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SakuraMC/patches/server/0045-Reduce-entity-tracker-player-updates.patch
Samsuik 0b8d6923d9 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@cb2ab7d Remove string dupe exploit setting (#11670)
PaperMC/Paper@5f6a796 deprecate adventure key() methods where applicable
PaperMC/Paper@78fd8f9 Copy items when constructing ClientboundSetCursorItemPacket
PaperMC/Paper@0cc7bd4 Use Player view distance for PlayerNaturallySpawnCreaturesEvent
PaperMC/Paper@da9d110 Remove chunk save reattempt patch
PaperMC/Paper@9953384 [ci skip] leaf
PaperMC/Paper@64828f3 Clean up thread pool usage (#11681)
PaperMC/Paper@5ab6789 Copy dispatcher root children before passing it into async tree building
PaperMC/Paper@47f2071 Deprecate ChatVisibility#UNKNOWN (#11683)
PaperMC/Paper@9039c39 Add back discard policy
PaperMC/Paper@27e4ddc Fix item_model adapter, rename internal classes
2024-11-30 22:37:34 +00:00

53 lines
3.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Thu, 30 Nov 2023 15:54:49 +0000
Subject: [PATCH] Reduce entity tracker player updates
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index ed7ae4617c992b4e5f5ce14f998b9c763ee1b7e2..54bfe3dfda0e023cc3d25ddcf1fe366a6cf50c90 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -972,7 +972,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
if (tracker == null) {
continue;
}
- ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity)tracker).moonrise$tick(((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)entity).moonrise$getChunkData().nearbyPlayers);
+ // Sakura start - reduce entity tracker player updates
+ if (tracker.shouldUpdatePlayers()) {
+ ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity)tracker).moonrise$tick(((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)entity).moonrise$getChunkData().nearbyPlayers);
+ }
+ // Sakura end - reduce entity tracker player updates
if (((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity)tracker).moonrise$hasPlayers()
|| ((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)entity).moonrise$getChunkStatus().isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
tracker.serverEntity.sendChanges();
@@ -1243,12 +1247,28 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
return state != me.samsuik.sakura.player.visibility.VisibilityState.OFF;
}
// Sakura end - client visibility settings; entity visibility
+ // Sakura start - reduce entity tracker player updates
+ private final int playerUpdateInterval;
+ private Vec3 entityPosition;
+
+ public final boolean shouldUpdatePlayers() {
+ // We have to always update players otherwise they can turn invisible on teleports (why?)
+ if (this.entity instanceof net.minecraft.world.entity.player.Player || this.entity.tickCount % this.playerUpdateInterval == 0) {
+ return true;
+ }
+ Vec3 lastPosition = this.entityPosition;
+ this.entityPosition = this.entity.position();
+ return this.entity.position().distanceToSqr(lastPosition) >= (double) this.range / 2.0;
+ }
+ // Sakura start - reduce entity tracker player updates
public TrackedEntity(final Entity entity, final int i, final int j, final boolean flag) {
this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit
this.entity = entity;
this.range = i;
this.lastSectionPos = SectionPos.of((EntityAccess) entity);
+ this.playerUpdateInterval = Math.min(j, 20); // Sakura - reduce entity tracker player updates
+ this.entityPosition = entity.position(); // Sakura - reduce entity tracker player updates
}
public boolean equals(Object object) {