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SakuraMC/patches/server/0073-Configurable-left-shooting-and-adjusting-limits.patch
Samsuik 133fe330ae Updated Upstream (Paper 1.21.3)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@2ef589c okaaay let's go
PaperMC/Paper@d0028b7 you saw nothing
PaperMC/Paper@e080b20 Bundles are no longer experimental (thanks lynx)
PaperMC/Paper@d280061 First batch of server patches
PaperMC/Paper@3585434 first 100!
PaperMC/Paper@6b27267 oops
PaperMC/Paper@152e82c Some work
PaperMC/Paper@9e92fed More work?
PaperMC/Paper@f1649d7 Work it
PaperMC/Paper@9d63c81 Work work work
PaperMC/Paper@dc5af48 Breakpoint before projectile mess
PaperMC/Paper@7c04a31 Update projectile launch to 1.21.2
PaperMC/Paper@a400929 242
PaperMC/Paper@8851d25 Fluid Flowing ifLoaded patch
PaperMC/Paper@f677393 Skip Improve-exact-choice-recipe-ingredients for now
PaperMC/Paper@5e262c1 298
PaperMC/Paper@aa37f72 Patches
PaperMC/Paper@af125d2 Patch
PaperMC/Paper@6bfc6db Patch
PaperMC/Paper@09b625e 400
PaperMC/Paper@1f8b537 440
PaperMC/Paper@f5177aa Some more work
PaperMC/Paper@2810f50 503
PaperMC/Paper@0bb4d1d 553
PaperMC/Paper@4db2503 Work work work work
PaperMC/Paper@cbf6416 A bunch of patches
PaperMC/Paper@6456b5d A bunch more 637
PaperMC/Paper@cb79de8 moooore
PaperMC/Paper@1dc1425 MOOOOORE
PaperMC/Paper@d52e2d2 MOOOOOOOORE
PaperMC/Paper@4baf9ab MOOOOOOOOOOORE
PaperMC/Paper@dd87f9f fix gruesome copyright violation
PaperMC/Paper@5a6011c MOOOOOOOOOOOOOORE
PaperMC/Paper@5d19e2b good luck americans
PaperMC/Paper@457d035 Patches, patches, patches
PaperMC/Paper@80de05f Patch me this, patch me that
PaperMC/Paper@26f7b4c Patch
PaperMC/Paper@89bf081 Patch
PaperMC/Paper@7d4cce9 Patch
PaperMC/Paper@b237528 Readd wrongly removed diff
PaperMC/Paper@fc05430 963
PaperMC/Paper@9047541 Upstream update
PaperMC/Paper@d67e55d Checkpoint
PaperMC/Paper@fe142cd Anti Xray
PaperMC/Paper@35e01d7 Update work 989
PaperMC/Paper@7616ebc 1000
PaperMC/Paper@6a31574 1020
PaperMC/Paper@227caac Wrong attempt at Tag lifecycle
PaperMC/Paper@afbb0d8 1037
PaperMC/Paper@b06e0b0 Work on compile errors
PaperMC/Paper@9c83387 Compile issues 1
PaperMC/Paper@0f011a3 Some more compile issues
PaperMC/Paper@6fb86bb Compiler issues v2
PaperMC/Paper@918ca96 Compiler issues v3
PaperMC/Paper@bb124f4 Compiler issues v4
PaperMC/Paper@0a8fd78 Compiler issue v5
PaperMC/Paper@e19f484 Test compile fixes
PaperMC/Paper@3518974 fix some issues
PaperMC/Paper@6df21e6 Start Moonrise update
PaperMC/Paper@47258a7 Move common diffs to MCUtils
PaperMC/Paper@ecf4d97 Begin fixing issues
PaperMC/Paper@8e569ba Merge patches
PaperMC/Paper@3b31621 Implement config hooks in PaperHooks
PaperMC/Paper@e9c58f5 Implement chunk tick iteration optimisations
PaperMC/Paper@2a95ad1 Implement explosion optimisations
PaperMC/Paper@16d2c9d Implement Starlight
PaperMC/Paper@3d7b570 Implement chunk system
PaperMC/Paper@1d341df Fix some compile errors from patches
PaperMC/Paper@6daedd7 Prepare rebase
PaperMC/Paper@75e3409 Complete rebase, start review
PaperMC/Paper@f1a11a6 Finish mixin diff review
PaperMC/Paper@a911f4a Prepare rebase
PaperMC/Paper@35ef293 Finish rebase
PaperMC/Paper@9ecf77e Fix compile issues
PaperMC/Paper@62e3bcd Review patch-to-patch diff
PaperMC/Paper@b711764 Rebase fixups
PaperMC/Paper@2e76d3f Specify mainCapabilityAttribute for paper-api
PaperMC/Paper@e4efb59 fix compile issues
PaperMC/Paper@683ce20 Fix Anti-Xray using wrong data in chunk deserialize
