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SakuraMC/patches/server/0037-Consistent-Explosion-Radius.patch
Samsuik ae970e6a71 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly
2023-12-07 16:00:45 +00:00

20 lines
1.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Mon, 20 Nov 2023 19:32:31 +0000
Subject: [PATCH] Consistent Explosion Radius
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index eaf260a9661d99f0991fdb5575b79990acfd60f9..d13ba91f2c633517d46f59eaa938fd81d441fedb 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -580,7 +580,7 @@ public class Explosion {
double d2 = CACHED_RAYS[ray + 2];
ray += 3;
// Paper end - optimise explosions
- float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
+ float f = this.radius * (0.7F + (this.level.sakuraConfig().cannons.explosion.consistentRadius ? 0.7F : this.level.random.nextFloat()) * 0.6F); // Sakura
double d4 = this.x;
double d5 = this.y;
double d6 = this.z;