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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@2ef589c okaaay let's go PaperMC/Paper@d0028b7 you saw nothing PaperMC/Paper@e080b20 Bundles are no longer experimental (thanks lynx) PaperMC/Paper@d280061 First batch of server patches PaperMC/Paper@3585434 first 100! PaperMC/Paper@6b27267 oops PaperMC/Paper@152e82c Some work PaperMC/Paper@9e92fed More work? PaperMC/Paper@f1649d7 Work it PaperMC/Paper@9d63c81 Work work work PaperMC/Paper@dc5af48 Breakpoint before projectile mess PaperMC/Paper@7c04a31 Update projectile launch to 1.21.2 PaperMC/Paper@a400929 242 PaperMC/Paper@8851d25 Fluid Flowing ifLoaded patch PaperMC/Paper@f677393 Skip Improve-exact-choice-recipe-ingredients for now PaperMC/Paper@5e262c1 298 PaperMC/Paper@aa37f72 Patches PaperMC/Paper@af125d2 Patch PaperMC/Paper@6bfc6db Patch PaperMC/Paper@09b625e 400 PaperMC/Paper@1f8b537 440 PaperMC/Paper@f5177aa Some more work PaperMC/Paper@2810f50 503 PaperMC/Paper@0bb4d1d 553 PaperMC/Paper@4db2503 Work work work work PaperMC/Paper@cbf6416 A bunch of patches PaperMC/Paper@6456b5d A bunch more 637 PaperMC/Paper@cb79de8 moooore PaperMC/Paper@1dc1425 MOOOOORE PaperMC/Paper@d52e2d2 MOOOOOOOORE PaperMC/Paper@4baf9ab MOOOOOOOOOOORE PaperMC/Paper@dd87f9f fix gruesome copyright violation PaperMC/Paper@5a6011c MOOOOOOOOOOOOOORE PaperMC/Paper@5d19e2b good luck americans PaperMC/Paper@457d035 Patches, patches, patches PaperMC/Paper@80de05f Patch me this, patch me that PaperMC/Paper@26f7b4c Patch PaperMC/Paper@89bf081 Patch PaperMC/Paper@7d4cce9 Patch PaperMC/Paper@b237528 Readd wrongly removed diff PaperMC/Paper@fc05430 963 PaperMC/Paper@9047541 Upstream update PaperMC/Paper@d67e55d Checkpoint PaperMC/Paper@fe142cd Anti Xray PaperMC/Paper@35e01d7 Update work 989 PaperMC/Paper@7616ebc 1000 PaperMC/Paper@6a31574 1020 PaperMC/Paper@227caac Wrong attempt at Tag lifecycle PaperMC/Paper@afbb0d8 1037 PaperMC/Paper@b06e0b0 Work on compile errors PaperMC/Paper@9c83387 Compile issues 1 PaperMC/Paper@0f011a3 Some more compile issues PaperMC/Paper@6fb86bb Compiler issues v2 PaperMC/Paper@918ca96 Compiler issues v3 PaperMC/Paper@bb124f4 Compiler issues v4 PaperMC/Paper@0a8fd78 Compiler issue v5 PaperMC/Paper@e19f484 Test compile fixes PaperMC/Paper@3518974 fix some issues PaperMC/Paper@6df21e6 Start Moonrise update PaperMC/Paper@47258a7 Move common diffs to MCUtils PaperMC/Paper@ecf4d97 Begin fixing issues PaperMC/Paper@8e569ba Merge patches PaperMC/Paper@3b31621 Implement config hooks in PaperHooks PaperMC/Paper@e9c58f5 Implement chunk tick iteration optimisations PaperMC/Paper@2a95ad1 Implement explosion optimisations PaperMC/Paper@16d2c9d Implement Starlight PaperMC/Paper@3d7b570 Implement chunk system PaperMC/Paper@1d341df Fix some compile errors from patches PaperMC/Paper@6daedd7 Prepare rebase PaperMC/Paper@75e3409 Complete rebase, start review PaperMC/Paper@f1a11a6 Finish mixin diff review PaperMC/Paper@a911f4a Prepare rebase PaperMC/Paper@35ef293 Finish rebase PaperMC/Paper@9ecf77e Fix compile issues PaperMC/Paper@62e3bcd Review patch-to-patch diff PaperMC/Paper@b711764 Rebase fixups PaperMC/Paper@2e76d3f Specify mainCapabilityAttribute for paper-api PaperMC/Paper@e4efb59 fix compile issues PaperMC/Paper@683ce20 Fix Anti-Xray using wrong data in chunk deserialize PaperMC/Paper@e92607c Fix MSPT command PaperMC/Paper@dcd81a8 Fix crafting (and server icon) PaperMC/Paper@61136fe Add max minecarft speed gamerule config PaperMC/Paper@ba1ee87 Revert "Add max minecarft speed gamerule config" PaperMC/Paper@cf03bed Add startup flag to disable gamerule limits PaperMC/Paper@be2edea Fix boats/minecarts not dropping when destroyed PaperMC/Paper@b14d336 Apply watchdoge patches PaperMC/Paper@2946dbb Update WorldServer#serverlevelData mapping PaperMC/Paper@98af0e0 update generator PaperMC/Paper@20507b4 Apply more patches PaperMC/Paper@7162ff0 fix item meta PaperMC/Paper@7d67d3f fix DamageTypeTags init PaperMC/Paper@0971875 re-add improve perf of mass crafts PaperMC/Paper@bcf52fe Delete some old patches PaperMC/Paper@348c855 Readd last API patch (with TODO) PaperMC/Paper@b630564 More patches PaperMC/Paper@3cb16c9 Add back per player mob spawning PaperMC/Paper@fe7b741 Another one PaperMC/Paper@12ed021 Update material tags and entity effect PaperMC/Paper@02bca1e Remove timings impl PaperMC/Paper@4d87302 Fix NPE and StackOverflowError for dispensers PaperMC/Paper@f8f230a Remove unnecessary AT PaperMC/Paper@29bf7be Fix unused parameter in PlayerList#remove PaperMC/Paper@9e35192 Execute spark tasks during tick sleep (#11525) PaperMC/Paper@e35f199 Use declaration order for state holder property iteration PaperMC/Paper@6288adb Remove leftover missed timings calls (#11527) PaperMC/Paper@99b1bf9 Use new ClientboundPlayerRotationPacket for setting player rotation PaperMC/Paper@40211a0 Update Gradle wrapper to 8.10.2 PaperMC/Paper@49eae0d remove some leftovers PaperMC/Paper@d576cfc cleanup bugfix patch PaperMC/Paper@1196ab5 Avoid issues with certain tasks not processing during sleep (#11526) PaperMC/Paper@fe2f3d4 Fix portal exit resulting in bad teleport transition PaperMC/Paper@9f1fa0b Fix item gravity on inactive items, remove dumb active skipping PaperMC/Paper@1a1d0cf Use target pitch in teleport (generally the same thing) PaperMC/Paper@8ba3073 fix "is_freezing" damage type tag PaperMC/Paper@1523212 don't resend effects when PlayerItemConsumeEvent is cancelled PaperMC/Paper@1330880 Add Friction API to minecarts PaperMC/Paper@580a610 Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524) PaperMC/Paper@40a960d Rebuild patches
259 lines
14 KiB
Diff
259 lines
14 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Fri, 23 Feb 2024 01:48:08 +0000
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Subject: [PATCH] Legacy player combat mechanics
