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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@3ea95ef Do not access world state to see if we can see a Player PaperMC/Paper@71c84c8 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277) PaperMC/Paper@e3bc4c4 Make debug mode print current configuration phase PaperMC/Paper@d0ebfbb Fix corrupted plugin.yml breaking plugin loading (#10279) PaperMC/Paper@681bbff Fix spawnreason saving
20 lines
1.9 KiB
Diff
20 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Sat, 9 Dec 2023 00:25:11 +0000
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Subject: [PATCH] Option to disable explosions hurting players
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 94577ca6de11d23d2a2561b645212a7717088974..127b83d92719fb5149d936125423a509779e577d 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -935,7 +935,7 @@ public abstract class Player extends LivingEntity {
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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- return super.isInvulnerableTo(damageSource) ? true : (damageSource.is(DamageTypeTags.IS_DROWNING) ? !this.level().getGameRules().getBoolean(GameRules.RULE_DROWNING_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FALL) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FALL_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FIRE) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FIRE_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FREEZING) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FREEZE_DAMAGE) : false))));
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+ return super.isInvulnerableTo(damageSource) ? true : (damageSource.is(DamageTypeTags.IS_DROWNING) ? !this.level().getGameRules().getBoolean(GameRules.RULE_DROWNING_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FALL) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FALL_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FIRE) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FIRE_DAMAGE) : (damageSource.is(DamageTypeTags.IS_FREEZING) ? !this.level().getGameRules().getBoolean(GameRules.RULE_FREEZE_DAMAGE) : (damageSource.is(DamageTypeTags.IS_EXPLOSION) ? !level().sakuraConfig().cannons.explosion.explosionsHurtPlayers : false))))); // Sakura
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}
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@Override
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