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SakuraMC/patches/server/0052-Optimise-check-inside-blocks-and-fluids.patch
2025-03-14 18:45:24 +00:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Sun, 24 Dec 2023 16:54:07 +0000
Subject: [PATCH] Optimise check inside blocks and fluids
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index f2dab7d69cd26474de88eae95b47f68414232cf6..80dfd159f8f71f9a6de38334d9ec5a50120ed324 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1763,14 +1763,34 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
BlockPos blockposition = new BlockPos(axisalignedbb.minX + 0.001D, axisalignedbb.minY + 0.001D, axisalignedbb.minZ + 0.001D);
BlockPos blockposition1 = new BlockPos(axisalignedbb.maxX - 0.001D, axisalignedbb.maxY - 0.001D, axisalignedbb.maxZ - 0.001D);
- if (this.level.hasChunksAt(blockposition, blockposition1)) {
+ // Sakura start - optimise check inside blocks
+ if (blockposition1.getY() >= this.level.getMinBuildHeight() || blockposition.getY() < this.level.getMaxBuildHeight()) {
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
+ net.minecraft.server.level.ServerChunkCache chunkSource = ((net.minecraft.server.level.ServerLevel) this.level).getChunkSource();
+ net.minecraft.world.level.chunk.ChunkAccess chunk = null;
+ int lastChunkX = Integer.MIN_VALUE;
+ int lastChunkZ = Integer.MIN_VALUE;
+
for (int i = blockposition.getX(); i <= blockposition1.getX(); ++i) {
- for (int j = blockposition.getY(); j <= blockposition1.getY(); ++j) {
- for (int k = blockposition.getZ(); k <= blockposition1.getZ(); ++k) {
+ int chunkX = i >> 4;
+ for (int k = blockposition.getZ(); k <= blockposition1.getZ(); ++k) {
+ int chunkZ = k >> 4;
+
+ if (lastChunkX != chunkX || lastChunkZ != chunkZ) {
+ chunk = chunkSource.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
+ lastChunkX = chunkX;
+ lastChunkZ = chunkZ;
+ }
+
+ if (chunk == null) {
+ continue;
+ }
+
+ for (int j = blockposition.getY(); j <= blockposition1.getY(); ++j) {
blockposition_mutableblockposition.set(i, j, k);
- BlockState iblockdata = this.level.getBlockState(blockposition_mutableblockposition);
+ BlockState iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
+ // Sakura end
try {
iblockdata.entityInside(this.level, blockposition_mutableblockposition, this);
@@ -4245,7 +4265,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
}
public boolean updateFluidHeightAndDoFluidPushing(TagKey<Fluid> tag, double speed) {
- if (this.touchingUnloadedChunk()) {
+ if (false) { // Sakura
return false;
} else {
AABB axisalignedbb = this.getBoundingBox().deflate(0.001D);
@@ -4262,11 +4282,31 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
int k1 = 0;
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
+ // Sakura start
+ net.minecraft.server.level.ServerChunkCache chunkSource = ((net.minecraft.server.level.ServerLevel) this.level).getChunkSource();
+ net.minecraft.world.level.chunk.ChunkAccess chunk = null;
+ int lastChunkX = Integer.MIN_VALUE;
+ int lastChunkZ = Integer.MIN_VALUE;
+
for (int l1 = i; l1 < j; ++l1) {
- for (int i2 = k; i2 < l; ++i2) {
- for (int j2 = i1; j2 < j1; ++j2) {
+ int chunkX = l1 >> 4;
+ for (int j2 = i1; j2 < j1; ++j2) {
+ int chunkZ = j2 >> 4;
+
+ if (chunkX != lastChunkX || chunkZ != lastChunkZ) {
+ chunk = chunkSource.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
+ lastChunkX = chunkX;
+ lastChunkZ = chunkZ;
+ }
+
+ if (chunk == null) {
+ return false;
+ }
+
+ for (int i2 = k; i2 < l; ++i2) {
blockposition_mutableblockposition.set(l1, i2, j2);
- FluidState fluid = this.level.getFluidState(blockposition_mutableblockposition);
+ FluidState fluid = chunk.getFluidState(blockposition_mutableblockposition);
+ // Sakura end
if (fluid.is(tag)) {
double d2 = (double) ((float) i2 + fluid.getHeight(this.level, blockposition_mutableblockposition));