltaY, double deltaZ, double begin, double minX, double maxX, double minZ, double maxZ, double startX, double startY, double startZ) {
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+ double d = (begin - startX) / deltaX;
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+ double e = startY + d * deltaY;
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+ double f = startZ + d * deltaZ;
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+ return (d > 0.0D && d < 1.0) && (minX - 1.0E-7D < e && maxX + 1.0E-7D > e) && (minZ - 1.0E-7D < f && maxZ + 1.0E-7D > f);
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+ }
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+
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+ // Absolutely horrendous code that takes a toll on all clip misses.
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+ // This cannot be removed to maintain edge cases caused by this code existing in vanilla.
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+ protected boolean clipInsideDirectBB(AABB single, double vec3_x, double vec3_y, double vec3_z, Vec3 start, BlockPos pos) {
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+ double fromBehindX = start.x + (vec3_x * 0.001D);
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+ double fromBehindY = start.y + (vec3_y * 0.001D);
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+ double fromBehindZ = start.z + (vec3_z * 0.001D);
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+
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+ double fromBehindOffsetX = fromBehindX - (double) pos.getX();
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+ double fromBehindOffsetY = fromBehindY - (double) pos.getY();
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+ double fromBehindOffsetZ = fromBehindZ - (double) pos.getZ();
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+
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+ return single.contains(fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ);
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+ }
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+
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+ protected boolean clipInsideDirectBBs(double vec3_x, double vec3_y, double vec3_z, Vec3 start, BlockPos pos) {
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+ double fromBehindX = start.x + (vec3_x * 0.001D);
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+ double fromBehindY = start.y + (vec3_y * 0.001D);
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+ double fromBehindZ = start.z + (vec3_z * 0.001D);
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+
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+ int indexX = this.findIndex(Direction.Axis.X, fromBehindX - (double)pos.getX());
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+ int indexY = this.findIndex(Direction.Axis.Y, fromBehindY - (double)pos.getY());
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+ int indexZ = this.findIndex(Direction.Axis.Z, fromBehindZ - (double)pos.getZ());
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+
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+ return this.shape.isFullWide(indexX, indexY, indexZ);
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+ }
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+ // Sakura end
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+
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public Optional<Vec3> closestPointTo(Vec3 target) {
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// Paper start - optimise collisions
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if (this.isEmpty) {
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