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diff --git a/src/main/java/me/samsuik/sakura/player/combat/CombatUtil.java b/src/main/java/me/samsuik/sakura/player/combat/CombatUtil.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..e0aa768656081fac2c87ff573b61584dc4c1a9a3
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--- /dev/null
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+++ b/src/main/java/me/samsuik/sakura/player/combat/CombatUtil.java
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@@ -0,0 +1,64 @@
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+package me.samsuik.sakura.player.combat;
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+
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+import net.minecraft.core.Holder;
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+import net.minecraft.core.HolderLookup;
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+import net.minecraft.core.RegistryAccess;
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+import net.minecraft.core.component.DataComponents;
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+import net.minecraft.core.registries.Registries;
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+import net.minecraft.resources.ResourceKey;
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+import net.minecraft.server.MinecraftServer;
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+import net.minecraft.server.level.ServerLevel;
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+import net.minecraft.world.damagesource.DamageSource;
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+import net.minecraft.world.entity.EquipmentSlot;
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+import net.minecraft.world.entity.LivingEntity;
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+import net.minecraft.world.entity.ai.attributes.AttributeModifier;
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+import net.minecraft.world.entity.ai.attributes.Attributes;
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+import net.minecraft.world.item.*;
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+import net.minecraft.world.item.component.ItemAttributeModifiers;
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+import net.minecraft.world.item.enchantment.Enchantment;
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+import net.minecraft.world.item.enchantment.Enchantments;
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+import net.minecraft.world.item.enchantment.ItemEnchantments;
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+import org.apache.commons.lang3.mutable.MutableFloat;
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+
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+import java.util.OptionalDouble;
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+
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+public final class CombatUtil {
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+ public static double getLegacyAttackDifference(ItemStack itemstack) {
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+ ItemAttributeModifiers defaultModifiers = itemstack.getItem().components().get(DataComponents.ATTRIBUTE_MODIFIERS);
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+ if (defaultModifiers != null && !defaultModifiers.modifiers().isEmpty()) { // exists
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+ double baseAttack = 0.0;
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+ for (ItemAttributeModifiers.Entry entry : defaultModifiers.modifiers()) {
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+ if (!entry.slot().test(EquipmentSlot.MAINHAND) || !entry.attribute().is(Attributes.ATTACK_DAMAGE))
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+ continue;
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+ if (entry.modifier().operation() != AttributeModifier.Operation.ADD_VALUE)
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+ return 0;
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+ baseAttack += entry.modifier().amount();
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+ }
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+
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+ OptionalDouble legacyAttack = LegacyDamageMapping.itemAttackDamage(itemstack.getItem());
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+ if (baseAttack != 0.0 && legacyAttack.isPresent()) {
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+ return legacyAttack.getAsDouble() - baseAttack;
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+ }
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+ }
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+ return 0;
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+ }
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+
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+ public static float calculateLegacySharpnessDamage(LivingEntity entity, ItemStack itemstack, DamageSource damageSource) {
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+ Holder<Enchantment> enchantment = getEnchantmentHolder(Enchantments.SHARPNESS);
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+ ItemEnchantments itemEnchantments = itemstack.getEnchantments();
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+ int enchantmentLevel = itemEnchantments.getLevel(enchantment);
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+ MutableFloat damage = new MutableFloat();
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+
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+ if (entity.level() instanceof ServerLevel level) {
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+ enchantment.value().modifyDamage(level, enchantmentLevel, itemstack, entity, damageSource, damage);
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+ }
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+ // legacy - modern
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+ return enchantmentLevel * 1.25F - damage.getValue();