PaperMC/Paper@e92607c Fix MSPT command
PaperMC/Paper@dcd81a8 Fix crafting (and server icon)
PaperMC/Paper@61136fe Add max minecarft speed gamerule config
PaperMC/Paper@ba1ee87 Revert "Add max minecarft speed gamerule config"
PaperMC/Paper@cf03bed Add startup flag to disable gamerule limits
PaperMC/Paper@be2edea Fix boats/minecarts not dropping when destroyed
PaperMC/Paper@b14d336 Apply watchdoge patches
PaperMC/Paper@2946dbb Update WorldServer#serverlevelData mapping
PaperMC/Paper@98af0e0 update generator
PaperMC/Paper@20507b4 Apply more patches
PaperMC/Paper@7162ff0 fix item meta
PaperMC/Paper@7d67d3f fix DamageTypeTags init
PaperMC/Paper@0971875 re-add improve perf of mass crafts
PaperMC/Paper@bcf52fe Delete some old patches
PaperMC/Paper@348c855 Readd last API patch (with TODO)
PaperMC/Paper@b630564 More patches
PaperMC/Paper@3cb16c9 Add back per player mob spawning
PaperMC/Paper@fe7b741 Another one
PaperMC/Paper@12ed021 Update material tags and entity effect
PaperMC/Paper@02bca1e Remove timings impl
PaperMC/Paper@4d87302 Fix NPE and StackOverflowError for dispensers
PaperMC/Paper@f8f230a Remove unnecessary AT
PaperMC/Paper@29bf7be Fix unused parameter in PlayerList#remove
PaperMC/Paper@9e35192 Execute spark tasks during tick sleep (#11525)
PaperMC/Paper@e35f199 Use declaration order for state holder property iteration
PaperMC/Paper@6288adb Remove leftover missed timings calls (#11527)
PaperMC/Paper@99b1bf9 Use new ClientboundPlayerRotationPacket for setting player rotation
PaperMC/Paper@40211a0 Update Gradle wrapper to 8.10.2
PaperMC/Paper@49eae0d remove some leftovers
PaperMC/Paper@d576cfc cleanup bugfix patch
PaperMC/Paper@1196ab5 Avoid issues with certain tasks not processing during sleep (#11526)
PaperMC/Paper@fe2f3d4 Fix portal exit resulting in bad teleport transition
PaperMC/Paper@9f1fa0b Fix item gravity on inactive items, remove dumb active skipping
PaperMC/Paper@1a1d0cf Use target pitch in teleport (generally the same thing)
PaperMC/Paper@8ba3073 fix "is_freezing" damage type tag
PaperMC/Paper@1523212 don't resend effects when PlayerItemConsumeEvent is cancelled
PaperMC/Paper@1330880 Add Friction API to minecarts
PaperMC/Paper@580a610 Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524)
PaperMC/Paper@40a960d Rebuild patches
2024-10-31 00:00:18 +00:00

90 lines
5.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Fri, 9 Aug 2024 20:43:53 +0100
Subject: [PATCH] Configurable left shooting and adjusting limits
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 17255cc9739392d23b5b55f2be5660fc56d538d5..080b3dbeeee46eb4cbfa4af8b9c6bc1f85a22dda 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -693,6 +693,46 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return Math.max(x, z) >= this.travelDistanceLimit;
}
// Sakura end - entity travel distance limits
+ // Sakura start - configurable left shooting and adjusting limits
+ public final void limitLeftShooting() {
+ Vec3 movement = this.getDeltaMovement();
+ int threshold = this.level.sakuraConfig().cannons.restrictions.leftShootingThreshold.or(-1);
+ if (threshold > 0 && (movement.x != 0.0 || movement.z != 0.0) && this.origin != null) {
+ double travelledX = Math.abs(this.getX() - this.origin.getX());
+ double travelledZ = Math.abs(this.getZ() - this.origin.getZ());
+ boolean xSmaller = travelledX < travelledZ; // intended
+
+ // Once entities have travelled past the threshold changing direction is restricted.
