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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@906df69 Prevent internal NPE on ItemStack#damage (#10836) PaperMC/Paper@79e2cb6 Update upstream (Bukkit/CraftBukkit/Spigot) (#10875)
25 lines
1.4 KiB
Diff
25 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Fri, 23 Feb 2024 02:07:03 +0000
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Subject: [PATCH] Change shields to reduce damage
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index ec501831c187b6d3aaa9396325289d080647fb12..5727ab8a124a31a53e92ab2ed3ab58416b539688 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -2323,7 +2323,13 @@ public abstract class LivingEntity extends Entity implements Attackable {
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Function<Double, Double> blocking = new Function<Double, Double>() {
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@Override
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public Double apply(Double f) {
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+ // Sakura start - shield damage reduction
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+ if (!level().sakuraConfig().players.combat.shieldDamageReduction || damagesource.getDirectEntity() instanceof AbstractArrow) {
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return -((LivingEntity.this.isDamageSourceBlocked(damagesource)) ? f : 0.0);
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+ } else {
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+ return -(LivingEntity.this.isBlocking() ? f * 0.5 : 0.0);
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+ }
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+ // Sakura end - shield damage reduction
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}
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};
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float blockingModifier = blocking.apply((double) f).floatValue();
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