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+ }
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+
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+ private static Holder<Enchantment> getEnchantmentHolder(ResourceKey<Enchantment> enchantmentKey) {
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+ RegistryAccess registryAccess = MinecraftServer.getServer().registryAccess();
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+ HolderLookup.RegistryLookup<Enchantment> enchantments = registryAccess.lookupOrThrow(Registries.ENCHANTMENT);
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+ return enchantments.getOrThrow(enchantmentKey);
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+ }
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+}
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diff --git a/src/main/java/me/samsuik/sakura/player/combat/LegacyDamageMapping.java b/src/main/java/me/samsuik/sakura/player/combat/LegacyDamageMapping.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..b4ab8f172d713204bb9c1ebf575dcc28bd7dd73e
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--- /dev/null
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+++ b/src/main/java/me/samsuik/sakura/player/combat/LegacyDamageMapping.java
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@@ -0,0 +1,64 @@
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+package me.samsuik.sakura.player.combat;
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+
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+import it.unimi.dsi.fastutil.objects.Reference2DoubleMap;
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+import it.unimi.dsi.fastutil.objects.Reference2DoubleOpenHashMap;
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+import net.minecraft.core.component.DataComponents;
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+import net.minecraft.core.registries.BuiltInRegistries;
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+import net.minecraft.world.entity.ai.attributes.Attributes;
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+import net.minecraft.world.item.*;
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+import net.minecraft.world.item.component.ItemAttributeModifiers;
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+
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+import java.util.OptionalDouble;
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+
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+public final class LegacyDamageMapping {
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+ private static final Reference2DoubleMap<Item> LEGACY_ITEM_DAMAGE_MAP = new Reference2DoubleOpenHashMap<>();
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+
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+ public static OptionalDouble itemAttackDamage(Item item) {
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+ double result = LEGACY_ITEM_DAMAGE_MAP.getDouble(item);
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+ return result == Double.MIN_VALUE ? OptionalDouble.empty() : OptionalDouble.of(result);
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+ }
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+
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+ private static double adjustDamageForItem(Item item, double attackDamage) {
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+ return switch (item) {
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+ case SwordItem i -> 1.0;
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+ case PickaxeItem i -> 1.0;
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+ case ShovelItem i -> -0.5;
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+ case HoeItem i -> -attackDamage;
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+ case null, default -> 0.0;
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+ };
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+ }
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+
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+ static {
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+ LEGACY_ITEM_DAMAGE_MAP.defaultReturnValue(Double.MIN_VALUE);
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+
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+ // tool material is no longer exposed
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+ LEGACY_ITEM_DAMAGE_MAP.put(Items.WOODEN_AXE, 3.0);
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+ LEGACY_ITEM_DAMAGE_MAP.put(Items.GOLDEN_AXE, 3.0);
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+ LEGACY_ITEM_DAMAGE_MAP.put(Items.STONE_AXE, 4.0);
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+ LEGACY_ITEM_DAMAGE_MAP.put(Items.IRON_AXE, 5.0);
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+ LEGACY_ITEM_DAMAGE_MAP.put(Items.DIAMOND_AXE, 6.0);
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+ LEGACY_ITEM_DAMAGE_MAP.put(Items.NETHERITE_AXE, 7.0);
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+
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+ for (Item item : BuiltInRegistries.ITEM) {
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+ ItemAttributeModifiers modifiers = item.components().get(DataComponents.ATTRIBUTE_MODIFIERS);
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+
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+ if (modifiers == null || LEGACY_ITEM_DAMAGE_MAP.containsKey(item)) {
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+ continue;
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+ }
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+
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+ assert item instanceof AxeItem : "missing axe mapping";
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+
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+ double attackDamage = modifiers.modifiers().stream()
