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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@9c45038 Return null in getRegistry(Class) for unknown type (#11422) PaperMC/Paper@d611754 Disable pretty printing for advancement saving (#11419) PaperMC/Paper@5bcb2ff Correctly launch WindCharges (#11418) PaperMC/Paper@593faf4 Create TileStateInventoryHolder (#11420) PaperMC/Paper@1ed64f8 Update launchProjectile API (#11300) PaperMC/Paper@78feecb Deprecate BlockType#isInteractable (#11427) PaperMC/Paper@1cb2bf4 Add velocity forwarding secret env override (#10127) PaperMC/Paper@81d9448 Add ItemStack array serialization methods (#10387) PaperMC/Paper@2f50b87 Fixup command precprocess cancellation (#11424) PaperMC/Paper@540deb7 Fix Color Particle API (#10895) PaperMC/Paper@e8297c4 Expand out datapack API (#10828) PaperMC/Paper@4514c71 Only call EntityPortalExitEvent if entity is actually in a portal PaperMC/Paper@acdd6d3 make MenuType implement FeatureDependant PaperMC/Paper@9b1ee0d Add missing key files and cleanup registry definition order PaperMC/Paper@1bc02e6 Fix tag lifecycle event handlers not disabling /reload
96 lines
4.8 KiB
Diff
96 lines
4.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Sun, 24 Dec 2023 16:54:07 +0000
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Subject: [PATCH] Optimise check inside blocks and fluids
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index e1af8ca911513146eb04382b95fedbbf39545f91..b8688e0d8eb2ba25c15d9c4bad8d403e4625683d 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1922,18 +1922,37 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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BlockPos blockposition1 = BlockPos.containing(axisalignedbb.maxX - offset, axisalignedbb.maxY - offset, axisalignedbb.maxZ - offset);
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// Sakura end - physics version api
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- if (this.level().hasChunksAt(blockposition, blockposition1)) {
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+ // Sakura start - optimise check inside blocks
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+ if (blockposition1.getY() >= level.getMinBuildHeight() || blockposition.getY() < level.getMaxBuildHeight()) {
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BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
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+ net.minecraft.world.level.chunk.ChunkAccess chunk = null;
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+ int lastChunkX = Integer.MIN_VALUE;
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+ int lastChunkZ = Integer.MIN_VALUE;
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+
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for (int i = blockposition.getX(); i <= blockposition1.getX(); ++i) {
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- for (int j = blockposition.getY(); j <= blockposition1.getY(); ++j) {
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- for (int k = blockposition.getZ(); k <= blockposition1.getZ(); ++k) {
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+ final int chunkX = i >> 4;
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+ for (int k = blockposition.getZ(); k <= blockposition1.getZ(); ++k) {
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+ final int chunkZ = k >> 4;
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+
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+ if (lastChunkX != chunkX || lastChunkZ != chunkZ) {
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+ chunk = level.getChunkIfLoadedImmediately(chunkX, chunkZ);
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+ lastChunkX = chunkX;
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+ lastChunkZ = chunkZ;
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+ }
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+
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+ if (chunk == null) {
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+ continue;
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+ }
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+
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+ for (int j = blockposition.getY(); j <= blockposition1.getY(); ++j) {
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if (!this.isAlive()) {
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return;
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}
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blockposition_mutableblockposition.set(i, j, k);
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- BlockState iblockdata = this.level().getBlockState(blockposition_mutableblockposition);
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+ BlockState iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
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+ // Sakura end
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try {
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iblockdata.entityInside(this.level(), blockposition_mutableblockposition, this);
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@@ -4712,7 +4731,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public boolean updateFluidHeightAndDoFluidPushing(TagKey<Fluid> tag, double speed) {
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- if (this.touchingUnloadedChunk()) {
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+ if (false) { // Sakura
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return false;
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} else {
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AABB axisalignedbb = this.getBoundingBox().deflate(0.001D);
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@@ -4729,11 +4748,30 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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int k1 = 0;
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BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
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+ // Sakura start
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+ net.minecraft.world.level.chunk.ChunkAccess chunk = null;
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+ int lastChunkX = Integer.MIN_VALUE;
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+ int lastChunkZ = Integer.MIN_VALUE;
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+
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for (int l1 = i; l1 < j; ++l1) {
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- for (int i2 = k; i2 < l; ++i2) {
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- for (int j2 = i1; j2 < j1; ++j2) {
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+ final int chunkX = l1 >> 4;
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+ for (int j2 = i1; j2 < j1; ++j2) {
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+ final int chunkZ = j2 >> 4;
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+
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+ if (chunkX != lastChunkX || chunkZ != lastChunkZ) {
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+ chunk = level.getChunkIfLoadedImmediately(chunkX, chunkZ);
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+ lastChunkX = chunkX;
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+ lastChunkZ = chunkZ;
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+ }
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+
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+ if (chunk == null) {
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+ return false;
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+ }
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+
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+ for (int i2 = k; i2 < l; ++i2) {
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blockposition_mutableblockposition.set(l1, i2, j2);
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- FluidState fluid = this.level().getFluidState(blockposition_mutableblockposition);
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+ FluidState fluid = chunk.getFluidState(blockposition_mutableblockposition);
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+ // Sakura end
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if (fluid.is(tag)) {
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double d2 = (double) ((float) i2 + fluid.getHeight(this.level(), blockposition_mutableblockposition));
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