+ if (xSmaller && travelledX > threshold) {
+ this.setDeltaMovement(movement.multiply(1.0, 1.0, 0.0)); // limit z
+ } else if (!xSmaller && travelledZ > threshold) {
+ this.setDeltaMovement(movement.multiply(0.0, 1.0, 1.0)); // limit x
+ }
+ }
+ }
+
+ public final void limitAdjustMovement(AABB currBoundingBox, double dir, boolean xAdjust, List<VoxelShape> shapes) {
+ int adjustDistance = this.level.sakuraConfig().cannons.restrictions.maxAdjustDistance.or(-1);
+ if (adjustDistance > 0 && Math.abs(dir) > adjustDistance) {
+ double minX = Double.NEGATIVE_INFINITY;
+ double minZ = Double.NEGATIVE_INFINITY;
+ double maxX = Double.POSITIVE_INFINITY;
+ double maxZ = Double.POSITIVE_INFINITY;
+ if (xAdjust) { // limit x adjust
+ minX = Math.floor(currBoundingBox.minX) - adjustDistance;
+ maxX = Math.floor(currBoundingBox.maxX) + adjustDistance + 1;
+ } else { // limit z adjust
+ minZ = Math.floor(currBoundingBox.minZ) - adjustDistance;
+ maxZ = Math.floor(currBoundingBox.maxZ) + adjustDistance + 1;
+ }
+ VoxelShape safeSpace = Shapes.box(
+ minX, Double.NEGATIVE_INFINITY, minZ,
+ maxX, Double.POSITIVE_INFINITY, maxZ
+ );
+ shapes.add(Shapes.join(Shapes.INFINITY, safeSpace, BooleanOp.ONLY_FIRST));
+ }
+ }
+ // Sakura end - configurable left shooting and adjusting limits
public Entity(EntityType<?> type, Level world) {
this.id = Entity.ENTITY_COUNTER.incrementAndGet();
@@ -1764,6 +1804,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
if (xSmaller && z != 0.0) {
+ this.limitAdjustMovement(currBoundingBox, z, false, voxelList); // Sakura - configurable left shooting and adjusting limits
z = this.scanZ(currBoundingBox, z, voxelList, bbList);
if (z != 0.0) {
currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetZ(currBoundingBox, z);
@@ -1771,6 +1812,11 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
if (x != 0.0) {
+ // Sakura start - configurable left shooting and adjusting limits
+ if (!xSmaller) {
+ this.limitAdjustMovement(currBoundingBox, x, true, voxelList);
+ }
+ // Sakura end - configurable left shooting and adjusting limits
x = this.scanX(currBoundingBox, x, voxelList, bbList);
if (x != 0.0) {
currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetX(currBoundingBox, x);
diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
index 2d9e42465d4a8adf2095d3d23b29df29af3df00d..20c67c47d90b5a41d6db783fda460636873638c4 100644
--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
@@ -270,6 +270,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
// Sakura end - physics version api
++this.time;
this.applyGravity();
+ this.limitLeftShooting(); // Sakura - configurable left shooting and adjusting limits
this.moveStripped(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise cannon entity movement
this.applyEffectsFromBlocks();
// Paper start - Configurable falling blocks height nerf