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SakuraMC/patches/server/0015-Store-Entity-Data-State.patch
Samsuik 877990205f Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@eef40b7 Configurable Entity Despawn Time (#11454)
PaperMC/Paper@edabff8 Correctly damage tick wolf after armor block (#11653)
PaperMC/Paper@6051dac Painting variant registry modification API (#11648)
PaperMC/Paper@bb32b05 Call ProjectileHitEvent for entity hits (#11652)
PaperMC/Paper@bf8405f [ci skip] Rebuild patches
2024-11-24 17:57:49 +00:00

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4.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Wed, 16 Aug 2023 22:34:49 +0100
Subject: [PATCH] Store Entity Data/State
diff --git a/src/main/java/me/samsuik/sakura/entity/EntityState.java b/src/main/java/me/samsuik/sakura/entity/EntityState.java
new file mode 100644
index 0000000000000000000000000000000000000000..aeb5f128b369753cb20b7310fa382ddf2b6e8f0f
--- /dev/null
+++ b/src/main/java/me/samsuik/sakura/entity/EntityState.java
@@ -0,0 +1,41 @@
+package me.samsuik.sakura.entity;
+
+import net.minecraft.core.BlockPos;
+import net.minecraft.world.entity.Entity;
+import net.minecraft.world.level.block.Blocks;
+import net.minecraft.world.phys.AABB;
+import net.minecraft.world.phys.Vec3;
+import org.jspecify.annotations.NullMarked;
+
+import java.util.Optional;
+
+@NullMarked
+public record EntityState(Vec3 position, Vec3 momentum, AABB bb, Vec3 stuckSpeed, Optional<BlockPos> supportingPos, boolean onGround, float fallDistance) {
+ public static EntityState of(Entity entity) {
+ return new EntityState(
+ entity.position(), entity.getDeltaMovement(), entity.getBoundingBox(),
+ entity.stuckSpeedMultiplier(), entity.mainSupportingBlockPos,
+ entity.onGround(), entity.fallDistance
+ );
+ }
+
+ public void apply(Entity entity) {
+ entity.setPos(this.position);
+ entity.setDeltaMovement(this.momentum);
+ entity.setBoundingBox(this.bb);
+ entity.makeStuckInBlock(Blocks.AIR.defaultBlockState(), this.stuckSpeed);
+ entity.onGround = this.onGround;
+ entity.mainSupportingBlockPos = this.supportingPos;
+ entity.fallDistance = this.fallDistance;
+ }
+
+ public void applyEntityPosition(Entity entity) {
+ entity.setPos(this.position);
+ entity.setBoundingBox(this.bb);
+ }
+
+ public boolean comparePositionAndMotion(Entity entity) {
+ return entity.position().equals(this.position)
+ && entity.getDeltaMovement().equals(this.momentum);
+ }
+}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 124916e1ee9d32a530cbce90ed22fc1383cf49d1..df2deeeaf473f84268288be5eb60a9a7068a8d46 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -630,6 +630,25 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return flags;
}
// Sakura end - load chunks on movement
+ // Sakura start - store entity data/state
+ private me.samsuik.sakura.entity.EntityState entityState = null;
+
+ public final Vec3 stuckSpeedMultiplier() {
+ return this.stuckSpeedMultiplier;
+ }
+
+ public final void storeEntityState() {
+ this.entityState = me.samsuik.sakura.entity.EntityState.of(this);
+ }
+
+ public final me.samsuik.sakura.entity.EntityState entityState() {
+ return this.entityState;
+ }
+
+ public final boolean compareState(Entity to) {
+ return to.entityState() != null && to.entityState().comparePositionAndMotion(this);
+ }
+ // Sakura end - store entity data/state
public Entity(EntityType<?> type, Level world) {
this.id = Entity.ENTITY_COUNTER.incrementAndGet();
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 932e64a75d6a2d0e6c82fd8917d3faa054c2512f..49b01f78529f067eee65b14e7906b9f1de768f06 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -1499,6 +1499,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
public <T extends Entity> void guardEntityTick(Consumer<T> tickConsumer, T entity) {
try {
+ entity.storeEntityState(); // Sakura - store entity data/state
tickConsumer.accept(entity);
} catch (Throwable throwable) {
if (throwable instanceof ThreadDeath) throw throwable; // Paper