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SakuraMC/patches/server/0036-Option-to-configure-entity-water-sensitivity.patch
Samsuik 9a7b139975 Updated Upstream (1.21.4 Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@c0a3d51 Start update, apply API patches
PaperMC/Paper@172c7dc Work
PaperMC/Paper@ab9a3db More work
PaperMC/Paper@c60e47f More more work
PaperMC/Paper@bd55e32 More more more work
PaperMC/Paper@5265287 More more more more work
PaperMC/Paper@4601dc9 Some fixes, start updating CustomModelData API
PaperMC/Paper@2331dad Even more work
PaperMC/Paper@dc74c6f moonrise
PaperMC/Paper@d7d2f88 Apply remaining patches, fix API
PaperMC/Paper@f863bb7 Update generated classes
PaperMC/Paper@71a4ef8 Set java launcher for api generate task
PaperMC/Paper@b8aeecb Compilation fixes
PaperMC/Paper@6c35392 Tests succeed (by removing one)
PaperMC/Paper@b0603da Fix jd gson version, move back mc util diff
PaperMC/Paper@e2dd1d5 Add back post_teleport chunk ticket
PaperMC/Paper@7045b2a Update DataConverter
PaperMC/Paper@65633e3 Update Moonrise
2024-12-04 00:31:13 +00:00

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1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Tue, 21 Nov 2023 11:21:37 +0000
Subject: [PATCH] Option to configure entity water sensitivity
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index f1560f5139b3090057950b41c4374ded4c50b3e2..e7603a67c985ff105a8a4e16179fe33fe26f5b22 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3730,7 +3730,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
// Paper end - Add EntityMoveEvent
world = this.level();
if (world instanceof ServerLevel worldserver) {
- if (this.isSensitiveToWater() && this.isInWaterRainOrBubble()) {
+ if (this.level().sakuraConfig().entity.waterSensitivity && this.isSensitiveToWater() && this.isInWaterRainOrBubble()) { // Sakura - configure entity water sensitivity
this.hurtServer(worldserver, this.damageSources().drown(), 1.0F);
}
}