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+ .filter(e -> e.attribute().is(Attributes.ATTACK_DAMAGE))
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+ .mapToDouble(e -> e.modifier().amount())
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+ .sum();
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+
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+ if (attackDamage > 0.0) {
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+ double adjustment = adjustDamageForItem(item, attackDamage);
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+ LEGACY_ITEM_DAMAGE_MAP.put(item, attackDamage + adjustment);
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+ }
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+ }
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+ }
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+
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+ private LegacyDamageMapping() {}
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+}
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index c477eb3ea41e7d7caa04179248f116f617317cbd..3534821c8b600b9b3d3655c071fc59a3e3b4c23e 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -310,6 +310,43 @@ public abstract class LivingEntity extends Entity implements Attackable {
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++this.noActionTime; // Above all the floats
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}
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// Spigot end
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+ // Sakura start - legacy combat mechanics
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+ private static final ResourceLocation LEGACY_COMBAT_MODIFIER_ID = ResourceLocation.fromNamespaceAndPath("sakura", "legacy_combat");
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+ private static final AttributeModifier LEGACY_ATTACK_SPEED_MODIFIER = new AttributeModifier(LEGACY_COMBAT_MODIFIER_ID, 100.0, AttributeModifier.Operation.ADD_VALUE);
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+
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+ private void updateAttackSpeedModifier() {
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+ AttributeInstance attackSpeed = this.getAttribute(Attributes.ATTACK_SPEED);
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+ if (attackSpeed != null) {
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+ attackSpeed.removeModifier(LEGACY_ATTACK_SPEED_MODIFIER);
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+
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+ if (this.level().sakuraConfig().players.combat.legacyCombatMechanics) {
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+ attackSpeed.addTransientModifier(LEGACY_ATTACK_SPEED_MODIFIER);
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+ }
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+ }
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+ }
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+
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+ protected final float getAttackDamageFromAttributes() {
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+ AttributeInstance attackDamage = this.getAttribute(Attributes.ATTACK_DAMAGE);
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+ AttributeModifier legacyModifier = null;
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+
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+ if (this.level().sakuraConfig().players.combat.legacyCombatMechanics) {
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+ ItemStack heldItem = this.getLastHandItem(EquipmentSlot.MAINHAND);
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+ double attackDifference = me.samsuik.sakura.player.combat.CombatUtil.getLegacyAttackDifference(heldItem);
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+ legacyModifier = new AttributeModifier(LEGACY_COMBAT_MODIFIER_ID, attackDifference, AttributeModifier.Operation.ADD_VALUE);
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+ }
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+
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+ final double damage;
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+ if (attackDamage == null || legacyModifier == null) {
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+ damage = this.getAttributeValue(Attributes.ATTACK_DAMAGE);
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+ } else {
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+ attackDamage.addTransientModifier(legacyModifier);
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+ damage = this.getAttributeValue(Attributes.ATTACK_DAMAGE);
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+ attackDamage.removeModifier(legacyModifier);
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+ }
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+
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+ return (float) damage;
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+ }
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+ // Sakura end - legacy combat mechanics
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protected LivingEntity(EntityType<? extends LivingEntity> type, Level world) {
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super(type, world);
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@@ -2285,7 +2322,16 @@ public abstract class LivingEntity extends Entity implements Attackable {
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protected float getDamageAfterArmorAbsorb(DamageSource source, float amount) {
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if (!source.is(DamageTypeTags.BYPASSES_ARMOR)) {
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// this.hurtArmor(damagesource, f); // CraftBukkit - actuallyHurt(DamageSource, float, EntityDamageEvent) for handle damage
