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SakuraMC/patches/server/0018-Optimise-explosions-in-protected-regions.patch
2025-03-14 18:45:24 +00:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Fri, 3 May 2024 15:18:58 +0100
Subject: [PATCH] Optimise explosions in protected regions
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 8ef317a79db184db69b2a699c280b5c7c2663259..cf9dd1ffdacdfe1c26ca15ca17a20fe46a81b20d 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -289,6 +289,22 @@ public class Explosion {
}
}
+ // Sakura start - optimise protected explosions
+ protected final boolean isRegionUnprotected() {
+ // As an optimisation, check if a plugin has cancelled or cleared the blockList.
+ // This is relatively sane on factions and cannon servers, but mileage may vary.
+ if (this.source != null && this.level.sakuraConfig.optimiseProtectedRegions) {
+ Location location = new Location(this.level.getWorld(), this.x, this.y, this.z);
+ List<org.bukkit.block.Block> blocks = new ObjectArrayList<>(1);
+ blocks.add(location.getBlock());
+ EntityExplodeEvent event = new EntityExplodeEvent(this.source.getBukkitEntity(), location, blocks, 0.0f);
+ return event.callEvent() && !event.blockList().isEmpty();
+ }
+
+ return true;
+ }
+ // Sakura end - optimise protected explosions
+
private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
if (entity instanceof net.minecraft.world.entity.item.PrimedTnt) {
return EXPLOSION_DAMAGE_CALCULATOR;
@@ -358,7 +374,7 @@ public class Explosion {
BlockPos explosionBlockPos = new BlockPos(this.x, this.y, this.z);
BlockState blockstate = this.level.getBlockState(explosionBlockPos);
float resistance = blockstate.getBlock().getExplosionResistance();
- if ((resistance + 0.3f) * 0.3f < (this.radius * 1.3f) && this.blockInteraction != Explosion.BlockInteraction.NONE) {
+ if ((resistance + 0.3f) * 0.3f < (this.radius * 1.3f) && this.blockInteraction != Explosion.BlockInteraction.NONE && this.isRegionUnprotected()) { // Sakura - optimise protected explosions
this.searchForBlocks();
}