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+ // Sakura start - legacy combat mechanics
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+ if (!this.level().sakuraConfig().players.combat.legacyCombatMechanics) {
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amount = CombatRules.getDamageAfterAbsorb(this, amount, source, (float) this.getArmorValue(), (float) this.getAttributeValue(Attributes.ARMOR_TOUGHNESS));
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+ } else {
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+ // See: applyArmorModifier(DamageSource, float)
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+ int i = 25 - this.getArmorValue();
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+ float f1 = amount * (float) i;
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+ amount = f1 / 25.0F;
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+ }
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+ // Sakura end - legacy combat mechanics
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}
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return amount;
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@@ -3458,6 +3504,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
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EnchantmentHelper.runLocationChangedEffects(worldserver, itemstack, this, enumitemslot1);
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}
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+ // Sakura start - legacy combat mechanics
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+ if (this instanceof ServerPlayer && enumitemslot1 == EquipmentSlot.MAINHAND) {
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+ this.updateAttackSpeedModifier();
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+ }
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+ // Sakura end - legacy combat mechanics
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}
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 16f6834b88bf0b2f2157e25240e6bc51db501dce..8c8cf4b640439ca10bc030fa3194f3ff61d10e6b 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1240,14 +1240,20 @@ public abstract class Player extends LivingEntity {
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if (playerAttackEntityEvent.callEvent() && willAttack) { // Logic moved to willAttack local variable.
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{
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// Paper end - PlayerAttackEntityEvent
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- float f = this.isAutoSpinAttack() ? this.autoSpinAttackDmg : (float) this.getAttributeValue(Attributes.ATTACK_DAMAGE);
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+ float f = this.isAutoSpinAttack() ? this.autoSpinAttackDmg : this.getAttackDamageFromAttributes(); // Sakura - legacy combat mechanics
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ItemStack itemstack = this.getWeaponItem();
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DamageSource damagesource = (DamageSource) Optional.ofNullable(itemstack.getItem().getDamageSource(this)).orElse(this.damageSources().playerAttack(this));
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float f1 = this.getEnchantedDamage(target, f, damagesource) - f;
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float f2 = this.getAttackStrengthScale(0.5F);
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+ // Sakura start - legacy combat mechanics
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+ if (!this.level().sakuraConfig().players.combat.legacyCombatMechanics) {
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f *= 0.2F + f2 * f2 * 0.8F;
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f1 *= f2;
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+ } else if (f1 != 0.0) {
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+ f1 += me.samsuik.sakura.player.combat.CombatUtil.calculateLegacySharpnessDamage(this, itemstack, damagesource);
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+ }
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+ // Sakura end - legacy combat mechanics
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// this.resetAttackStrengthTicker(); // CraftBukkit - Moved to EntityLiving to reset the cooldown after the damage is dealt
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if (target.getType().is(EntityTypeTags.REDIRECTABLE_PROJECTILE) && target instanceof Projectile) {
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Projectile iprojectile = (Projectile) target;
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@@ -1275,7 +1281,7 @@ public abstract class Player extends LivingEntity {
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}
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f += itemstack.getItem().getAttackDamageBonus(target, f, damagesource);
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- boolean flag2 = flag && this.fallDistance > 0.0F && !this.onGround() && !this.onClimbable() && !this.isInWater() && !this.hasEffect(MobEffects.BLINDNESS) && !this.isPassenger() && target instanceof LivingEntity && !this.isSprinting();
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+ boolean flag2 = flag && this.fallDistance > 0.0F && !this.onGround() && !this.onClimbable() && !this.isInWater() && !this.hasEffect(MobEffects.BLINDNESS) && !this.isPassenger() && target instanceof LivingEntity && (this.level().sakuraConfig().players.combat.legacyCombatMechanics || !this.isSprinting()); // Sakura - legacy combat mechanics
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flag2 = flag2 && !this.level().paperConfig().entities.behavior.disablePlayerCrits; // Paper - Toggleable player crits
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if (flag2) {
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